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Stop Boating!


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#61 Armando

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Posted 11 June 2013 - 09:15 AM

View PostSephlock, on 10 June 2013 - 12:31 AM, said:



Try this...

http://mwo.smurfy-ne...67bc98971c0ca71

#62 Angel of Annihilation

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Posted 11 June 2013 - 10:05 PM

View PostSpadejack, on 07 June 2013 - 06:51 PM, said:

Hello everyone

I started this topic because im one of many that are sick and tired of boating mechs...
But let me be constructive:

I play this game since the early begining, as a founder, i was one of the first to have the privelage to start in early closed beta.
Since the beginning, appeared the first so called overpowered mech, do you all remember? The CAT A1 streakcat. The first boating.

The game evolved, and so did boating. Shotguns CATs (SRMs), the K2 with 2 AC20 or 2 Gauss...
Until last weak, there were the jumpers CTF 3D and HGN 732 with alot of PPCs and a gauss.
Now, the stalkers with 4 and 6 PPCs are back, jumping as become a bit more difficult...

The truth is that, if we want to get by in this game, we will need to have the mechs and the weapons that are indeed overpowered, just boat the mech and voilá, you are an elite pilot and skill wont be needed, just point and shoot, you know that your 6 PPCs will kill almost everyone.

I am angry at this situation.... i have indeed spent enough money to bet on this game, because i thought that this was a MechWarrior game...
In MW, its unthinkable to put 2 gauss in a 65 Tons K2, it would simply not fit! A jagger wit 2 AC20... AC20s were almost exclusevly an assault mech weapon, it was huge!!! Here, you get to see a raven with an AC20!!!! A PPC was a big weapon with an 8 sec reload time, a weapon for long distances!!! You get to see mechs with 6 PPCs??????

When the developers "fix" a weapon, then everyone just do a build with that weapon and boat it up!!

Ok, honestly, to get a good mech in the MW universe, you needed to have a mech with diferent weapons, to short, medium and long range. The weapons wouldn fit in every hardpoint regardless of the mech! You could not fit a PPC in a spider, it simply was to big!
Do ypu remember the Marauder? Since the gauss was massive, it would only fit on top of that mech!

So my plea is... please, fix the game... if you put the hardpoints with size, there will be no more boating, no more massive weapons on every hardpoint, simply make RADARS on, as it used to be in every MW game, and dont make exploits like the PPC is now...

Thank you all


All the fault of mechlab. Inner Sphere mechs aren't supposed to be about to modified outside of a full factory refit. This was a vital part of balance in the TT game which doesn't exist in MWO.

#63 Belorion

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Posted 12 June 2013 - 04:18 AM

View PostViktor Drake, on 11 June 2013 - 10:05 PM, said:


All the fault of mechlab. Inner Sphere mechs aren't supposed to be about to modified outside of a full factory refit. This was a vital part of balance in the TT game which doesn't exist in MWO.


and the Mechlab isn't doing a full factory refit? A place capable of changing your chassis is capable of anything. We are spending more than the cost of the mech changing stuff, I am not sure what your point is here.

#64 BadgerWI

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Posted 12 June 2013 - 05:49 AM

View PostSpadejack, on 09 June 2013 - 09:36 AM, said:

I can only remember one light with a PPC, the panther

Yah but thar doesn't make it impossible. Look at the Hollander. A light with a gauss. And panther isn't that much bigger than a spider

#65 Jack Spade Ward

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Posted 13 June 2013 - 06:57 AM

View PostBadgerWI, on 12 June 2013 - 05:49 AM, said:

Yah but thar doesn't make it impossible. Look at the Hollander. A light with a gauss. And panther isn't that much bigger than a spider

My point is not that... if you remember, the hollander could ONLY fit a gauss, and nothing else!!

Im talking about hardpoint space limit.

I see alot of people that agree with me and alot that dont. True is that i was hoping to play a MechWarrior game, not a not so good, bugged, tank type, fps online game...

I do hope that they will rethink and do a PVE factor, a kind of missions part, since PVP is so broken and OP... otherwise, many people will abandon this game...

And to the haters / people that feel threanten by they're OP builds that might get nerphed, im sorry, but let me tell you that what made MW or BT great was strategy and skill, not some flaw from the developers of the game!

#66 Hans Von Lohman

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Posted 13 June 2013 - 08:23 PM

1. There has always been mech building in every Mechwarrior game, and it starts in the Table Top game as well. You have to be able to build a mech your way. MWO is actually fairly restrictive.

2. There is a new developers post in the command chair talking about extra heat generated by firing multiples of the same weapon. 7+ mediums will soon be extra heat, same goes for 4+ PPC's.

3. That same developers discussion also talks about overheat causing you damage if you push it way into the red zone instead of just when you run it on override.

http://mwomercs.com/...te-june-112013/

There is the link you can read it for yourself.

Edited by Hans Von Lohman, 13 June 2013 - 08:28 PM.


#67 C A R N A G E

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Posted 16 June 2013 - 04:22 PM

There's no need to try and sooth the whiners and crybabies,it just cannot be done.:-) I have been called a boater using 4 lrm 5s,2 uac5s,2 gaus,4 mgs,3lbx,4 mls and have been cursed at for using everything in-between lol.there will always be builds that some folks just cannot deal with and find it easier to fuss about it rather than learn to play against it and yes I understand some balance and tweaking needs done but no need to nerfbat everything to hell too soon.lol I can't wait to hear the crying when clan technology hits lol.

#68 White Bear 84

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Posted 16 June 2013 - 04:43 PM

View PostC A R N A G E, on 16 June 2013 - 04:22 PM, said:

There's no need to try and sooth the whiners and crybabies,it just cannot be done.:-) I have been called a boater using 4 lrm 5s,2 uac5s,2 gaus,4 mgs,3lbx,4 mls


Jeezus, how you fit all that on one mech? :D

Everyone has a different idea of cheese, but find it funny anyone would think that 2 AC5's or 4 mgs even would be considered as boating. Who are these people? Have they never seen a six ppc stalker? :rolleyes:

#69 C A R N A G E

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Posted 16 June 2013 - 05:02 PM

Lol no doubt.:-)

#70 Gaan Cathal

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Posted 16 June 2013 - 09:19 PM

View PostViktor Drake, on 11 June 2013 - 10:05 PM, said:


All the fault of mechlab. Inner Sphere mechs aren't supposed to be about to modified outside of a full factory refit. This was a vital part of balance in the TT game which doesn't exist in MWO.


Funny how the TT allows more customisation of mechs than MW:O does.

#71 Parliment

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Posted 16 June 2013 - 11:34 PM

Define boating ? More than 1 of any weapon ... thus you are a bad player. cry cry cry.

#72 C A R N A G E

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Posted 17 June 2013 - 04:22 AM

Lol yup,we should all have the same mech with 1 laser HP,1 ballistic hp and only one missle HP but then you would just hear lol(no fair you have a ac20 or lrm 20 ,your guns are too big)
This is a great game and I have a blast playing it even when I get one shotted by some duel ac20 jager that's usually my fault for walking directly in front of him.I cannot complain for something I knew better than to do.:-) :-) we just gotta adapt and overcome :-) :-) and stop all the complaints about something that's still beta currently. :-)

#73 Zerberus

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Posted 17 June 2013 - 05:08 AM

Ever since I was referred to as an "No-skill LRM Boater" for running 2 LRM 5s on an Atlas RS (which ironically "boats" 4 large lasers, but for some reason nobody flames me for that), I`ve considered the term to be null and void for the purpose of most discussions, because what they`re really saying is "I don`t want to have to deal with that weapons system / am an easily annoyed child." The fact of the matter is that if you`re in an atlas D-DC w/o ECM, ans standing still letting me chainfire LRM 5s until my ammo runs out (BTW a weapon I take purely to annoy people and not with hopes of causing any actual damage, because 1 AMS will eat up the entire salvo) and the last missile of 340 total cores you, it clearly is not me that is failing on multiple fronts :)

Not to say that the actual discussion about actual boating is bad, au contraire..... But "Boat" is becoming more and more synonymous with "mech I can`t kill with one shot/ Mech that annoys me", and esp. with respect to LRMs is overapplied at best, completely misunderstood at worst.

Edited by Zerberus, 17 June 2013 - 05:13 AM.


#74 Sephlock

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Posted 17 June 2013 - 07:04 AM

@ the OP: I've found that trying to talk things out doesn't work too well.

Posted Image

Edited by Sephlock, 17 June 2013 - 07:04 AM.


#75 WildeKarde

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Posted 17 June 2013 - 09:25 AM

Boating while valid doesn't make for a great game and after all to play a game is why I'm here. Yes, there are those who are only here to win and for them shooting as many weapons as they can seems to be there only tactic.

The simple solution would be to increase the cooldown on a weapon the more you fire in a group, so for example fire 4ML in one shot then cooldown is plus 4 secs to each weapon, 6 PPC's plus 6 seconds. If you miss with 6PPC's could you wait 10secs before you get to fire again?

If nothing is done then you're either going to scare off the new & casual players who won't want to play where they die in 30secs in each battle or they'll turn into a boat themselves only increasing the issue. Every match could have the same mechs with the same multiple PPC's all the time. Doesn't sound like much fun - who would enjoy 20 matches a night with 8 stalker per side all with 6PPC's? If you turn around the wrong corner 48PPC'***** you in the face .....

#76 Dephylr

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Posted 17 June 2013 - 09:59 AM

Yeah, because i do 8 mans all night fighting teams that exclusively run 6 ppc stalkers. Hyperbole only works against the point you try to make.

Yeah, because i do 8 mans all night fighting teams that exclusively run 6 ppc stalkers. Hyperbole only works against the point you try to make.

Yeah, because i do 8 mans all night fighting teams that exclusively run 6 ppc stalkers. Hyperbole only works against the point you try to make.

#77 TheArcher

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Posted 17 June 2013 - 10:47 AM

I don't think boating is an issue. I think the heat system is broken. It seems like one can fire 6 PPCs while at 95% heat capacity without taking any damage. Or one can fire 1xAC/2 + 1xERLL + 1xUAC5 + 1xSRM6 + 1xPPC while at 95% capacity without taking any damage. Heat capacity is just that: anything above one's capacity should start melting components.

I would like to see the current heat safety (auto-shutdown) be replaced with a weapon inhibitor. Whenever I pull the trigger, the onboard computer should calculate which of the selected weapons I can safely fire. Those weapons (possibly even none) get fired. All the other weapons stay ready for a future salvo. My mech stays under 100% capacity and stays healthy. A pilot could override this, but will take damage the same way as what happens when using the current override.

Edited by TheArcher, 17 June 2013 - 10:55 AM.


#78 PropagandaWar

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Posted 17 June 2013 - 10:56 AM

2x AC 20's is not boating! Sheesh. 2 of anything is not boating. The other thing and I hate to say this is learn to move and focus fire. Look for the tell tale signs like LRM's in the sky. and move around to close in.If you die from boats all the time your doing it wrong. Rarely do I die from boats. Very, very rarely and I play mediums a lot. Also 9/10 a Dual AC/20 or Guass mech is running XL. AC Macro mechs have week armor. There torso turning ability sucks.

#79 Lightfoot

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Posted 17 June 2013 - 11:27 AM

I agree with the hard points with a size value. I am not seeing alot of boats running an exploit. The heatcap should force players to design mechs with working heat profiles. I see alot of players unhappy they were defeated so quickly however. That's not because of boating and that will continue even if hardpoints get a size value. Players adapt quickly. I say smaller hitboxes would make the mechs last longer.

I actually think MWO's loadouts are pretty nerfy compared to other MechWarrior games so I am of a mind to say how much further can they be nerfed before they are going into battle under their rated weight? The Awesome has a few boats that can only use energy weapons. I already have my AWS-8Q armored-out, engined-out, criticals used, coming up with 2 free tons so I just carry 3 tons of AMS ammo.

#80 Hans Von Lohman

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Posted 17 June 2013 - 12:15 PM

I think a better way to curb boating goes along with their thinking that firing too many weapons is a bad thing. However, I might have gone a different route and have something else go wrong with your mech than generating additional heat.

One suggestion was that firing a high alpha strike beyond what is "normal" would destroy one of your heat sinks.

Another would be to make use of those gizmos shown in the head of your mech, specifically the 2 slots for sensors. If you alpha strike, you over tax your targeting computer and forcing your entire set of weapons to go into ripplefire whether you want it to or not for 5-10 seconds while the targeting sensor reboot. You can still Alpha strike, but not all the time, and not twice in a row.

Why this solution?

It is more true to the lore. I do remember mechs described as being finicky when firing mixed weapons at the same time. I don't know about any that generate extra heat for no reason.

Edited by Hans Von Lohman, 17 June 2013 - 12:34 PM.






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