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What Use Does The Cataphract Have In High-Level Play Now That The 3D Is Nerfed?


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#61 The Cheese

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Posted 10 June 2013 - 12:09 AM

View PostMustrumRidcully, on 10 June 2013 - 12:03 AM, said:

I have the impression that the "trick" people use is - they wait until the shaking stops, and then take their aim.

The random aim effect stops the moment you release the jets, not when the reticule stops shaking (which is why you can tap off/on to line up lasers properly in mid flight). Try it out in the training grounds.

Edited by The Cheese, 10 June 2013 - 12:11 AM.


#62 El Bandito

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Posted 10 June 2013 - 12:12 AM

View PostThe Cheese, on 10 June 2013 - 12:09 AM, said:

The random aim effect stops the moment you release the jets, not when the reticule stops shaking (which is why you can tap off/on to line up lasers properly). Try it out in the training grounds.


That mechanic is the only thing that stands between current more enjoyable game and the return of horrible 2.5 months of experience.

#63 The Cheese

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Posted 10 June 2013 - 12:13 AM

View PostEl Bandito, on 10 June 2013 - 12:12 AM, said:

That mechanic is the only thing that stands between current more enjoyable game and the return of horrible 2.5 months of experience.

Can't argue with that. Like I said, I'm not against a mechanic to make jumpsniping harder. I just think there are better ways to accomplish it.

#64 Ralgas

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Posted 10 June 2013 - 12:46 AM

View Postkeith, on 09 June 2013 - 11:54 AM, said:

u prove an amazing point. no matter what PGi does the meta will shift. now its hill humping, even though i haven't played because PGI has lost my fate in being able to balance a game. guess PGI should make it so mechs crawl up a hill now because in realism its harder to go up a hill right:P must nerf ay meta


The really amusing part of this statement is it is planned (terrain effects on movement speed)

#65 One Medic Army

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Posted 10 June 2013 - 12:55 AM

View PostThe Cheese, on 10 June 2013 - 12:09 AM, said:

The random aim effect stops the moment you release the jets, not when the reticule stops shaking (which is why you can tap off/on to line up lasers properly in mid flight). Try it out in the training grounds.

Ah, that explains why I've been using my weapons while jumping effectively, despite being told by "pro" players I'm a noob for even thinking it's possible.
Good to know about that, now I can actually concentrate on ignoring the shaking reticule and use dead-reckoning instead.

Edited by One Medic Army, 10 June 2013 - 12:55 AM.


#66 B0oN

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Posted 10 June 2013 - 01:02 AM

View PostSoy, on 09 June 2013 - 01:02 PM, said:

Spoiler



Soy, you are damn hard to compare vs. most people around here.
What I mean with that ?
One cannot compare diamonds to carbon ;)

B.t.T:
3D is still murderously viable, have faith .

#67 Vercinaigh

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Posted 10 June 2013 - 01:25 AM

View PostKaldor, on 09 June 2013 - 10:46 PM, said:

"Kentucky Fried Marik"

I had to laugh....

I dont really care about the tournament scene. We tried some 8man, and its fun, but my unit is like most casual units



Then please don't post about balance since you don't care about where it matters and has the most effect, thanks.

#68 Sephlock

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Posted 10 June 2013 - 01:27 AM

View PostRalgas, on 10 June 2013 - 12:46 AM, said:


The really amusing part of this statement is it is planned (terrain effects on movement speed)

I want oil slick missiles/mortar rounds.

#69 B0oN

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Posted 10 June 2013 - 01:31 AM

View PostSephlock, on 10 June 2013 - 01:27 AM, said:


I want oil slick missiles/mortar rounds.


I´d love to see Mechs tripping and falling ... either due to oilslicks, treacherous slopes, battle damage to joints and actuators, misjudged steps or another mech tripping your legs underneath one .
The outcome would be hilarious indeed, but I am not really sure if harshness of that kind made players happier ^^

Edited by Rad Hanzo, 10 June 2013 - 01:31 AM.


#70 Sephlock

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Posted 10 June 2013 - 01:38 AM

View PostRad Hanzo, on 10 June 2013 - 01:31 AM, said:

I´d love to see Mechs tripping and falling ... either due to oilslicks, treacherous slopes, battle damage to joints and actuators, misjudged steps or another mech tripping your legs underneath one .
The outcome would be hilarious indeed, but I am not really sure if harshness of that kind made players happier ^^


#71 Sephlock

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Posted 10 June 2013 - 03:04 AM

View PostVercinaigh, on 10 June 2013 - 01:25 AM, said:

Then please don't post about balance since you don't care about where it matters and has the most effect, thanks.


What 3D builds do you guys find are the best nowadays?

Edited by Sephlock, 10 June 2013 - 03:04 AM.


#72 Sam Slade

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Posted 10 June 2013 - 03:54 AM

View PostVercinaigh, on 10 June 2013 - 01:25 AM, said:

Then please don't post about balance since you...


represent the majority demographic they will and should balance for?

Games that balance for min/max players invariably end up being dull cookie cutter affairs and don't keep making money.

#73 Lightfoot

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Posted 10 June 2013 - 04:08 AM

I never put JJets on my 3D so I think so. I usually use the Muromets though since unless you want short range missiles the Ilya does it all. The CTX still carries more stuff than the Jag, the Jag just does small AC better. 2xAC20 kinda nerfs itself.

#74 Kaldor

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Posted 10 June 2013 - 04:55 AM

View PostVercinaigh, on 10 June 2013 - 01:25 AM, said:



Then please don't post about balance since you don't care about where it matters and has the most effect, thanks.


Yeah, because 8 mans are going to be the savior of MWO from a financial stand point? Im not here to start a flame war, but I probably represent a good chunk of the demographic wanted for this game. The 8man queue in all reality is just an addition to make it easier to play against other mans. For every 8 man team dropping, you probably have, and Im going to go on the conservative side, 50 4 man teams that are casually playing, and this doesnt include the solo guys just PUGging. So yea, 8 mans, while I enjoy the play style and the need to be competitive, are probably less than 5% of the game population.

You did fail to read the rest of my post where I actually agree with Soy, and how JJs should be used to setup a shot. Just because I dont play 8man very often, doesnt mean I dont understand the fundamentals of the game. Its not that hard to understand how to build a good mech, and fundamentals like movement and getting into position to take a shot. The rest is just time played as anyone who has lots of time can easily become a good player if they understand the fundamentals.

#75 Trufast

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Posted 10 June 2013 - 05:29 AM

So many posts not saying anything new with an angry voice! To recap; if you put some time into it you can still jumpsnipe. It's not as easy and flexible as it used to be. Most people seem to like this change.

The 3D is not "the best heavy mech" anymore, but still a good mech. Cataphracts are not unviable (hate that word), they are still the heaviest heavy. And because the current matchmaker matches weightclass, not tonnage, it's still one of the best heavies just because you can stuff more weapons into it. I see some people talking about hillhumping being some kind of new meta, but I've seen quite a lot of brawling and ambushing going on in both 4man and 8 mans. Jagermechs are pretty good as well, but teams that talk together tend to focus on jagers because they go down fast and always run with an XL.

And as for who to balance the game for, it doesn't matter. Balance is balance either you are just a pugging lone wolf or playing 24/7 with a clan. I personally think they are pretty close to a balanced game right now, might need to take another look at SRMs and LRMs. Keep in mind that mediums and lights will be much more important when they introduce community warfare, and a victory actually means something other than c-bills and bragging rights. If it means I get to own a planet, damn straight I'll take that capwin.

"Mechbros should chill out and enjoy the game"

- Sun Tzu, the art of war

#76 MeiSooHaityu

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Posted 10 June 2013 - 05:34 AM

Amazingly enough, there is more to MWO than jump sniping. The Cataphract is still a good, relevant, and competitive chassis. Take advantage of it's strong suits.

#77 RussianWolf

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Posted 10 June 2013 - 07:10 AM

Competitive MWO players should be forced to use trial mechs. Now that would show who has the most skill. ;)

Edited by RussianWolf, 10 June 2013 - 07:11 AM.


#78 DONTOR

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Posted 10 June 2013 - 07:37 AM

my illya has a 340 xl with speed boost 2 medium pulse 1 gauss and an erppc i do above 500 damage almost everygame and run at 87kph with nearly max armor its very survivable and agile (for a heavy)

#79 Vodrin Thales

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Posted 10 June 2013 - 07:39 AM

View PostPEEFsmash, on 09 June 2013 - 12:49 PM, said:

Good poptarts are just as effective, they just need to take puke-breaks between matches.

The 3D is still the best heavy in the game competitively. Jagers that aren't AC40 are no threat.

The Jump-Jet thing was stupid because it mainly nerfed lights who shoot on the ascent, not poptarts who shoot at the apex. However, it made everyone who uses jumpjet's experience universally more disorienting and headache-inducing.


The shake doesn't cause me the symptoms others complain of, but you are right that poptarting is just as possible as before the patch, it's just a bit more difficult now.

#80 SMDMadCow

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Posted 10 June 2013 - 07:53 AM

View PostRussianWolf, on 10 June 2013 - 07:10 AM, said:

Competitive MWO players should be forced to use trial mechs. Now that would show who has the most skill. ;)


YES!!!





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