Steel Claws, on 05 July 2013 - 05:58 PM, said:
Seems like you didn't read the rebuttal for this, but here's the short version: I think hardpoint restrictions are a great idea for several reasons, cleaning up some cheese being one of those benefits. But don't mistake it for a long-term solution, because it isn't.
Here are just a few examples:
zorak ramone, on 28 June 2013 - 11:00 AM, said:
Annihilator
http://www.sarna.net/wiki/Annihilator
Capable of 4xGR or 3xGR/PPC. Its 100 tons, so its got the tonnage to carry it. Never mind the slow stock speed since engines can be upgraded. EDIT: this one is also capable of 4xUAC5/4xML. Lol?
Thunderhawk
http://www.sarna.net/wiki/Thunder_Hawk
Carries 3xGR in stock and potentially capable of 3xGR/2xPPC. Another 100 tonner as well
King Crab
http://www.sarna.net/wiki/King_Crab
Another 100 tonner. Carries 2xAC20 in stock, with tonnage to spare. Depending on where they put the stock LL, this thing could also do 2xGR/PPC. The big advantage this guy has would be his very low profile.
Gunslinger
http://www.sarna.net/wiki/Gunslinger
An 85 tonner that can carry 2xGR/2xPPC based on stock hardpoints. Other than looking ridiculous, what's special about it. Well, it JUMPS and has ECM!
Mauler
http://www.sarna.net/wiki/Mauler
Another 2xGR/2xPPC mech in a 90 ton package. This one would also be capable of 4xUAC5.
Devastator
http://www.sarna.net/wiki/Devastator
Another 2xGR/2xPPC (in stock!) mech in a 100 ton package.
Two of these mechs are fan favorites that have appeared in prior games (Annihilator and Mauler). One has popped up several times in polls for mechs we'd like to see (King Crab). The others are not obscure mechs and could end up being added to the game. These are not the only mechs capable of multi-GR configurations.
I think it's lazy to avoid certain chassis based on their large weapon-boating capability. Proper balance means weapons should be as equally viable as possible, even when boated. Aside from the lazy factor, regular Clan 'mechs without pinpoint weapons will have ridiculous alphas. I don't think firing 12xERML at a single spot is particularly balanced, either. Hardpoint restrictions are a great band-aid, particularly with our current selection of 'mechs. That said, they're not a long-term solution.
Clan weaponry is going to **** things up enough. If Clan lasers don't scare you, how about the LRM boats? Anything mounting a bunch of SSRMx6 packs? I think a sane limit on all extreme, pinpoint damage is the real virtue of this proposal, and that's why it should be implemented regardless of their decision on hardpoint restrictions.
In another man's words:
FupDup, on 05 July 2013 - 07:10 PM, said:
Customization in and of itself does not cause problems.
Real balancing issues are caused by things like individual weapons being outright superior to most others, convergence, lenient heat scales, and so forth. Customization merely allows players to take advantage of those imbalances on chassis that don't come stock with the imbalanced equipment.
Edited by Homeless Bill, 05 July 2013 - 08:04 PM.