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Will You Be Ready?
#1
Posted 12 June 2013 - 07:03 PM
#2
Posted 12 June 2013 - 07:07 PM
Also, I have no idea how they're gonna implement Omnipods if our current mechlab kind of does the same thing.
#3
Posted 12 June 2013 - 07:08 PM
#4
Posted 12 June 2013 - 07:28 PM
Edited by Nauht, 12 June 2013 - 07:28 PM.
#5
Posted 12 June 2013 - 07:39 PM
Nauht, on 12 June 2013 - 07:28 PM, said:
Honestly, at this point I feel like PGI should give everyone in the Beta test a free Timber Wolf when clans come out (as it is the poster mech of Mechwarrior) after all the **** we've been through. It would help us test initial balance too.
#6
Posted 12 June 2013 - 07:40 PM
Fate 6, on 12 June 2013 - 07:39 PM, said:
Just as long as they don't give it the Catapult hitbox treatment...
#8
Posted 12 June 2013 - 07:47 PM
Unbound Inferno, on 12 June 2013 - 07:43 PM, said:
Not to mention the ears, depending on what PGI plans to do with those (part of side torsos or separate hitbox).
#9
Posted 12 June 2013 - 07:49 PM
Oh god, do I fear for that head...
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#10
Posted 12 June 2013 - 07:51 PM
IS may also get defensive spawns on maps by default, like river city. It's hard to penetrate that platform if the team works together to defend it.
I believe they also said they will bring defensive type map modes with turrets etc. So imagine a game where your fighting an assault on your base, with lrm and cannon fodding turrets to assist. To add depth, you may need to guard the command posts from attacks by the enemy seaking to disable the defense systems.
If the IS has these features, it will add a lot of value to the Inner Sphere and many players will opt to remain in a House rather than Join the Clans. It sounds fun and fool proof if you ask me.
Alternatively, since the clans favour small lances that hit fast and hard, we may start seeing games like 6 vs 8 or something.
Edited by Scarcer, 12 June 2013 - 07:59 PM.
#12
Posted 12 June 2013 - 07:56 PM
Unbound Inferno, on 12 June 2013 - 07:49 PM, said:
Oh god, do I fear for that head...
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There was/is actually a bug or glitch that occasionally causes the paper doll readout to show rectangular shoulder pods and replaces all text with "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW."
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Might provide us with some insight on what PGI is planning or at the very least what they have considered.
Pods being a part of the side torsos was alright in TT because there were no such things as hitboxes or convergence. In MWO, the Mad Cat would be DOA if it had the ears as part of the LT and RT...and that's even without considering the very likely oversized head hitbox.
#13
Posted 12 June 2013 - 07:59 PM
#14
Posted 12 June 2013 - 08:02 PM
Unbound Inferno, on 12 June 2013 - 07:59 PM, said:
One thing they could do is make it so that each side torso has fewer crits and those crits are just moved up to the pods (i.e. 2-3 crits per pod and 9-10 crits per side torso). Anyways, I don't personally find it weird because the square pods are just stuck on top of the shoulders (the pods are not the shoulders themselves).
#15
Posted 12 June 2013 - 08:08 PM
#16
Posted 12 June 2013 - 08:09 PM
Edited by PEEFsmash, 12 June 2013 - 08:09 PM.
#17
Posted 12 June 2013 - 08:09 PM
Of course if they insist on having 12 IS vs 12 clan then maybe make clan stock only? otherwise IS doesn't have a chance in hell.
#18
Posted 12 June 2013 - 08:10 PM
Of course, we have no idea how this will all shape out, but it's a relevant thought to how those ears would be designed.
#19
Posted 12 June 2013 - 08:12 PM
Ningyo, on 12 June 2013 - 08:09 PM, said:
Of course if they insist on having 12 IS vs 12 clan then maybe make clan stock only? otherwise IS doesn't have a chance in hell.
Clans use 5 man stars and if mwo would go through the effort of making a lopsided match it would consider that fact in all likelihood.
#20
Posted 12 June 2013 - 08:12 PM
Ningyo, on 12 June 2013 - 08:09 PM, said:
Of course if they insist on having 12 IS vs 12 clan then maybe make clan stock only? otherwise IS doesn't have a chance in hell.
If Clans were stock only then our min-maxed IS builds would r@pe their faces off. Most Clan stocks have the same "many different weapons for every range bracket" philosophy that IS stock mechs do. Also, many of them come stock with way too few DHS and make use of weapons that would be underpowered even with Clan advantages applied to them (MG, Flamer, etc.).
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