Post Jj Nerf Poptart Film
#1
Posted 05 June 2013 - 04:28 PM
Sauce - Episode 11 (Victor fights Clan Invasion, spectates Soy)
Skip to 8:00 in (or click the external link). Everything I ever wanted to say about the changes in the patch is in the footage.
The stuff before 8 mins is, well, it's fan fiction. I hope you enjoy, but more importantly (and why I also posted this in Game Balance) I hope you see what it's actually like poptarting after the patch.
Comments and criticism welcome.
All footage was shot on June 4th, day1 of the patch.
#2
Posted 05 June 2013 - 04:32 PM
#3
Posted 05 June 2013 - 04:36 PM
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Incidentally- can't wait for PPCs to get fixed.
#4
Posted 05 June 2013 - 05:10 PM
Livewyr, on 05 June 2013 - 04:36 PM, said:
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Incidentally- can't wait for PPCs to get fixed.
Except that mechs that usually fire while using jumpjets, like the Jenner or Spider, are affected, while poptarts are not. Just evidence that they nerfed the wrong mechs.
#5
Posted 05 June 2013 - 05:24 PM
#6
Posted 05 June 2013 - 05:28 PM
Sable Dove, on 05 June 2013 - 05:10 PM, said:
Except it hasn't effected Jenners at all because within 270m if you miss you're just terrible at aiming.
I've had ZERO issues with new JJs
#7
Posted 05 June 2013 - 05:31 PM
I'm cool with that.
I just hope to god I never drop against Soy . . .
#8
Posted 05 June 2013 - 05:32 PM
Sable Dove, on 05 June 2013 - 05:10 PM, said:
Except a Jenner would not be firing beyond 270m at a mech while in the air, and I am finding no problem to hit a mech within it, while using jj or on the fall.
Edit: Jenner'ed
Edited by Gelion, 05 June 2013 - 05:33 PM.
#9
Posted 05 June 2013 - 05:36 PM
#11
Posted 05 June 2013 - 05:44 PM
ps - Inrev thanks, I'm just a normal player like you or anyone else just tryin to have fun
Edited by Soy, 05 June 2013 - 05:58 PM.
#12
Posted 05 June 2013 - 07:29 PM
#13
Posted 05 June 2013 - 07:41 PM
#14
Posted 05 June 2013 - 07:45 PM
With Koreanese having apparently quit, the player you're seeing in this video is one of the more talented from what the community has to offer in its present state. So the degree of accuracy and performance you can expect from an average player using such tactics is considerably, uh, less..
Edited by merz, 05 June 2013 - 07:46 PM.
#15
Posted 05 June 2013 - 08:08 PM
I think the shake is a little excessive, but I'll take the gameplay in the video over what we had before the patch. The shake pretty much forces everyone to engage targets at brawling ranges, and high alpha jump shooting will become even trickier when they add more heat penalties.
Edited by skullman86, 06 June 2013 - 01:29 PM.
#16
Posted 05 June 2013 - 08:27 PM
My evaluation... Working as intended.
Possible refinement tweaks:
Slightly reduce cockpit shake a little and make it so the reticle shake lasts a little longer after letting go of space bar would make the new JJ mechanic PERFECT.
Edited by Coralld, 05 June 2013 - 08:34 PM.
#17
Posted 05 June 2013 - 09:07 PM
Some things to point out though:
- This is not what I would call pop-tarting. What I identify as pop-tarting is when someone holds the same position and just JJ's in place. In this video, you always seem to have some sort of forward or even lateral motion. I think these types of moves still take some skill to pull off and are pretty legit. Not cheeseball 'OMG NERF!!!".
- The JJ nerf... I honestly don't know who would fire weapons while jetting up, even before the nerf. If you were going to pop-tart, wouldn't you wait until the apex of your jump (after letting go of your jets) so you have a brief moment of stability to aim anyway?
I believe the problem with jump jets and pop-tarting is not something this "fix" addresses. The problem lies within the concept of how Pirahna has designed these jets to work to begin with. What is described as flight via an explosive force catapulting these heavy machines through the air is being represented in this game as a hot-air balloon ride... slow launch, and slow travel (or even no travel at all, just straight up and down). Now it's a hot air balloon where the basket shakes whenever you pull the throttle.
(here's a proposal I made a long time ago detailing an alternate jump jet mechanic)
Edited by DirePhoenix, 05 June 2013 - 09:10 PM.
#18
Posted 05 June 2013 - 09:28 PM
Ironically, I swapped the 3 LLs on my HM for 2 PPCs because it's actually easier to shoot PPCs with the screen/reticle shake than it is to shoot lasers. LOL!
#19
Posted 05 June 2013 - 11:23 PM
You miss a lot of clearly critical shots.
You're following your dudes as a support unit.
All of these guys could easily shoot you back now.
It's working just fine.
#20
Posted 06 June 2013 - 12:41 AM
way to cut through the thick layer of BS that has collected on this subject.
Sable Dove, on 05 June 2013 - 05:10 PM, said:
my jenner runs just fine with it's ERPPC. i have no issues hitting targets when i am flying around.
Edited by blinkin, 06 June 2013 - 12:41 AM.
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