Refuse To Pug
#41
Posted 07 June 2013 - 10:19 AM
I PUG only and have to say I pretty much am having the most fun I've had since closed beta. Sure sometimes we scatter across the map and get ROFL stomped and sometimes we run into the obvious premades and get ROFL stomped.
I have noticed, however, that my fun is based largely on my timezone. I play usually later in the evening 8-10 Alaskan time, and usually on week nights. So I assume a lot of players have gone to bed by the time I log on. Also, my ELO is probably pretty low.
#42
Posted 07 June 2013 - 10:33 AM
#43
Posted 07 June 2013 - 10:44 AM
Finn McShae, on 07 June 2013 - 10:19 AM, said:
I PUG only and have to say I pretty much am having the most fun I've had since closed beta. Sure sometimes we scatter across the map and get ROFL stomped and sometimes we run into the obvious premades and get ROFL stomped.
I have noticed, however, that my fun is based largely on my timezone. I play usually later in the evening 8-10 Alaskan time, and usually on week nights. So I assume a lot of players have gone to bed by the time I log on. Also, my ELO is probably pretty low.
umm no, I don't generally post anything about Puggin, but thx
#44
Posted 07 June 2013 - 10:49 AM
Roland, on 07 June 2013 - 06:37 AM, said:
When you lose, it's your fault for not being good enough to carry them.
It's one of the things I like about pugging. It gives you a chance to be a hero for strangers.
this is so true, think like that and your game will become easier.
#46
Posted 07 June 2013 - 11:22 AM
#47
Posted 07 June 2013 - 12:22 PM
Alternatively having voice chat in game for your team would also probably remedy this, and if done properly I think would be the better solution.
Another thing that could help is having a quick description page you can bring up letting people give info on how they play.
(Ningyo: Cicada 3-M, "140kph, 2 ERLL, ECM, harass main brawl from behind try to get 2-3 chasing me or core them")
(Ningyo: Atlas DDC, "2PPC, 2UAC5, streak, ECM, Snipe/Brawl, stick with pack")
(Ningyo: Highlander, "70 LRM, testing these try to stay close to pack but very slow")
Something like that that your team could view in only 2-3 secs per person at beginning of match while walking away from base. Would have to be able to set it for each mech separately for obvious reasons. I think this would be good and have no downsides and should not be difficult to implement, and it could add a lot while pugging, and even in a group to see the rest of your team.
#48
Posted 07 June 2013 - 01:05 PM
#49
Posted 07 June 2013 - 01:15 PM
Lowridah, on 07 June 2013 - 05:37 AM, said:
Last night at 2:30am, I decided it was time for my customary one-last-good-round. I proceeded to go 0/10 over the next hour. It was excruciating. I got eight terrible teams, one good set of opponents, and then I was useless once. It was horribly frustrating, particularly when I really just wanted a single win.
But that's not going to make me ragequit like a little kid. **** happens and people are dumb; roll with the punches and stop whining.
#50
Posted 07 June 2013 - 01:22 PM
Billyjobob joins his first match in (you guessed it) a trial Atlas mech. He either shoots a teammate or charges to his doom. If he charges to his doom, you must follow his lead otherwise its just one waste of an assault mech.
#51
Posted 07 June 2013 - 01:30 PM
Edited by PEEFsmash, 07 June 2013 - 01:32 PM.
#52
Posted 07 June 2013 - 01:33 PM
Follow another Mech when not a Scout. If all players do this, the group stays together by sheer osmosis.
If your a Scout Mech, wait 30 seconds to determine where the unhive-mind is going, then Scout out ahead of that group. Running off by yourself, then yelling "they are over here" may have a few slow Mechs with no recourse. Getting to you may take 5 minutes...
Once the enemy is located, return to the unhive-mind as see what they are doing, then carry on scouting ahead of the group. Perhaps they are flanking around the left...
#54
Posted 07 June 2013 - 02:01 PM
#55
Posted 07 June 2013 - 02:24 PM
Ghost Badger, on 07 June 2013 - 07:25 AM, said:
When they don't, or completely ignore info I change up my tactics, and pick a buddy that I decide to play 'support mech' to. Try to help focus-fire in a small manner and hope my team doesn't get itself killed too quickly. Not much else you can do. You can't MAKE peope listen.
i like when i pick a "buddy" atlas and he turns out to be an LRM atlas. smfh
PEEFsmash, on 07 June 2013 - 01:30 PM, said:
i wonder if it will be possible to carry a team in 12v12.
#56
Posted 07 June 2013 - 03:37 PM
#57
Posted 07 June 2013 - 05:25 PM
#58
Posted 07 June 2013 - 07:26 PM
Homeless Bill, on 07 June 2013 - 01:15 PM, said:
But that's not going to make me ragequit like a little kid. **** happens and people are dumb; roll with the punches and stop whining.
yes that's exactly what im doing .. whining ... thank you for your wonderful insight regardless of how full of crap it is. I think its time you head back into the PuG world and cause others to tear their hair out disregarding any info passed your way by other team-mates
Edited by Lowridah, 07 June 2013 - 07:27 PM.
#59
Posted 07 June 2013 - 07:28 PM
This will help you tremendously
http://mwomercs.com/...ercoming-grief/
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