Homeless Bill, on 10 December 2013 - 05:35 PM, said:
Nope. Ghost Heat was designed and coded before / during the course of this thread, and by the time the idea became wide-spread, they didn't want to have that debate in addition to having to explain how their system was going to work. I'd have made the same choice given their position.
I'll trim things down and try again after UI 2.0, but there's no point trying to push it now. That said, it really has worked out exactly as I predicted: the cheese is the same; all that's changed are the weapons. It's still the exact same problem as when the Highlander came out and HSR for projectiles went in: large bursts of direct-fire, pinpoint damage.
I'm guessing they even avoided the Victor 9A and 9A1 variants specifically because they'd be able to mount dual AC/20s.
PGI has to my understanding never really stated what they want from Us the frequent forum user or beta testers/ players in general. without a clear set of goals and a statement for how PGI will handle feed back for things like like bugs, map issues, hardware feedback. The relation ship is some what nebulous. add in controversial changes like ghost heat and 3pv from left field and you got a problem.
The player base has to some extent came together to form a petition asking for the removal of specific decision makers within PGI. That action simply damaged relations with little to no chance of success. I think those people and everyone else, love the game and or love BT/MW. but the reality is 2 very different set of conflicting objectives: PGI making money and players wanting conflicting things.
What i would like to do is create a player document that crowd sources our collective gaming and real life experience. Some thing high quality that is worthy of PGI's time. It will take into account PGI's design paradigm of skill based targeting and the player base revulsion for anything RNG. I be-leave both systems can be combined seamlessly that would provide an improved sense of progression and game depth.
If a group of players put forth a substantial positive effort into a high quality game design. its got to improve relations. even if they say nothing. It says we want you to succeed, let us help. as opposed to engaging in flame wars.
People hate the comparison between MWO and TT but the truth is they are still very similar, but skill based targeting breaks the game and leads to massive pinpoint alphas that a TT port just cant handle. We all must agree to disagree on this point.
Time frame for approaching PGI I'm thinking dec next year for a completed design document with pros and cons for all systems discussed. systems like heat, targeting, new weapons perhaps, mech crit space based on tonnage. why a spider has the same as an atlas i'd love to know. cause the rules need to be written. stuff like this.