Headspot Of Catapult Too Big?
#1
Posted 14 June 2013 - 07:12 AM
#2
Posted 14 June 2013 - 07:13 AM
It is fine.
#3
Posted 14 June 2013 - 07:14 AM
#4
Posted 14 June 2013 - 07:22 AM
The ability to be able to boat missiles has to be offset. That is why there is a giant head.
#5
Posted 14 June 2013 - 07:45 AM
One of the reasons Jagers are more common than the K2 is that you can have all the same builds, but with a smaller chance of instant death.
Darren Tyler, on 14 June 2013 - 07:22 AM, said:
The ability to be able to boat missiles has to be offset. That is why there is a giant head.
And that is why people use the LRM Stalker to boat missiles.
Edited by Alistair Winter, 14 June 2013 - 07:46 AM.
#6
Posted 14 June 2013 - 07:47 AM
Now I just remembered that they have a lack of armor, at least in lore.
#7
Posted 14 June 2013 - 07:49 AM
This isn't a problem at all in a streakcat, but ruins the K2 and actual brawlers. They need to downsize it some, at least from the sides.
#8
Posted 14 June 2013 - 07:56 AM
#9
Posted 14 June 2013 - 07:59 AM
#10
Posted 14 June 2013 - 08:02 AM
It definently has higher odds (because I don't get head shot in ANY other mech), but it is far from a huge hinderance.
If you don't want to get head shot, keep moving. The only time I seem to loose my head, is when I am popping over cover (lining up a shot) to shoot PPCs or LLasers and I am looking straight at the target with no side-to-side movement.
Actually when I brawl (moving around, circling, and ducking in and out of cover), I almost never get head shot.
Basically, sniping can be dangerous with the Cat but actually mixing it up doesn't seem to be too bad.
P.S. People who say Cats like the C1 can't brawl, have never really tried. They just believe that for some reason. My 2+ KDR as a PUG with this mech says otherwise *shrug*
Edited by MeiSooHaityu, 14 June 2013 - 08:05 AM.
#11
Posted 14 June 2013 - 08:04 AM
#12
Posted 14 June 2013 - 08:08 AM
Lachsi, on 14 June 2013 - 07:12 AM, said:
Welcome to MWO.
The issue isn' so much he size the hit box but its placement at center mass that makes it so popable.
#13
Posted 14 June 2013 - 08:24 AM
#14
Posted 14 June 2013 - 08:25 AM
ShadowVFX, on 14 June 2013 - 08:24 AM, said:
You must not be using it right. What is your loadout and what do you do with it? Tactics? Role?
#15
Posted 14 June 2013 - 08:26 AM
#16
Posted 14 June 2013 - 08:40 AM
Darren Tyler, on 14 June 2013 - 08:25 AM, said:
I'm tired of hearing this comment.
I've been using the Cat since I started MWO in July of last year. My Cat and I have evolved and adapted as the game has changed. At a 2.5 K/D and W/L, I'm not the best pilot ever, but don't patronize me like I'm "doing it wrong".
I regularly pilot Jagers, Phracts, STKs, and have experience in plenty of other chassis. NONE of them have headshot issues like the cats. This is not a QQ for change thread. The Cat's torso twist range is HUGE and the head hitbox is a valid counter to that.
Regardless, it is no fun to get taken out of the fight before it's even began. Personally, I think the hitbox could be shrunk by a very little bit to get just about right. I will continue to kick arse in my cat, but the 1/10 games (average) that I do get headshot while in practically mint condition are infuriating.
The Cat is just like all the other mechs; we have to look at whatever we want to shoot, too. With the high alpha builds that make up the current meta game, it's not "skill", it's just pure f*cking luck whether that 4 PPC alpha decides to hit CT or my head.
Edited by ShadowVFX, 14 June 2013 - 08:41 AM.
#17
Posted 14 June 2013 - 08:48 AM
ShadowVFX, on 14 June 2013 - 08:40 AM, said:
I've been using the Cat since I started MWO in July of last year. My Cat and I have evolved and adapted as the game has changed. At a 2.5 K/D and W/L, I'm not the best pilot ever, but don't patronize me like I'm "doing it wrong".
I regularly pilot Jagers, Phracts, STKs, and have experience in plenty of other chassis. NONE of them have headshot issues like the cats. This is not a QQ for change thread. The Cat's torso twist range is HUGE and the head hitbox is a valid counter to that.
Regardless, it is no fun to get taken out of the fight before it's even began. Personally, I think the hitbox could be shrunk by a very little bit to get just about right. I will continue to kick arse in my cat, but the 1/10 games (average) that I do get headshot while in practically mint condition are infuriating.
The Cat is just like all the other mechs; we have to look at whatever we want to shoot, too. With the high alpha builds that make up the current meta game, it's not "skill", it's just pure f*cking luck whether that 4 PPC alpha decides to hit CT or my head.
That did not answer my question. All mechs have their goods and bads. Catapult? Jumpjets, versatility, and the ability to boat LRM's. It is not a brawler, it is a support mech. If you are not using it as a support mech then that is why you are dying.
#19
Posted 14 June 2013 - 08:52 AM
Kill 5 mechs via cockpit destruction.
#20
Posted 14 June 2013 - 08:53 AM
None of those have the same asininely sized head hit box. If you want to play the support mech card for the large head hitbox, shouldn't all support mechs have equally as large a head hit box.
WHOA THERE! SLOW DOWN LIL CTHULHU! THERE'S NO ROOM FOR RATIONAL THOUGHT HERE ON THE INTERWEBS AND ESPECIALLY NOT HERE ON THE MWO FORUMS!
I realize blah blah mech quirks blah blah ******** but there is no reason that some 40 point alpha strumpet should be able to take a mech out in one shot from 8xx meters.
Edited by Lil Cthulhu, 14 June 2013 - 08:55 AM.
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