

Motion Sickness Is Not The Way To Nerf "poptarts".
#1
Posted 04 June 2013 - 12:41 PM
And LRMPocalypse v5 is underway!
#2
Posted 04 June 2013 - 12:43 PM
DCM Zeus, on 04 June 2013 - 12:41 PM, said:
And LRMPocalypse v5 is underway!
Poptarts arent even supposed to be viable according to the Devs, who have repeatedly stated that JJs are designed primarily and most importantly for mobility.
And yes, LRMpocalypse is underway, time to dust off the 8T missile boat.
#3
Posted 04 June 2013 - 12:44 PM
Niko Snow, on 04 June 2013 - 12:37 PM, said:
Possible Workarounds:
A ) Turn on lights.
B ) Sit further from your monitor.
C ) Take a 10 minute break whenever you start to feel ill.
D ) Ginger capsules or other anti-nauseants can be effective. Consult your field medic.
E ) Don't press Space.
F ) Un-equip Jump Jets
If he was a 4chan mod, I'd call it classy.
#4
Posted 04 June 2013 - 12:45 PM
AntiCitizenJuan, on 04 June 2013 - 12:43 PM, said:
Poptarts arent even supposed to be viable according to the Devs, who have repeatedly stated that JJs are designed primarily and most importantly for mobility.
And yes, LRMpocalypse is underway, time to dust off the 8T missile boat.
Not just using for sniping, but using JJ's in general, has made me motion sickness.
If PGI would just tone it done some, right now it's very violent.
#5
Posted 04 June 2013 - 12:46 PM
But wow... my head is still spinning. I feel like I've been sailing the high seas in rought weather all day after two matches! This definitely needs adjusting.
#6
Posted 04 June 2013 - 12:47 PM
DCM Zeus, on 04 June 2013 - 12:45 PM, said:
Not just using for sniping, but using JJ's in general, has made me motion sickness.
If PGI would just tone it done some, right now it's very violent.
It'll get toned down in the next patch per weight class, but as far as I'm concerned, a 90 ton mech shouldn't ne soaring through the air smoothly blasting people for 45 damage accurate alpha strikes from 600+ meters away. 70 tonners either.
JJs should just work like they did in LL. Big shaky jumps for getting in and out of combat and up big obstacles.
Edited by AntiCitizenJuan, 04 June 2013 - 12:47 PM.
#7
Posted 04 June 2013 - 12:47 PM
Edited by Budor, 04 June 2013 - 12:49 PM.
#9
Posted 04 June 2013 - 12:49 PM
#10
Posted 04 June 2013 - 12:50 PM
@Ashnod: you call a +3 to hit modifier MINOR???
Edited by Ragnar Darkmane, 04 June 2013 - 12:51 PM.
#11
Posted 04 June 2013 - 12:50 PM
"Jumping makes a 'Mech harder to hit, but the accuracy of weapons fitted to the jumping 'Mech is also adversely affected"
Adversely, definition
1. Acting or serving to oppose; antagonistic: adverse criticism.
2. Contrary to one's interests or welfare; harmful or unfavorable: adverse circumstances.
3. Moving in an opposite or opposing direction: adverse currents.
4. Archaic Placed opposite.
Edited by AntiCitizenJuan, 04 June 2013 - 12:51 PM.
#12
Posted 04 June 2013 - 12:51 PM
#13
Posted 04 June 2013 - 12:53 PM
Budor, on 04 June 2013 - 12:47 PM, said:
The shake reduces the amount of time available to accurately line up on a target. If it were still, you could line up the shot before releasing the JJ. It would make the effect nothing but window dressing.
#14
Posted 04 June 2013 - 12:54 PM
#15
Posted 04 June 2013 - 12:54 PM
Budor, on 04 June 2013 - 12:47 PM, said:
because PGI doesn't know wtf they are doing?
#16
Posted 04 June 2013 - 12:58 PM
Bilbo, on 04 June 2013 - 12:53 PM, said:
Thats a point but i still feel that it looks horrible, just add more spread the longer you burn JJs that decreases slowly but please get rid off the shake. Wider crosshair as a visual clue, you hold JJ key crosshair slowly widens and tightens on the way down. I would be fine with crosshair shake/cockpit shake on a non softened touchdown though.
This would look better, help people that have issues with motion sickness and strenghten the feel off weight on touchdown while accomplishing the same thing.
Edited by Budor, 04 June 2013 - 01:00 PM.
#17
Posted 04 June 2013 - 01:00 PM
I smell hidden poptart ninja's doing damage control.
#18
Posted 04 June 2013 - 01:02 PM
Budor, on 04 June 2013 - 12:47 PM, said:
Because they are soft in the head, to put it mildly. It doesn't take a whole lot of functioning brain cells to figure out that introducing a game "feature" that makes people sick is a Bad Idea .
#19
Posted 04 June 2013 - 01:04 PM
#20
Posted 04 June 2013 - 01:05 PM
AntiCitizenJuan, on 04 June 2013 - 12:43 PM, said:
Poptarts arent even supposed to be viable according to the Devs, who have repeatedly stated that JJs are designed primarily and most importantly for mobility.
And yes, LRMpocalypse is underway, time to dust off the 8T missile boat.
Source?
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