In the end the patch came with the following data:
- Host State Rewinding Phase 3 (Missile weapons)
- User should no longer have firing delay when shooting a missile weapon
- User should now be able to hit moving targets with these weapons even when experiencing latency up to ~450 ms
- Affected weapons: SRM2, SRM4, SRM6, NARC
And:
- SRM spread reduced from 8m to 6m.
(Both taken from the patch notes)
I personally think that these two are way insuffitient change toward making the SRM if not good, then at least not completely useless weapon at all.
Yes, I can understand why the DEVs have decieded to go slowly toward the weapon ballance, but looking at the upcoming content tracker I can see no intention for upcoming future "fix" for the current terrible missile state.
Are they(SRMs) really, REALLY terrible? Do they need fixing? Is that important at all?
What the hell is this guy talking about? Is it my fault he can not use the weapon and decieded to start topic, whining about how useless it is for his own skill borders?
I expect as such as comments.
By a way or another I can never prove that neither I am 100% right and I have no prejudices, nor anyone can prove a valid enough point to convince me I am 100% wrong about these thing, so what I'm looking forward is a discussion!

And with that in mind here's my point of view:
The missiles do way too tiny amount of damage - I've rolled some games with my Zombie Cent 9-A and my hunchie 4SP.
What proof is that?
Well... back in the good 'ol times the missiles were a very important part of the arsenal of the medium mechs. I mean - cmon - the Centurion(all except the hero mech), the Huhchback(two of the strongest variants - at least in my taste - 4SP and 4J), The Trebuchete, even the Cicada(well.. the X-5 anyways, which is not the best starting point you know

How many of those mechs have you seen lately trying to put some Short Range Missiles in a interesting build that helps the gameplay variety?
Back to where I was - I played with my zombie cent and 4SP - and to be fair - I felt like a complete clown.
Not because I didn't pilot them good, had a bad aim, didn't lived long enough - nope.
I lived more than I ever expected(considering - you know - I'm piloting a medium in a good ELO bracket, which means the numbers of the Atlai/HGNs with a gauss and 3+PPCs and PEPSI stalkers are ordinary quite high, which basically means on an accurate shot from their side I lose my half firepower... and that IF I'm lucky

You know what?
300 damage.
That was for about around 200 missiles fired(a bit more tho - with few misses), and after every single volley I waited 4 secs for the SRM6-es to cooldown, so I can fire again.
I recall hitting a cicada about 5 times in the back(with 2xSRM6es) without seriously endager it.
So seriously, for example, if an Atlai(and for the example again - try to imagine that to be a DDC which has gone toward the standard build) could've put something else in that left torso, wouldn't it go for it?
What reason could somebody see in the idea of wasting space and weight for this weapon?
Yes, I know - they needed to remove the spash damage - OK.
They made the spread terrible - OK.
But why the hell the damage, that the best brawling weapon of choice had should be reduced that much?
I think that's one of the things that makes the medium mechs such a rare sight nowadays.
I literally felt helpless - I knew that even if I get close enough to something slower than me I won't be able to do any serious harm to it before I get killed.
I was certain about it - I had no doubt about it.
Cause of that damage reduction, combined with the spread and everything - the time it takes me to punish a foe for letting me that close is more than 2.5 times before the SRMs started to get hit by the nerf bat.
What do a 4SP or a 4J has as choice then?
You can do either that, or mount LRMs or SSRMs.
Then what about the people who really ejnoyed the SRMs as a weapon then?
Why should we ignore the existence of a weapon in the game - and if we should - why should it be there(in game) at all?
The lack of that sort of builds, even amoungst the Medium mechs, in my opinion again, shift the metagaming to a state, which direction is very hard to predict.
I think bringing back the SRMs as one of the main brawler choice when it comes down to a weapon should be a priority of the efforts that go toward the game ballance.
I don't think it.
I'm sure of it.
Probably I'm not the only person in the world, that evades playing his medium mechs cause of that.