Lyoto Machida, on 01 August 2013 - 12:45 AM, said:
Love the fleet analogy there. Also, if I recall correctly, shooting was like that back in Closed Beta. Convergence wasn't instantaneous...something changed along the way. Or I could be wrong...
Yeah the pin-point convergence is ridiculous. I'm a mediocre pilot, but even I get lucky once in a while, and when it happens, I realize there are players who can pull off those amazing shots on a consistent basis, and right away I know that at the highest skill levels, this game just boils down to twitch aiming skills. I still remember nailing a Spider pilot who was in mid-jump in a gap between buildings, he only exposed himself for 1 second, I took a wild snapshot with 4 PPCs. He was moving from my left to right, and my reticle touched his left arm for perfect convergence at 500 meters. When I fired, all 4 PPCs converged into his right torso and he died.
That kind of crap shouldn't be possible. With a slower PPC projectile, I would be forced to lead farther ahead, and the shots would all spread out. At most that snapshot would land like 1 PPC on his arm and 1 PPC on his leg. He would be damaged.... he would have paid a price for crossing that gap, but he would have survived. And who knows? Maybe in crossing that gap, he gains a better position to scout us out and taking some damage would be a worthwhile trade-off.
I think Koniving has some good ideas about lowering the heat cap to 30, and *hard* capping it there. I think that, along with slower PPC projectile speed, and an increase of PPC and ERPPC heat to their canonical values of 10 and 15, are the easiest and fastest things that PGI could implement immediately to curb PPC alpha spam. Forget this heat-stacking penalty nonsense....
I think Role Warfare could work beautifully along these lines:
1.) Assault mech beats Heavies and Mediums in a direct fight
2.) LRM + spotter beats a Assault Mechs and slow Heavies. Make it so LRMs are inefficient against Mediums and Lights who are on the move (it's already kind of like that. LRMs fired against Light mechs are a great way to waste ammo). That way LRM + spotter is weak against Mediums and Lights. Hell, Light mechs calling down artillery and airstrikes should strike real fear into slow, unmaneuverable mechs who can't move fast enough to clear the strike zone.
3.) Mediums should be able to beat Lights, as in, push them around. So your Assault mech has LRMs raining on his head? Have him try to break the LOS of the spotter while you send in your screen of Medium mechs to push that Light mech around, and keep that light mech away, and keep him too busy to spot for LRMs. Or send in your own dedicated combat light mechs. A spotting light mech has to make some sacrifices with TAG/ECM/BAP, so a light mech built for dedicated combat will have a slight edge over him in pure fighting.
Now the battlefield features all the different weight classes because they are needed, not because of tonnage limits. A team stacked with Assault and Heavy mech snipers will get whittled down and killed by spotter + LRMs. A team stacked with nothing but spotters + LRMs will be slaughtered by fast-moving lights and mediums who close in on them. And a team stacked with nothing but mediums will get slaughtered by Assault and Heavy mech snipers.
Paper, Scissors, Rock. What role will you play?
Edited by YueFei, 02 August 2013 - 12:26 AM.