Game Is Unplayable As A Pug
#1
Posted 14 June 2013 - 10:53 AM
#2
Posted 14 June 2013 - 10:55 AM
#3
Posted 14 June 2013 - 11:17 AM
#4
Posted 14 June 2013 - 11:19 AM
#5
Posted 14 June 2013 - 11:22 AM
#6
Posted 14 June 2013 - 11:26 AM
#7
Posted 14 June 2013 - 11:29 AM
#8
Posted 14 June 2013 - 11:31 AM
Problem solved.
With science.
#9
Posted 14 June 2013 - 12:07 PM
#10
Posted 14 June 2013 - 12:14 PM
#11
Posted 14 June 2013 - 12:18 PM
#14
Posted 14 June 2013 - 12:28 PM
#16
Posted 14 June 2013 - 12:38 PM
PUG rounds end up going a lot better when I bring a little teamwork to the table. See someone in trouble? Walk between him and his opponent to give him a quick breather. Shoot someone in the back to force them to turn around. When you're the guy that makes every one-on-one fight a two-on-one fight, you're typically the deciding factor in the battle.
#17
Posted 14 June 2013 - 12:44 PM
With the Challenge ended, I expect people will return to hating captures instead of rushing matches.
#18
Posted 14 June 2013 - 01:07 PM
#19
Posted 14 June 2013 - 01:18 PM
#20
Posted 14 June 2013 - 02:32 PM
Oh Wait ... he didn't actually say anything useful at all.
Solo Pug dropping is fine ... I do a good mix of competitive 8's, practice 8, clan 4's, as well as solo pugs.
I don't see any issue with solo pugging ... except maybe that I can get a 750+ score on a new un-basic'd daka-daka-muromets ... right after a 675+ game on the same chassis. Not sure how puggies can be so bad as to allow me to run around with an XL engine and not kill me.
Oh Wait ... you were in those games on the other side weren't you?
Nuff Said ... move along ... nothing to see here.
Edited by NinetyProof, 14 June 2013 - 02:33 PM.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users