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The Current Player Count Must Be Very Low


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#161 rythex

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Posted 14 June 2013 - 11:52 AM

lol, reading these threads makes me glad I got a refund on my founders $100 way back ;)

fyi: haven't played this game for months.. dont really miss it.. just seeing if there was progress on CW.. guess not! B)

Edited by rythex, 14 June 2013 - 11:58 AM.


#162 Fastidious

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Posted 14 June 2013 - 12:00 PM

View PostSplitpin, on 13 June 2013 - 02:21 PM, said:

IMHO while every change they make to the game is negative, a nerf, this will continue. It's simple really, people want to enjoy the game. Take away what makes the game fun for them, they'll go play something else. Nerf team players out of the game, you loose teams of players. Nerf missile pilots out of the game, you loose missile pilots. Nerf jump jets out of the game you loose people who like JJs. There needs to be a change in mind-set, instead of negative fixes and only negative fixes they need to look for positives that balance the perceived issue. eg Missiles were a problem ? buff AMS, and provide more cover not just remove a whole way of playing the game.


Strongly agree with this. Instead of them nerfing **** they should balance more by buffing weaker stuff. They also seem to have a tendency to try and indirectly fix the problem. PPCs are still strong so they nerf JJ and add a silly anti-boating idea. Why not direct fixes? Why ignore SRMs? I can't figure it out.

View PostSteel Claws, on 13 June 2013 - 04:00 PM, said:

Sadly most of the people I knew from the closed beta have quit playing nerf warrior online. They have become disenchanted by how slow things are going, how many things keep getting broken, and how every time someone finds something that works it gets nerfed.


QFT. For instance even at their worse Splatcats were manageable, they had weaknesses and could be beaten down even in larger numbers. I remember one time a group of 8 of them got the jump on us tunnel rushing (playing eights obviously) and we still won with our mixed group.

View PostKazly, on 14 June 2013 - 11:17 AM, said:

I suspect the player base will start to increase once some sort of new fricken (not my first choice word) implementation is made - private matches, lobby, new game mode SOMETHING OTHER THAN MECHS AND MAPS.


Indeed, new mechs and maps are exactly the same gameplay as we have now and have had since forever. Where is some randomness (even just random starting spawns would be a huge change and require scouting!) or actual missions to accomplish?

#163 jper4

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Posted 14 June 2013 - 12:03 PM

i've been running across more familiar names from previous matches that day- and more names i recognize from the forums- the past several weeks. but i usually play in the "dead zone" of late AM/early-mid PM EST so i don;t expect to see lots of different people around- more euros as to be expected since it's later there. got a few runs of the same person in 3 or 4 matches in a row- of course it's usually the one who killed me the last three matches before this...and he's on the other team...again. ;)

#164 Kazly

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Posted 14 June 2013 - 12:03 PM

View PostFastidious, on 14 June 2013 - 12:00 PM, said:


Where is some randomness (even just random starting spawns would be a huge change and require scouting!) or actual missions to accomplish?


That would be fun!

Edited by Kazly, 14 June 2013 - 12:04 PM.


#165 Lootee

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Posted 14 June 2013 - 12:13 PM

View PostKazly, on 14 June 2013 - 12:03 PM, said:


That would be fun!


Yeah would be an improvement. If the lights and fast mediums had to find the enemy before ATLAS SMASH!

Random objectives would spice things up too. Will your mission be stand in a box, escort an ammo caravan, take an enemy high official hostage, or blow up a dropship ?

Edited by PanchoTortilla, 14 June 2013 - 12:16 PM.


#166 I am

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Posted 14 June 2013 - 12:14 PM

View PostSprouticus, on 14 June 2013 - 11:07 AM, said:


mainly it speaks to the lack of people wanting real competition as a team. Which means that no matter what people say, PGI should be focusing the game on pub play. Which suck IMO, but hey, the population is what it is...

edit: That having been said, a team based ELo mechanism for 8/12 man queues might be nice.


Well said.

#167 EyeOne

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Posted 14 June 2013 - 01:06 PM

Surprisingly I read through most of this thread. And I think there are a lot of correct and incorrect assumptions.

1) I see the same people over and over, this game must be failing. - Well, maybe. But that isn't any indication of how busy the game servers are. I have played countless thousands of Halo 3 matches over the years. That game had ten thousands upon ten thousands of players on all the time. And sometimes, I saw the same guys over and over. Esp if I was running in a group of 4 or more. While, I suppose, the game could be failing there is no way to know that without know how the MM and server system work specifically.

2) The forum member count is high, the game is fine - Again, maybe. But that doesn't mean anything either. I have an account over at Hawkin. I've played that game once. I hate it. I have an account at Star--whatever that games is. Never even finished the tutorial.

Maybe PGI should show some numbers. I'd like to see them personally (I'm such a sucker for statistics) but until they do we can just assume. A lot of this is "he said" or "I heard" kind of stuff and the only actual hard evidence we have for how the game is doing is the fact that they double the size of their staff. That's a pretty big deal.

Also read a lot of negative comments about the state of the game. But, honestly, I was thinking the game was in a pretty good place right now. There need to fix the boat issue, I guess. And I'm not going to pretend to have a solution but it does take away from the fun sometimes. When I see a 4, 5, or 6 PPC Stalker, it irritates me. Not in the way that I think they are breaking the game really but I feel like the mechlab offers sooooo much creativity and possibilities and some people just plump as many PPCs as possible on their mech... Ok fine, do that if you want but you are playing the game wrong.

But that issue aside, I feel like I see a pretty good balance of LRMs to ballistics to lasers. I think the amount of lights, mediums, heavies and assaults is pretty appropriate. I'm still frustrated by a few issues like the missiles hitting CT thing or when I get shot in the back and it damages the front armor. But, having being in closed beta for more than a year now I can say that it has improved tremendously. When I got into closed beta mechs would drop on the same spot and simply pass through each other. No clipping. Yeah.

If I could say one negative thing about MWO/PGI it would be one simple mistake they made. And it's possible they are aware of it. But from my perspective they went to beta (closed and open) too soon. They had a rough plan, a playable game and let people play it so they could test it. And what it seems like (from being on these forums (a lot) and keeping a very close eye on this game) is that PGI let themselves be too influenced by our cries. They listened to the complaints and tried to fix it. Which sounds great, but I think there is a negative point to that.

Some of the fixes seem like patch work. Buff this to fix that buffed item which needs a buff to counter that thing that was buffed while this feature was nerfed blah blah blah. I kind of wish they would reset some of the this stuff and start over.

If I start making a game (with a clear and thought out plan) but hire Bob Jones to help me before I've gotten a foundation the game will change to show Bob's involvement and my original plan will be lost. PGI, probably, should have developed the game more before letting us have a say on how it works. It should have been 95% feature complete when they went to closed beta and absolutely feature complete at open beta.

But I suppose that is neither here nor there at this point anyway. I have 2 friends that I play with regularly (3 man drop ftw (and if anyone wants to join lemme know, we use mumble). We probably play more now than we ever have. So there is also that to counter all the negativity also.

#168 MasterErrant

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Posted 14 June 2013 - 01:46 PM

View PostJokerVictor, on 13 June 2013 - 07:40 AM, said:

I'd expect a few more hero mechs/skins in the next couple weeks, just to milk that cow a little harder. Plug will likely get pulled before CW happens (or CW will be delayed indefinitely like every other feature). Considering the utter lack of detail we have with regards to how the system that is supposed to launch in 3 months will actually operate, I'd say it's a safe bet to say it's vaporware.

Besides, it's a lot more cost effective to make promises you don't intend to keep than it is to actually develop features.

It's fairly obvious to me that they are doing just enough work to keep the diehards hopeful and spending money, but even that will only last so long. Your experience running into the same players again and again is a great indication of that.

I've been thinking that for a while. if it does happen Ithink a class action suit would be in order. they've already made a profit on this game...they'dwalk in the red. and that's all the devs corperate overlords care about.

#169 Scarcer

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Posted 14 June 2013 - 02:09 PM

(Only read the first page)

I'm sure there's a fair amount of players on at any given time; but it's all in perceptive.

First, lets assume more regulars are playing the game than browsing the forums at any given time.

384 members, 1011 guests online on the forums at this time.

Second, since the website doesn't keep users logged in (annoyingly), we can assume two-thirds of the guests are registered members.

=1058 members.

Third, obviously more people interested in the game are going to be playing it rather than browse the forums. To be safe, let's assume this is twice as many people, since some people like to play and browse at the same time anyway.

=2116 players at the given moment.

That's a fair amount of people for a f2p title in a niche genre, and certainly way more than $60 niche titles like Armored Core (both platforms combined). Of course MWO isn't a top tier F2P title like LoL is, and requires a different kind of dedication and hardware to play; you absolutely can't compare the success of either population.

Also keep in mind that the player base is constantly rotating as people play at different times of the day.

It sounds realistic to me and rather conservative. Between 4 man teams, ELO, and the time you click Launch (with a 20 second matchmaking window) I can see how you could often see familiar players.

It's an assumption, but I think it's the closest to an uneducated approximation as we can get.

Edited by Scarcer, 14 June 2013 - 02:12 PM.


#170 RG Notch

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Posted 14 June 2013 - 02:09 PM

View PostMasterErrant, on 14 June 2013 - 01:46 PM, said:

I've been thinking that for a while. if it does happen Ithink a class action suit would be in order. they've already made a profit on this game...they'dwalk in the red. and that's all the devs corperate overlords care about.

Good luck with that, then again there's probably internet "lawyers" that will argue you can do it, just like the forum game developers know how easy it is to do make a good game. I guess the devs laugh at the wannabe developers like I laugh at the legal experts. ;)

#171 Volthorne

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Posted 14 June 2013 - 02:15 PM

View PostRG Notch, on 14 June 2013 - 02:09 PM, said:

Good luck with that, then again there's probably internet "lawyers" that will argue you can do it, just like the forum game developers know how easy it is to do make a good game. I guess the devs laugh at the wannabe developers like I laugh at the legal experts. ;)

Also most of the playerbase appears to be in the US or international and PGI is a Canadian company. Oops, there goes the lawsuit option.

#172 Soy

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Posted 14 June 2013 - 02:17 PM

god i hate these **** forums


Edited by Soy, 14 June 2013 - 02:19 PM.


#173 scJazz

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Posted 14 June 2013 - 02:28 PM

View PostSoy, on 14 June 2013 - 02:17 PM, said:

god i hate these **** forums



Best post in forums today!

#174 Volthorne

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Posted 14 June 2013 - 02:46 PM

View PostSoy, on 14 June 2013 - 02:17 PM, said:

god i hate these **** forums

If you hate the forums so much, why do you keep visiting them? Do you have some kind of masochism affliction?

Edited by Volthorne, 14 June 2013 - 02:46 PM.


#175 Soy

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Posted 14 June 2013 - 02:47 PM

I meant that because I had to edit my post to get the ******* vid linked correctly like, 3 times.

Probably the vid didn't allow for embedding, but I digress; how bored are you.

#176 BlackBeltJones

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Posted 14 June 2013 - 03:04 PM

View Post100mile, on 13 June 2013 - 05:01 PM, said:


Really.... so you didn't see the 483,158 Total Members in my post...or you didn't want to cause it doesn't jibe with what you want to say...

Facts are facts...there's almost half a million people signed up for this game....Last week the total was around 481,000...that's 2,000+ members a week...and yes the growth has slowed down some but it sure as heck ain't declining...

Anytime you want to know what the numbers are...just look at the bottom of the main page....

Remember that the total users number can never go down. It is a bad idea to use that number for any population estimate because it can't represent inactive or unused accounts.

#177 Lootee

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Posted 14 June 2013 - 03:58 PM

View PostScarcer, on 14 June 2013 - 02:09 PM, said:

=2116 players at the given moment.


That ain't so great if true.

Because remember in Closed Beta there were routinely 3500-4000 players at any time, even with all the bugs, disconnects, trollmandos, speedy hunchbacks, straight vertical LRM rain that fell on your head, etc...

Edited by PanchoTortilla, 14 June 2013 - 04:43 PM.


#178 keith

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Posted 14 June 2013 - 04:33 PM

: Krzysztof z Bagien: Any other game of similar kind I play shows actual number of people playing at the moment, often with average time to join the match. Can we get the player counter back, maybe with UI 2.0? And why did you remove it after closed beta in the first place?
A: It was a business decision to remove sensitive data. Queue time is something we’re looking at though.

from ask the devs, yet its in ever other online game. pgi is a sad gaming company.

Edited by keith, 14 June 2013 - 04:34 PM.


#179 Shalune

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Posted 14 June 2013 - 04:40 PM

The entire first page of this thread happened before noon, American time zones, on a week day. I think I found your problem.

#180 Karazyr

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Posted 14 June 2013 - 04:46 PM

I dunno i like seeing people that ive been in matches before, i don't think they like me but still.

i get this problem because i play at weird hours so i cant really say if its a problem or not *shrug*





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