Krzysztof z Bagien, on 07 June 2013 - 02:18 PM, said:
Stock Atlas D (the one that is in testing grounds) have 94 armour on the front CT + 62 points of internal CT. That makes 156 damage required to core it from the front, guy is right.
Devs have said many things repeatedly, many of which turned out to be not true. This is one of them.
Damage done in testing grounds is no different from done in normal game, I've tested that. There are slight differences in cooldown time, your targets are stationary and have lower amounts of armour in general than people normally use, but damage you do is exactly the same.
Let me tell you of a tale of old when the Stalker was first introduced,LRM's did 1.7 Damage. 1.6 was considered under-powered, and 1.8 was OP,
I drove a Stalker 5S Filled with 70 LRM tubes, I met a Catapult we locked eyes and fired our LRM's at each other, his 30 vs my 70, our AMS chattered away, and missiles collided with steal, the Catapult tried to run after the first volley stripped his Armour, but by then it was too late, a 2nd volley of 70 LRMs was already inbound, and the Catpult was turned to scrap.
The Stalker hungry for more, found an Atlas, a mighty beast of steel slow and steady the Atlas approached. The Stalker fired his LRM's ready for his next meal, but the Atlas shrugged, 1 volley 2 volley 3 volley and 4. The Atlas caught the Stalker, and the Stalker was no more.
The Moral of this story is, even back when LRM's caused nearly 60% more damage, including splash, (when everything worked right)
You could not quite 1 shot a Catapult, Let alone an Atlas, I find it very hard to Belive you can kill an Atlas with just 70 LRM's in a live game, with the current state of LRM's
I have just tried a 3L with 2 LRM5's I fired off a ton of ammo, everything in line of site, shot a HBK and a Legged Commando
did 54 damage total. both targets we stationary.
(was trying to record it but I can't seem to save recordings..)
if only enemy players were more cooperative,