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Skill Level Of Pilots Is What's Throwing Off Balance


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#61 Stoicblitzer

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Posted 15 June 2013 - 12:11 PM

View PostRhent, on 15 June 2013 - 06:28 AM, said:

There was ZERO skill in Poptarting. It was an extremely low risk high reward maneuver, that has been turned off in prior versions of Mechwarrior. Crap trojan thread if I've ever seen one. Quit sucking and lean how to maneuver and shoot, rather than being a 2 button mechwarrior.

i agree low risk high reward but zero skill? everything in this game requires some skill/knowledge/awareness..

#62 Xmith

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Posted 15 June 2013 - 12:54 PM

View PostNeverfar, on 14 June 2013 - 09:27 PM, said:

Wrong, OP. Very wrong.

There was not much skill™ in hopping up and down behind a rock and getting liquid-smooth accuracy while doing it, overheating comfortable behind cover. It was easy to do, repetitive and stupid, and I and many other people did it ourselves to demonstrate it. It was just a boring game mechanic that had to be followed, imitated, or at least reacted to because of its overuse and its disappearance by and large has helped the game.

So, no. You are using a very simplistic narrow and incorrect assumption.

I was talking about the pilots that get sniped. The pilots that continue to wander without understaning what the role of their mech is. The pilot's who's game play or style is what's hurting them. Some pilot's problems may be related to their loadout. MWO is a complicated game because of customization. This game will always be complicated. You can be sure of that.

People should treat this game as they would in real life, in terms of problem solving. If you are having problems with certain weapon types, try to come up with a solution instead of crying out to the devs for help.

I'm just old school and I hate to see constant nerfs and so called balance fixes. I prefer to see added features not nerfs. I want MWO to be different than other shooter games out there. Mechwarrior Online should not be for the meek.

Edited by Xmith, 15 June 2013 - 12:57 PM.


#63 Stoicblitzer

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Posted 15 June 2013 - 12:59 PM

View PostXmith, on 15 June 2013 - 12:54 PM, said:

I was talking about the pilots that get sniped. The pilots that continue to wander without understaning what the role of their mech is. The pilot's who's game play or style is what's hurting them. Some pilot's problems may be related to their loadout. MWO is a complicated game because of customization. This game will always be complicated. You can be sure of that.

People should treat this game as they would in real life, in terms of problem solving. If you are having problems with certain weapon types, try to come up with a solution instead of crying out to the devs for help.

I'm just old school and I hate to see constant nerfs and so called balance fixes. I prefer to see added features not nerfs. I want MWO to be different than other shooter games out there. Mechwarrior Online should not be for the meek.

i agree some people don't understand the game. how do you counter a 4man of PPC stalkers?

#64 Koreanese

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Posted 15 June 2013 - 01:06 PM

You "just" get close to them and fight them in a brawl. Thats whay all the pros tell me to do. Its not working very well

#65 Screech

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Posted 15 June 2013 - 01:15 PM

View PostPEEFsmash, on 15 June 2013 - 10:55 AM, said:


False, Many top players maintain a winrate of over 75% even when solo pugging. During the medium leaderboard tournament I went 55-13 in solo pug matches.


You pugged during a tournament that only allowed pugging to count, think that might have tainted the results?

#66 Waking One

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Posted 15 June 2013 - 01:17 PM

View PostXmith, on 15 June 2013 - 12:54 PM, said:

I was talking about the pilots that get sniped. The pilots that continue to wander without understaning what the role of their mech is. The pilot's who's game play or style is what's hurting them. Some pilot's problems may be related to their loadout. MWO is a complicated game because of customization. This game will always be complicated. You can be sure of that.

People should treat this game as they would in real life, in terms of problem solving. If you are having problems with certain weapon types, try to come up with a solution instead of crying out to the devs for help.

I'm just old school and I hate to see constant nerfs and so called balance fixes. I prefer to see added features not nerfs. I want MWO to be different than other shooter games out there. Mechwarrior Online should not be for the meek.


I can just as easily fit an alpha mech and **** everyone with it, that would be the most rational solution.

It's not a fun game though, i could play CS if i wanted highly competitive twitchy one shotting.

#67 Stoicblitzer

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Posted 15 June 2013 - 01:22 PM

View PostScreech, on 15 June 2013 - 01:15 PM, said:


You pugged during a tournament that only allowed pugging to count, think that might have tainted the results?

why you gotta burst his bubble like that? :huh:

#68 OneEyed Jack

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Posted 15 June 2013 - 01:57 PM

View PostNeverfar, on 14 June 2013 - 09:27 PM, said:

Wrong, OP. Very wrong.

There was not much skill™ in hopping up and down behind a rock and getting liquid-smooth accuracy while doing it, overheating comfortable behind cover. It was easy to do, repetitive and stupid, and I and many other people did it ourselves to demonstrate it. It was just a boring game mechanic that had to be followed, imitated, or at least reacted to because of its overuse and its disappearance by and large has helped the game.

So, no. You are using a very simplistic narrow and incorrect assumption.

Now, I'm not saying the OP is right, because he's not. The closer you get to balance, skill becomes more and more the deciding factor.

However, you either need to work on your reading comprehension or are intentionally dodging the point. He wasn't saying that all the pop-tarts were more skilled for playing pop-tarts. He was saying that the great mass of people whining about them are no-skill lack-wits without the sense to come in out of the rain. Pop-tarts have only ever been a serious issue if the enemy allowed them to be.

#69 Deathlike

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Posted 15 June 2013 - 02:22 PM

Am I still imbalanced if I poptart in the current meta?

#70 Stoicblitzer

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Posted 15 June 2013 - 02:30 PM

View PostDeathlike, on 15 June 2013 - 02:22 PM, said:

Am I still imbalanced if I poptart in the current meta?

no you're just not being as efficient as you could be. just imo.

#71 Moira

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Posted 15 June 2013 - 02:44 PM

OP writer has a good point, due MatchMaking isnt making alot sense these days so it leads to conclusion that "good players" against the "bad players" games do happen and frankly alot. I think this was the essense where OP was leading into.

I have played several games with friends and 4 PuG's and these 4 listened the commands/ideas suggested and we won like 14 out of 15 games. As said that I dont mean that Im good player, maybe good in my own area. Problem is that "ELO" isnt working at all or so it doesnt work as is should be. Ergo leading into imbalanced games were the other 8 ppls dont even have a change to win.

#72 Xmith

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Posted 15 June 2013 - 02:52 PM

View PostDeathlike, on 15 June 2013 - 02:22 PM, said:

Am I still imbalanced if I poptart in the current meta?

No you are not. What people don't realize is that popsniping is just only one tactic that can be used to balance out a team. Mobil long range warfare is needed along with the brawling and mid-ranged combat.

#73 Stoicblitzer

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Posted 15 June 2013 - 02:54 PM

View PostXmith, on 15 June 2013 - 02:52 PM, said:

No you are not. What people don't realize is that popsniping is just only one tactic that can be used to balance out a team. Mobil long range warfare is needed along with the brawling and mid-ranged combat.

ppc stalkers can brawl because SRMs are horribad, general patton.

#74 Deathlike

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Posted 15 June 2013 - 03:04 PM

View PostStoicblitzer, on 15 June 2013 - 02:30 PM, said:

no you're just not being as efficient as you could be. just imo.


Are you sure about that?

View PostXmith, on 15 June 2013 - 02:52 PM, said:

No you are not. What people don't realize is that popsniping is just only one tactic that can be used to balance out a team. Mobil long range warfare is needed along with the brawling and mid-ranged combat.


I'm bored... I probably need a nerf.

#75 BlueSanta

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Posted 15 June 2013 - 05:48 PM

View PostAlistair Winter, on 14 June 2013 - 11:13 PM, said:

As Neverfar has already pointed out, the OP has it 100% backwards. The skill level isn't the source of imbalance, the skill level is actually what gives the illusion of balance. It's similar to how, in Counter Strike, some players were so deadly with the AWP sniper rifle that they started using the Scout sniper rifle to intentionally nerf themselves, to make the game more challenging and fun. (For those of you who never played, both rifles had to reload after each shot, but the Scout sniper rifle would only cause instant death if you got a headshot)

Similarly, there's a lot of very talented players in this game who are intentionally nerfing themselves, playing Hunchbacks with triple AC2s or some other crazy build, because they don't find it challenging to stomp new players with their AC40 Jager or PPC Stalker.

A lot of problems in this game are never fixed, but they become less visible over time, as people get bored with abusing them. If there was money involved in this game, as in Starcraft, any illusion of balance would be stripped away rather quickly.


As someone who has done over 1000 hours in CS, I'm going to have to bring up the fact that on many if not most CS servers the AWP and auto sniper rifles are disabled because they are ridiculously overpowered. The owners of the servers took it upon themselves to stop AWPers, not the AWPers themselves or the makers of CS.

Jump sniping was bearable before the Heavy Metal and her Highlanders. They carry more armor than the Cataphract and can mount Streaks for close-range defense. Even if you were able to close with one, it could use all of its weapons in a brawling situation and could take more of a beating.

Pulse lasers do need to be more viable weapons and SRMs do now need a slight damage boost, but the JJ nerf was needed (and the shaking will be tuned in the next patch or so to hopefully tone down the affect proportionally based on weight class). Jump sniping with a Highlander was what people did for easy kills. Those people have now moved on the dual AC20 Jagers. There will always be a crowd looking for an exploit or the easiest way to get the most kills. Just like there will always be AWPers.

#76 Jonathan Paine

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Posted 15 June 2013 - 07:40 PM

If you cannot poptart with the current cockpit shake, then you have no skill. Go away.

#77 Xmith

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Posted 15 June 2013 - 07:44 PM

View PostBlueSanta, on 15 June 2013 - 05:48 PM, said:


As someone who has done over 1000 hours in CS, I'm going to have to bring up the fact that on many if not most CS servers the AWP and auto sniper rifles are disabled because they are ridiculously overpowered. The owners of the servers took it upon themselves to stop AWPers, not the AWPers themselves or the makers of CS.

Jump sniping was bearable before the Heavy Metal and her Highlanders. They carry more armor than the Cataphract and can mount Streaks for close-range defense. Even if you were able to close with one, it could use all of its weapons in a brawling situation and could take more of a beating.

Pulse lasers do need to be more viable weapons and SRMs do now need a slight damage boost, but the JJ nerf was needed (and the shaking will be tuned in the next patch or so to hopefully tone down the affect proportionally based on weight class). Jump sniping with a Highlander was what people did for easy kills. Those people have now moved on the dual AC20 Jagers. There will always be a crowd looking for an exploit or the easiest way to get the most kills. Just like there will always be AWPers.

You mentioned something about jump sniping was bearable before the Highlander.

Well in that case, this past nerf was not for the JJs. It was aimed directly toward the Highlander. The devs managed to keep the Highlander in check. I was always happy to have a pair of Highlanders on my team. I'm pretty sure, a lot of you were happy to have 2 or more on your team as well.

#78 PEEFsmash

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Posted 15 June 2013 - 08:05 PM

Bishop Steiner, I don't think so. Most people were doing whatever they usually do. If anything, it w as harder because many players were trying super hard. Regardless, in my last few hundred games I maintain an 80%+ win rate in pugs. YOU CANNOT BURST THIS BUBBLE!! =D

Edited by PEEFsmash, 15 June 2013 - 08:09 PM.


#79 Purlana

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Posted 15 June 2013 - 08:56 PM

View PostXmith, on 14 June 2013 - 08:40 PM, said:

It seems most hated jump snipers. People were full aware that there are snipers in the game. Knowing this fact, they still chose not to use cover. What were the snipers suppose do? Tell them to get back under cover before they shoot them? All this has been discussed and the snipers were basically saying what not to do if you don't what to be sniped.

That was just one example. Some recent nerfs seem to be geared toward the less skilled. In itself it seems to make sense. The devs trys to help out people so that they can have fun and enjoy the game. It's a losing cause because competitive player skill level will never happen. Especially if PGI is working toward a high player count.


If you have "skill" you should still be able to jump snipe...

Edited by Purlana, 15 June 2013 - 08:56 PM.


#80 Mister Blastman

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Posted 15 June 2013 - 09:28 PM

View PostVolthorne, on 14 June 2013 - 11:04 PM, said:

I had a big elaborate post written up disputing the OP and Viktor until this garbage showed up. PEEF, just do us all a favour and go off yourself. Kthxbai.


Lots of hate for the skilled. It is clear what utter crap like WoW did to the gaming world. It used to be back in the day if you could pwn at Quake 1/2/3 or Unreal Tournament, you were respected. Nowadays, though, if you pwn at anything you're tied to a stake and lit on fire as it is "evil" and despicable to try and be better than anyone else.

So much for working hard and trying to better yourself at anything.





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