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Srm's Are Not There Yet


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#41 Trauglodyte

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Posted 06 June 2013 - 08:51 AM

View PostTexAss, on 06 June 2013 - 01:30 AM, said:

2.0 damage (up from 1.5 per missile) would do it for me.

My 8R Awesome with 4SRM6s with Artemis is a good measurement tool. The spread is really good with artemis, they just still lack some punch.

The spread is so tight with artemis, I managed to shoot a dragons back side torso with all 4 racks from about 170-200 meters away and destroy it. I think thats the sweet spot where they are the tightest.

1.8 damage would also be good for the beginning. 2.0 could be too much or make them the go-to weapon.


Well, I'd say that 2.0 would be spot on but that the impact of Artemis with multiple racks makes it especially deadly. Then again, that's the point of using tier 2 tech. But, whether it is 1.8-2.0, something needs to be done. I don't even feel like I'm scratching paint in my Commando with only 1.5 per missile.

#42 Zyllos

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Posted 06 June 2013 - 09:58 AM

View PostTrauglodyte, on 06 June 2013 - 08:51 AM, said:


Well, I'd say that 2.0 would be spot on but that the impact of Artemis with multiple racks makes it especially deadly. Then again, that's the point of using tier 2 tech. But, whether it is 1.8-2.0, something needs to be done. I don't even feel like I'm scratching paint in my Commando with only 1.5 per missile.


I know what you mean. Running my HBK-4SP with 2x SRM/6 + Artemis IV, I felt like it was not quite hitting as hard as I hoped. But of course, I think if you increased overall damage by 25% (1.5 to 2.0), it might be a bit much. That is why I think a ripple fire would be a good solution, requiring more aiming for larger amounts of SRMs being fired from a single location.

#43 BlackDrakon

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Posted 06 June 2013 - 01:09 PM

We will get splatcats if they buff SRMs? thats why we got poptarts, to keep them in place. 6 PPC Stalkers all over the place? We have LRM's to keep them in cover.

Everything needs to have a counter, PPC's and LRM's need a penalty for not keeping their place, and that will be SRM's. If you manage to get in cover and get in brawling position, you have to be rewarded by blowing those LRMs or PPC boats out to oblivion with 2 alphas.

We need SRM's back in 2.0, they need to be threated in a different way, not in pair with SSRM's or with LRM's, they behave different, they should do way more damage than LRMS and SSRMs since you have to get in close range and aim, to deliver that big punch they deserve.

Give us back our SRM's, you are in the right path, HSR is here for missiles, but we need those SRM's to be feared in the field once again.

#44 Stoicblitzer

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Posted 06 June 2013 - 01:35 PM

anecdotal evidence is horrible but i tried using srms today for the first time in a couple months. they didn't feel right. i liked the spinny flight path from before. They just fly straight now and when they hit it's like nerf projectiles. too soft. they also seem slower?

idk. they just feel weird.

#45 Sprouticus

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Posted 06 June 2013 - 03:49 PM

I did several drops yesterday and faced several splatcats and SRM stalked yesterday and today.


SRM's need a dmg buff. I am not sure if 2.0 is too much, maybe start with 1.9?

#46 Ashvins

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Posted 06 June 2013 - 04:04 PM

View PostTennex, on 05 June 2013 - 05:50 PM, said:


they can't increase SRM damage without increasing sSRM damage because they use the same missile :)

And it takes 2 min to rewrite a single line of code to fix that. Saying they can't separate sSRM and SRM damage is just lazy coding.

#47 Multitallented

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Posted 06 June 2013 - 04:13 PM

I agree with the OP, SRM damage is too low.

#48 BlackDrakon

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Posted 09 June 2013 - 08:53 PM

I haven't read any posts from Paul in which he talks about SRM's, all talk is about LRM's....sighs...

#49 Victor Morson

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Posted 09 June 2013 - 08:57 PM

The current behavior is spot on. They just need a tiny damage buff and I think they'd be rock solid right now with the new firing mechanics.

View PostBlackDrakon, on 09 June 2013 - 08:53 PM, said:

I haven't read any posts from Paul in which he talks about SRM's, all talk is about LRM's....sighs...


To be fair, I understand it; I've been rallying for SRM buffs since the nerf, but I was much louder about LRMs primarily because SRMs are... well, still kind of usable. LRMs prior to the most recent patch were simply unusable.

They definitely aren't where they need to be yet, but they're close. A little more damage per missile and SRMs will return to full glory.

#50 Scandinavian Jawbreaker

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Posted 09 June 2013 - 09:34 PM

You can use the SRM effectively for example with CN9-A 3xSRM6. It is because of the speed and zombie capability. On an assault it is not worth the tonnage/slots compared to energy weapons or ballistics at the moment... I hope that we'll see some progress in the next patch!

#51 Mr 144

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Posted 10 June 2013 - 06:54 PM

View PostIV Amen, on 09 June 2013 - 09:34 PM, said:

You can use the SRM effectively for example with CN9-A 3xSRM6. It is because of the speed and zombie capability. On an assault it is not worth the tonnage/slots compared to energy weapons or ballistics at the moment... I hope that we'll see some progress in the next patch!


Lulz...lack of hard point/crit choices for the cent zombie build does not make it an effective choice, just the only one. An 8xML BJ will just destroy a zombie cent...not a chance in hell for the SRM cent unless the BJ doesn't know to leg the cent out (only way around the funky damage transfer).

A horrible example constantly thrown around in SRM threads.

Edited by Mr 144, 10 June 2013 - 06:55 PM.


#52 Scandinavian Jawbreaker

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Posted 10 June 2013 - 07:26 PM

View PostMr 144, on 10 June 2013 - 06:54 PM, said:


Lulz...lack of hard point/crit choices for the cent zombie build does not make it an effective choice, just the only one. An 8xML BJ will just destroy a zombie cent...not a chance in hell for the SRM cent unless the BJ doesn't know to leg the cent out (only way around the funky damage transfer).

A horrible example constantly thrown around in SRM threads.

I don't know about duels that much, it's a team based game. I guess I'm just lucky then.

Posted Image

#53 Mr 144

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Posted 10 June 2013 - 09:39 PM

View PostIV Amen, on 10 June 2013 - 07:26 PM, said:

I don't know about duels that much, it's a team based game. I guess I'm just lucky then.


See...and that's my point...while 500-600 damage is a nice match...relatively easy to do the same in a 6xMG+2xERPPC Jager. Granted a heavy, but c'mon...Machine Guns... :rolleyes: . But go ahead...defend a poor weapon system in a survivable zombie chassis. No meaning on SRM balance whatsoever.

Lulz on falling back into the 'team game' mantra. I agree with this, which is why I don't handicap my team by bringing SRMs anymore.

#54 Scandinavian Jawbreaker

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Posted 10 June 2013 - 09:44 PM

View PostMr 144, on 10 June 2013 - 09:39 PM, said:


See...and that's my point...while 500-600 damage is a nice match...relatively easy to do the same in a 6xMG+2xERPPC Jager. Granted a heavy, but c'mon...Machine Guns... :rolleyes: . But go ahead...defend a poor weapon system in a survivable zombie chassis. No meaning on SRM balance whatsoever.

Lulz on falling back into the 'team game' mantra. I agree with this, which is why I don't handicap my team by bringing SRMs anymore.

View PostMr 144, on 10 June 2013 - 09:39 PM, said:


See...and that's my point...while 500-600 damage is a nice match...relatively easy to do the same in a 6xMG+2xERPPC Jager. Granted a heavy, but c'mon...Machine Guns... :) . But go ahead...defend a poor weapon system in a survivable zombie chassis. No meaning on SRM balance whatsoever.

Lulz on falling back into the 'team game' mantra. I agree with this, which is why I don't handicap my team by bringing SRMs anymore.

Yeah - bla bla bla. I have said in several topics they need a buff but you can still use them with CN9-A. Hard to understand? Read my comments on SRM STK? Yeah, useless.

#55 xenoglyph

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Posted 26 June 2013 - 08:48 PM

+1 for SRM buff

#56 PEEFsmash

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Posted 26 June 2013 - 09:58 PM

SRMs could use, no, NEED a big time damage buff. This buff will be most of what needs to be NERFED about sniping! Buff brawling, and snipers no longer dominate every situation. Coordinated brawler pushes can work, etc.

#57 blinkin

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Posted 26 June 2013 - 10:20 PM

View PostPEEFsmash, on 26 June 2013 - 09:58 PM, said:

SRMs could use, no, NEED a big time damage buff. This buff will be most of what needs to be NERFED about sniping! Buff brawling, and snipers no longer dominate every situation. Coordinated brawler pushes can work, etc.

brawlers already murder snipers when they can get in close. the primary issue is closing the gap right now, and buffing damage won't help with that.

if we really want to buff brawlers then make terrain in maps more complex. the only time i really feel that snipers have an unfair advantage is on alpine peaks, because the map is so incredible open and easy to spot targets from long distances. even tourmaline has low places that you can use to sneak around behind targets, and i have several times.

#58 xenoglyph

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Posted 26 June 2013 - 10:21 PM

Oh crap, who invited blinkin to the party?

#59 PanzerMagier

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Posted 26 June 2013 - 10:30 PM

Srm's are not getting buffed because there isn't a new hero mech that can't (ab)use them...

#60 Mr 144

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Posted 26 June 2013 - 10:32 PM

View Postblinkin, on 26 June 2013 - 10:20 PM, said:

brawlers already murder snipers when they can get in close. the primary issue is closing the gap right now, and buffing damage won't help with that.


I'll bite....what kinda brawler 'murders' snipers currently?





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