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Reason Orion Was Delayed


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#81 Hans Von Lohman

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Posted 06 June 2013 - 06:50 PM

View PostDeathlike, on 06 June 2013 - 03:42 PM, said:

I honestly don't take the whole faction thing too seriously.. I'm sure there was a post somewhere with a list compiled of mechs according to faction. I care more about mechs relative to the game design rather than the BT/TT fluff.


They actually do care about the fluff in the game. When community warfare is out and we're actually playing for the factions as actual factions, then you might see a cost or rearm and repair for them based on what faction you are getting your supplies from.

The equivalent is playing a WW-2 game and driving around in a Panzer IV-F2 tank as a Russian. That did happen, but not very often. The thing with BattleTech fluff is that the war machines are always repaired and put back into service, and at one point in history the major factions used to be in the same faction. That means it isn't unheard of that any machine can serve in any army.

However, it was stated back when MWO was first announced that the faction a mech belongs to was a consideration.

I hope that is the case, as more RPG like elements that get added to the game might make it feel more like a wargame set in the Inner Sphere and less like a generic player vs player World of Tanks deathmatch game. Having an honest to God campaign to fight in will make the fights that much more important. I would bring in repair and rearm costs for Community Warfare, and also have walking out of bounds means a retreat with intact mech, and not a death at all to promote survival and not kamikaze style gameplay.

Edited by Hans Von Lohman, 06 June 2013 - 07:02 PM.


#82 Banditman

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Posted 06 June 2013 - 07:11 PM

View PostThomas Dziegielewski, on 05 June 2013 - 12:10 PM, said:

where do you get this from? LOL

Well, frankly, bereft of any logical explanation or discussion, folks must work it out on their own. "Laughing" about their explanations isn't helpful, but perhaps addressing the issue would be.

There are tons and tons of very good reasons why no one cares about the Quickdraw. Lots of folks were definitely looking forward to the Orion. It was changed with a paper thin "reason" that didn't stand up to any serious questioning.

Developers (not just PGI, but all game developers in general) need to realize quickly that their audience is no longer comprised largely of pimple faced teens in their moms basement. Those kids grew up and are now late 20, 30's and 40's. They still play games because they love it, yet for some reason, they are still treated like children.

Developers: Treat your communities like the adults they are, and you'll probably get a better response.

#83 Deathlike

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Posted 06 June 2013 - 07:21 PM

View PostBanditman, on 06 June 2013 - 07:11 PM, said:

Well, frankly, bereft of any logical explanation or discussion, folks must work it out on their own. "Laughing" about their explanations isn't helpful, but perhaps addressing the issue would be.

There are tons and tons of very good reasons why no one cares about the Quickdraw. Lots of folks were definitely looking forward to the Orion. It was changed with a paper thin "reason" that didn't stand up to any serious questioning.

Developers (not just PGI, but all game developers in general) need to realize quickly that their audience is no longer comprised largely of pimple faced teens in their moms basement. Those kids grew up and are now late 20, 30's and 40's. They still play games because they love it, yet for some reason, they are still treated like children.

Developers: Treat your communities like the adults they are, and you'll probably get a better response.


I wish I knew what he was referencing though.

#84 FupDup

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Posted 06 June 2013 - 07:22 PM

View PostBanditman, on 06 June 2013 - 07:11 PM, said:

It was changed with a paper thin "reason" that didn't stand up to any serious questioning.

Actually, Alex (the guy who does MWO's art) said that the reason is because he was merely scheduled to work on the QD before the Orion (i.e. he's just taking orders).

He also claimed that Bryan's reason overlapped with his and that they are just different perspectives on the same thing, although I think that part is still fishy. Bryan could not have possibly known what the metagame would be right now when he set the mech schedule however many months ago.

#85 InRev

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Posted 06 June 2013 - 07:25 PM

View PostBelorion, on 06 June 2013 - 03:36 PM, said:


Have you thought for a second the meta game you are talking about and the meta game that Bryan is talking about are two separate things?

One of the things they have slated for CW are mech chassis that are cheaper for the individual houses. Maybe they needed a heavy chassis for Marik.


Like an Orion? Heh.

The Orion is the signature Marik mech. When the FWL made their first homegrown omnimech guess what it was based off of? The Orion. In fact, within the timeline of this game, the Orion is only built in the FWL.

Now if you meant a heavy that isn't a pocket assault, ok that's different. After all the Awesome is only 5 tons heavier and it too is a Marik mech.

Edited by InRev, 06 June 2013 - 07:25 PM.


#86 Deathlike

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Posted 06 June 2013 - 07:29 PM

View PostFupDup, on 06 June 2013 - 07:22 PM, said:

He also claimed that Bryan's reason overlapped with his and that they are just different perspectives on the same thing, although I think that part is still fishy. Bryan could not have possibly known what the metagame would be right now when he set the mech schedule however many months ago.


Well, the jumping meta has been around for 2 months now (give or take a week). Considering there has been a stack of 4 JJ mechs together (6 of the last 7 mechs released have JJs, which include the Trebuchet and Spider lodged inbetween a Jager IIRC), it's to address the "lack" of JJ mechs that were initially released.

Edited by Deathlike, 06 June 2013 - 07:30 PM.


#87 Stone Profit

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Posted 06 June 2013 - 10:10 PM

View PostBanditman, on 06 June 2013 - 07:11 PM, said:

Well, frankly, bereft of any logical explanation or discussion, folks must work it out on their own. "Laughing" about their explanations isn't helpful, but perhaps addressing the issue would be.

There are tons and tons of very good reasons why no one cares about the Quickdraw. Lots of folks were definitely looking forward to the Orion. It was changed with a paper thin "reason" that didn't stand up to any serious questioning.

Developers (not just PGI, but all game developers in general) need to realize quickly that their audience is no longer comprised largely of pimple faced teens in their moms basement. Those kids grew up and are now late 20, 30's and 40's. They still play games because they love it, yet for some reason, they are still treated like children.

Developers: Treat your communities like the adults they are, and you'll probably get a better response.

You claim that they shouldnt be treated like children, and yet they act like children, thus justify how they are treated. PGI has done just fine, and in reality, better than the forums deserve. Be happy with what they have given, and stop acting entitled (the forums, not necessarily you)

#88 Alex Warden

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Posted 07 June 2013 - 12:01 AM

*conspiracy theory inside*

They want the Marauderpult to be the 1st 75 tonner. So they will get even those people to spend 60 dollars on it who basically don´t want a clanmech, but are eagerly waiting for a 75er...

#89 Sephlock

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Posted 07 June 2013 - 12:08 AM

View PostBryan Ekman, on 05 June 2013 - 08:31 AM, said:

Completely untrue. lol. We wanted to more variety to the mech meta game, so we changed it up a bit. The order in which mechs are announced will not always be the order in which they are released.


I just wanted a 75 ton mech- the fact that it had a relationship to the Atlas that seems similar to the relationships between the Catapult and the Stalker, and the Jenner and the Cicada, was just a bonus. I'm not too enthused about the Quickdraw, but we'll see. Its not like we're NEVER getting the Orion, after all.

View PostBelorion, on 06 June 2013 - 03:36 PM, said:


Have you thought for a second the meta game you are talking about and the meta game that Bryan is talking about are two separate things?

One of the things they have slated for CW are mech chassis that are cheaper for the individual houses. Maybe they needed a heavy chassis for Marik.

This is an EXCELLENT explanation- but I am suspicious about the fact that it came from you and not from a Dev :P. If that's true, why wouldn't they just say so?

#90 Inkarnus

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Posted 07 June 2013 - 01:56 AM

so who thinks by the words meta changer
ECM

#91 Roburn Bliss

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Posted 07 June 2013 - 03:13 AM

The first Heavy with ECM would change the meta some.

#92 Inkarnus

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Posted 07 June 2013 - 03:26 AM

tbh this would be the only thing that made sense ^^
since cents already have mainly that abillitys that
that thingy will have

#93 Blackfang

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Posted 07 June 2013 - 03:51 AM

Meh, I'm just happy that another mech has been announced and we've now seen the awesome artwork for and I know somewhere down the line the legendary Orion will be landing on our desktops. At the end of the day PGI don't really have to tell us anything at all and I feel content with the amount they do share with us. I would love to have sneak previews and images and stuff of the new community warfare bits in the pipeline but I trust that they're keeping it under wraps for a good reason and will tell us at the opportune moment. For me, PGI brought me a brand new Mechwarrior game with fantastic graphics and the chance for an ongoing content, developer and player driven Battletech environment (when the core is all finished and all they have to do is release expansions, new mechs, maps etc etc)

Even if a patch really breaks something, don't get angry and splash acid all over the forums, just log a support ticket explaining what you feel is broken and why and a possible solution and then carry on. If you feel the break is so bad that you can't play then continue to log the ticket and when enough people do PGI will make the changes in either a hot fix or a patch depending on the severity of the break and then come back to playing to see what's new. Not hard really is it. As for the thread requesting a reason for the Orion was delayed, what difference does knowing it really make? It's not like it will make it land any faster is it? It's their release schedule not ours and it's not our place to question that.

#94 SgtMagor

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Posted 07 June 2013 - 03:55 AM

I say give us this and I can wait for the Big "O", Posted Image

#95 Der BruzZzler von Wiesndoof

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Posted 07 June 2013 - 04:14 AM

Mackie FTW! :P

#96 Inkarnus

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Posted 07 June 2013 - 04:39 AM

dont give them pictures or they might make something more awesome
then the mighty O i dare you folks
:P

#97 Havok1978

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Posted 07 June 2013 - 05:57 AM

View PostLord Perversor, on 05 June 2013 - 12:43 PM, said:


I think they refer to the PPc+Gauss meta, as the Orion will become a 5 tons heavier CTF thus bringing very few changes to the overall loadout.

The Quickdraw while still can bring 3-4 PPC builds, should have more options as a heavier version of the 8-9 med lasers Hunch and BJ, plus added JJ and some missiles for short range.

Think they expect some pilots trying the Quickdraw as 105+Kph mechs with JJ ability for flanking than another long range sniper.


Anything that can hold 2 ppc's and a guass will hold 2 ppc's and a guass, if it cant hold 2 ppc's and a guass, it will have 4 ppc's.
this is meta.. this is the crap I hate. different mech shapes, same load outs, give or take a ppc.
they need to do something about boating. period. ppc boats heating up to 98%heat then pulling another alpha shouldnt shut down only to power back up for another alpha, they should go super nova.

#98 Tennex

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Posted 07 June 2013 - 05:57 AM

would love to see ECM on a heavy...

#99 Bishop Steiner

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Posted 07 June 2013 - 06:05 AM

View PostHavok1978, on 07 June 2013 - 05:57 AM, said:


Anything that can hold 2 ppc's and a guass will hold 2 ppc's and a guass, if it cant hold 2 ppc's and a guass, it will have 4 ppc's.
this is meta.. this is the crap I hate. different mech shapes, same load outs, give or take a ppc.
they need to do something about boating. period. ppc boats heating up to 98%heat then pulling another alpha shouldnt shut down only to power back up for another alpha, they should go super nova.

sized hard points. Just sayin.

No more PPCs crammed in medium laser slots. Problem solved. (unless slow mechs with 6 medium lasers scare you?)

#100 InRev

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Posted 07 June 2013 - 06:11 AM

View PostSephlock, on 07 June 2013 - 12:08 AM, said:


This is an EXCELLENT explanation- but I am suspicious about the fact that it came from you and not from a Dev :). If that's true, why wouldn't they just say so?


But but but the Orion is a Marik heavy! So that explanation doesn't hold water either! :)





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