Stalkerr, on 11 June 2013 - 06:53 PM, said:
I don't think the actual data on boating and it's effectiveness supports the effort you and your team have spent talking through and documenting the proposed solution, let alone the dev effort required to implement it. I would encourage you to look past the anecdotes and personal experience, and instead take a real look at what the data supports. I'm guessing that the frequency of effective uberboats over time is pretty low, given the design compromises involved in building them in the first place.
Solving an issue which is not a problem via an elegant solution does not improve the game, ... and causes the balance of the meta game to shift in entirely unexpected ways. ...
.... I'd encourage you to shelve this until all other weapon balancing is complete, ...
I agree with Stalkerr on several of these points (sorry to hack-up my quoting of you so much).
Having played several of the boats (I do like the hyper-laser stalker),.... they seem much more effect when you are getting hit by them than when you are piloting them. When piloting a light, I like finding the 6 PPC stalker builds,... they spend most of their time shut-down, but moving on from personal anecdote and offering a constructive idea.
If a heat scale is looked at,... rather than just doing it on a per weapon basis, I would do it on a per mech per chassis variant per weapon basis. Yes, the Hunckback 4P is meant to have a group of 6 medium lasers, but what of 6 mediums on a Jenner or 4 large lasers on a K2 Catapult? If you do adjust heat scale penalties and bonus on a per variant basis, then it actually becomes part of the quirks of the chassis and adds depth rather than an across the board arbitrary penalty. Think of the Warhawk, that was meant for 4 ERPPCs, but the K2 was only meant for 2 PPCs. Does the Jeager have the cooling to support a twin AC/20 build or was it meant for only lighter ac groups? How about the K2 and AC20?
Edited by Five by Five, 11 June 2013 - 07:35 PM.