

When Are You Going To Fix Ecm?
#41
Posted 09 June 2013 - 11:57 AM
If you're an LRM boat, you're supposed to use TAG and you'll never really hit light mechs that carry ECM anyways, so moot point.
So, it can summed up with the following:
WORKING AS INTENDED.
#42
Posted 09 June 2013 - 12:02 PM
General Taskeen, on 09 June 2013 - 11:16 AM, said:
Judging from this thread, I don't think anyone really cares about some board game from the 1980s. The video game in 2013 is working just fine.
Edited by Rebas Kradd, 09 June 2013 - 12:03 PM.
#43
Posted 09 June 2013 - 12:04 PM
Deathlike, on 09 June 2013 - 11:57 AM, said:
If you're an LRM boat, you're supposed to use TAG and you'll never really hit light mechs that carry ECM anyways, so moot point.
So, it can summed up with the following:
WORKING AS INTENDED.
Working as intended, meaning none of my record sheet mechs without ECM/BAP/PPC/TAG have useless tonnage on board.
Rebas Kradd, on 09 June 2013 - 12:02 PM, said:
Ever heard of Stockholm Syndrome?
Edited by General Taskeen, 09 June 2013 - 12:09 PM.
#44
Posted 09 June 2013 - 12:14 PM
General Taskeen, on 09 June 2013 - 12:04 PM, said:
Well, there's BAP.

I'm very indifferent considering how PGI has dealt with ECM, so these arguments are wasted on the people trying to catch up with the whining that... shouldn't really exist. I would've expected more "BAP shouldn't counter ECM like this" threads... not "ECM is still OP" threads.
#45
Posted 09 June 2013 - 06:00 PM
#47
Posted 09 June 2013 - 07:32 PM
A Hard-counter for all missiles in general requiring a hard-counter line of TAG, NARC, PPC, BAP is not the way to go.
ECM should only prevent locking onto an indirect target you cannot see, and only increasing the lock time when you have LOS normally. Change that and you can drop the PPC and BAP effects leaving only the TAG and NARC for indirect fire assists leaving it a relatively balanced tool that can still be a problem without screwing over everything.
#48
Posted 10 June 2013 - 12:47 AM
No rest till ECM is made into it's proper 3 suites.
#49
Posted 10 June 2013 - 01:03 AM
#50
Posted 10 June 2013 - 02:11 AM
I thought the way MWLL implemented active and passive radar was an overall better way to manage information warfare aspects of the game.
But ECM barely troubles me these days. I either install BAP or face the consequences if I occasionally get ambushed by it.
Mind you, the silly overpowered Seismic Sensor module means I never get ambushed now.
Edited by Appogee, 10 June 2013 - 02:13 AM.
#51
Posted 10 June 2013 - 02:18 AM
That there are several "theoreticals" to counter HEX PPC Stalkers make them not balanced
In the PAST:
That there are several "theoreticals" to counter SplashCats didn't balance them...they vanished because the SRMs were almost killed
And there are dozen other points that prove that "counter" equipment or MechBuild is not balance.
I'm still not worried about ECM - but that doesn't mean that ECM is fine... its still a no-brainer.
#52
Posted 10 June 2013 - 02:33 AM
you will get the odd lonewolf on his own with ecm that you can't target, but that's supposed to be a counter to an lrm boat, which is why you need a mixed loadout or close support. other than that get closer to the brawl and weaken em as they fight
#53
Posted 10 June 2013 - 02:35 AM
Neverfar, on 10 June 2013 - 02:21 AM, said:
Well you are right although i admit that poptarting was much more difficult - in comparison with the PPC Stalker..because you need an additional action (hitting the spacebar)

#54
Posted 10 June 2013 - 03:27 AM
General Taskeen, on 09 June 2013 - 08:07 AM, said:
Oh, how about those poor Atlas7-RS Stock souls that go up against Atlas7-D-DC's with LRM's? Suddenly, they can't use their LRM's because "working as intended", while they are showered with Atals7-D-DC LRM Locked Rain. The issue is still there, its just heavily covered up. When the stars align without 50+ countermeasures in a match, the "issue" does not simply vanish into thin air.
Again, ECM/BAP/PPC, etc., have nothing to do with actual Information Warfare at this point of their programming.
Cry me a river, look if I care. Not.
#55
Posted 10 June 2013 - 03:36 AM
#56
Posted 10 June 2013 - 03:43 AM
General Taskeen, on 09 June 2013 - 11:16 AM, said:
The spirit of Battle Tech has been lost I'm afraid. Nothing can stop PGI now.
Ahahahahah that was... just... ahaha
But yea...
It's kinda actually sad

I couldn't care less about the ECM, but then again I dislike weapons that require lock.
I prefer counting on my skill(get that - counting on my skill

On the other hand - if a single DDC is not paired with another DDC or/and Raven 3L/DDC Cicada, I don't think it's a sort of an issue a good teamwork/TAG couldn't resolve.
4 DDCs/3Ls in a team...?
Well... I think the ECM would be the least of your problems when that happens

With the variety of the assault mechs that's currently out there if they(PGI) finally do something about the 4+xASSAULT matches that would be just great and there would be that much of ECM probably.
Cause, you know, when there's a match with 5/6/7 Assaults, 3/4 of them in which are D-DCs, the last thing I think about is the ECM, even though there is plenty of it out there.
If I have to be honest - I find it a bit weird that someone has started that kind of topic, while we're still in the PPCpocalise

#57
Posted 10 June 2013 - 04:06 AM
It's still the best 1.5 ton/2crits ever spent in this game. (The criteria bars seismic, as seismic is a module and doesn't go in the same place)
ECM isn't "weakened," it just merely has a tax on making it less painful.
It's still sensor stealth mode...
#58
Posted 10 June 2013 - 04:25 AM
#59
Posted 10 June 2013 - 05:31 AM
ECM is just fine as it is atm.
ps: I'm not using ECM often, but any light I drive has BAP now :-)
#60
Posted 10 June 2013 - 05:51 AM
Tam Wolfcry, on 09 June 2013 - 06:39 AM, said:
I still have not activated my premium time. I will not activate it until you fix ECMs. It is the most asinine item that you have added to this game and you have done nothing to address the game balance for it.
Here is a really easy solution. Make it work against everyone. It becomes a blackout bubble. So if you are inside of it, you don't see out. If you are outside of it, you don't see in. That means mechs covered by ECM can't target anything, but also can't be targeted. Also, no mechs appear on the mini-map if you are within ECM bubble just like you don't see mechs in an ECM bubble. The blackout works both ways.
Simple clean solution that is fair and and makes ECMs situational. Works great for mechs that have direct fire weapons. Gives even more incentive for LRM boats to carry tag. It eliminates the streak ecm boats. It requires forethought to use instead of the absolute no brainer that you have created now.
Its more balanced now then it ever has been...Most of my mechs come with BAP now, just to aid my team if not myself.
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