Levi Porphyrogenitus, on 13 June 2013 - 08:27 PM, said:
Something to keep in mind is that this would need to be a matter of small changes adding up.
Let's say you have a 3 PPC plus Gauss Highlander. He's stationary and cool. He'd have 0 deviation.
Now let's say that Highlander was moving at 100% throttle. He's now at 0.5m deviation (ie, spread of half a meter).
Now let's say that Highlander is also at around 50% heat. This limits his accuracy a bit (say, 0.05m per % over 25), dropping it by a further 1.25m, for a total of 1.75m spread (taking his 100% throttle into account).
Now let's say that Highlander uses its JJs, significantly reducing his accuracy (say, 0.5m spread per weight class of mech for 2.0m for an Assault). He jumped while at 50% heat and moving at 100% throttle and fired almost immediately upon liftoff (before his throttle decayed enough to matter). He's now at 3.75m of spread.
Now let's say that Highlander is firing at a target beyond the Optimum range of his weapons, but inside the Maximum range. This adds a further scaling modifier to weapon spread. The numbers for this mechanic would need a lot of work, but for now let's say that the target is midway through his extended range band, leading to an additional 1m spread. This puts him at a total of 4.75m of weapon hit deviation.
Given all the penalties he's under, and that he's basically shooting at the worst possible time, is it too much to consider that his cone of fire might have a 4.75 m diameter? That's enough that he would likely be forced to shoot center mass, and might well miss a smaller target, but something like an Awesome or Atlas will likely still get hit by most everything he throws at them (assuming he compensates correctly for the reticule shake and such from the JJs).
Without jumping, while running pretty hot and moving pretty fast and inside his weapons Optimal ranges, he's looking at a mere 1.75m diameter. That's enough that he won't be hitting the same location on most mechs, but he won't be missing outright, either.
Numbers like the above seem eminently reasonably and more than sufficient to achieve what we're looking to do, namely, limit the ability of high-alpha builds to put consistent, repeated pin-point damage into specific locations with every shot no matter what.
That Jenner moving at 100% throttle having a half-meter spread on his medium lasers will hardly notice it. If he's also pushing his heat envelope, though, it might be an issue, but that's as it should be.
Right idea, but slightly off terminology.
Since we're dealing with a cone, we have angular deviation.
Linear deviation from the target point depends on range to the target point. A shot vs someone 150m away will have half the linear deviation as a shot vs someone 300m away.
So it already takes into account penalizing longer ranges, though if you want to penalize weapons with minimum range you'd need to add an actual deviation for it.
This is why every weapon needs a coefficient, a weapon with twice the range should have half the applied deviation.
Edited by One Medic Army, 13 June 2013 - 08:36 PM.