ChallengerCC, on 06 June 2013 - 01:31 AM, said:
The LRM- System is fine for now. Not to mutch dmg and not to low. And it need some skill to shoot theme effectivly.
Thats is what I deny wholeheartedly. -Maybe it´s because I learned to meke use of 1-2 LRM launchers of all sizes during a period where LRMs where considered weak by most players but the current skill level required is very low and they hit to hard for that. we basically have the situation before the last hotfix. high trajectory=many hits with about the same dmg as before the splashradius reduction.
Kmieciu, on 06 June 2013 - 01:40 AM, said:
The one thing I find anticlimactic is that the LRM hit the center torso so often. When I kill people using LRMs (no Atemis) , it's always the center torso that gets destroyed first. It's never the side torso...
That is another problem of the high trajectory - things coming from above tend to hit the head which counts as CT and then there is people trying to hit you face to face and present you the front center of their mech so again CT. The spread to the ST is there though( especially without artemis and more then with the former trajectory that tended to hit the side of the enemy that was facing you mostly) I´ve killed a few mechs with LRMs that where running XL engines and already took some hits to ST.
Jammerben87, on 06 June 2013 - 02:18 AM, said:
Also yes AMS is a hard counter, that's the point of them, but so are buildings.
Buildings need active play to function as cover - ams does not.
Edited by Nebelfeuer, 06 June 2013 - 02:32 AM.