Deathlike, on 06 June 2013 - 03:42 PM, said:
They actually do care about the fluff in the game. When community warfare is out and we're actually playing for the factions as actual factions, then you might see a cost or rearm and repair for them based on what faction you are getting your supplies from.
The equivalent is playing a WW-2 game and driving around in a Panzer IV-F2 tank as a Russian. That did happen, but not very often. The thing with BattleTech fluff is that the war machines are always repaired and put back into service, and at one point in history the major factions used to be in the same faction. That means it isn't unheard of that any machine can serve in any army.
However, it was stated back when MWO was first announced that the faction a mech belongs to was a consideration.
I hope that is the case, as more RPG like elements that get added to the game might make it feel more like a wargame set in the Inner Sphere and less like a generic player vs player World of Tanks deathmatch game. Having an honest to God campaign to fight in will make the fights that much more important. I would bring in repair and rearm costs for Community Warfare, and also have walking out of bounds means a retreat with intact mech, and not a death at all to promote survival and not kamikaze style gameplay.
Edited by Hans Von Lohman, 06 June 2013 - 07:02 PM.