

"early Tests Are Showing That There Is Not Much Of An Advantage"
#141
Posted 19 June 2013 - 03:04 AM
#142
Posted 21 June 2013 - 01:34 PM
For me that is half the fun of this game. It feels like i'm reliving the Mechwarrior Reboot trailer every time!
#143
Posted 21 June 2013 - 01:40 PM
#144
Posted 21 June 2013 - 04:05 PM
#145
Posted 21 June 2013 - 04:33 PM
Chavette, on 21 June 2013 - 04:05 PM, said:
Welcome to a PUG life, PGI edition.
Edited by Deathlike, 21 June 2013 - 10:15 PM.
#146
Posted 21 June 2013 - 08:19 PM
#147
Posted 22 June 2013 - 02:17 PM
Coolant, on 21 June 2013 - 08:19 PM, said:
why would someone who just finally got fed up and quit come back to prove it. I've installed, and uninstalled countless games never to revisit whatever forum over the last decade +.
#148
Posted 23 June 2013 - 07:56 AM
arkani, on 18 June 2013 - 03:31 PM, said:
Humongus votes against and they still go and do it.
PGIIGP doesn't listen to us. Let them listen to empty pockets.
Same here, not a single MC since that ridiculous thread on 3PV: "we are going to that anyway, but we are nice so how you would like to be forced in this thing?".
#149
Posted 23 June 2013 - 10:01 AM
PEEFsmash, on 14 June 2013 - 11:20 PM, said:
Thanks for the opportunity to explain. It all comes back to competitive because the game should be balanced at a high-level. As in, something might seem to be a problem at low-levels of play, but with improvement to your own play, you will be able to handle what you previously thought was imbalanced. Here's the example I always use. Light circle strafing is considered "overpowered" by bad players. It is okay vs mid level players, and it is absolutely awful vs top players, because top players can counter-strafe, aim, and use other anti-light tactics. In situations like this, lights should not be nerfed just because bad players have not learned or cannot execute the techniques necessary to deal with circle strafing. The game should be balanced based on the top competitive level, as in...if something is not overpowered at the level of play of the best players, it is not nerfed. If this philosophy was accepted, then a culture of self-improvement would follow. Instead of "wahhhh I want to nerf lights because they move too fast!" people would ask, "Okay, so top players can deal with light circle strafing. How do you do it? What techniques do you use?"
This attitude change would let PGI make a great competitive game instead of catering balance to the whining of low and mid-level gamers who don't want to improve their own play, but want balance to be based on their own poor aim, poor positioning, and poor situational awareness.
You forget, or chose to ignore, the fact that 'the whining low and mid-level gamers' are the vast majority of the population of this game.
They are the one that are more likely to pay for premium, as they are the ones that most need the boosts a premium account gives.
They are more likely the people that MC buy CB mechs in deals.
Without them there isn't going to be enough cash for this platform to continue, the difficultly level, to get somewhere in MWO is alot harder than any other 1/3PS I can think of it has to compete with Hawken, War thunder, World of tanks, the last two have 3PV, with WoT being the most successfull platform to date, with competitive play, and a working model with far lower learning curves
So your opinion that this game should be balanced purely for 'competitve play' only, is idealistic and not practical for a business model thats going to keep the game healthy, on a finacial level, and that is what this is all about, profit returns
#150
Posted 23 June 2013 - 10:20 AM
Sporklift, on 18 June 2013 - 07:08 PM, said:
The reason jumpsniping was still a problem in this game (before JJ shake raised the bar) is because players didn't need 3pv to get an idea of where to shoot. This was due to the battlemech tactical data sharing system putting a little red triangle over everyone visible to a non-ecm'd spotter.
In that respect 3pv wouldn't be such a problem because the BTDS would keep the field level. Except that to get the kind of situational awareness available with 3pv (ability to see over biuldings and around corners) a 1pv player would have to use the siesmic sensor along with always having eyes on the enemy.
Add 360 degree target retention to the mix and 3pv advantage is going to be very limited, if its done properly, pulling the camera view back so you can look at your semi transparent mech, guild wars style, is probably going to be more a hindrance than a help, being able to swivel your camera as if your getting out your mech walking down its arm to look, Kilroy like, around the corner of a building is, a big advantage
I was in the for god sake this is crap, I'll never spend money on a single Mc ever again if they bring in 3PV.
Then I thought how much do I want a mechwarrior game, if nobody spends then its gone for good, and we can wave goodbye to anything like this again, unless you think, Mechwarrior Tactics /facepalm, is going to be good enough, as the 'flagship' Battletech game, or Hawken..is close enough, neither are for me.
If I really really hate it then I will go, but until then I'm going to sit back and wait and see what happens and still spend,because if it goes there is nothing to rant and rave about, and I'd rather rant and rave, and go FFS idiots, because it means there's still a game to get wound up about
#151
Posted 23 June 2013 - 10:21 AM
Cathy, on 23 June 2013 - 10:01 AM, said:
You forget, or chose to ignore, the fact that 'the whining low and mid-level gamers' are the vast majority of the population of this game.
They are the one that are more likely to pay for premium, as they are the ones that most need the boosts a premium account gives.
They are more likely the people that MC buy CB mechs in deals.
Without them there isn't going to be enough cash for this platform to continue, the difficultly level, to get somewhere in MWO is alot harder than any other 1/3PS I can think of it has to compete with Hawken, War thunder, World of tanks, the last two have 3PV, with WoT being the most successfull platform to date, with competitive play, and a working model with far lower learning curves
So your opinion that this game should be balanced purely for 'competitve play' only, is idealistic and not practical for a business model thats going to keep the game healthy, on a finacial level, and that is what this is all about, profit returns
You are arguing that the game needs to be dumbed down to the lowest common denominator in order to succeed?
Once the game is made easy, there will be nothing to separate MW:O from any other generic 3PV shooter, except the Battletech universe. IGP/PGI does not have the resources to compete directly for that audience, while most of the core BT fans will end up leaving.
#152
Posted 23 June 2013 - 10:33 AM
Coolant, on 21 June 2013 - 08:19 PM, said:
Why would anyone come back, to prove it, if they unistalled, they most likely are not going to see your post as they won't be trolling the boards of a game they quit.
ThatDawg, on 22 June 2013 - 02:17 PM, said:
why would someone who just finally got fed up and quit come back to prove it. I've installed, and uninstalled countless games never to revisit whatever forum over the last decade +.
If I'm reading what you have typed correctly, and I appologies, if I have not, Why are you here, telling someone, what you typed above, if you have unistalled, and quit the game, other than to validate Coolants suggestion
#153
Posted 23 June 2013 - 10:52 AM
Hotthedd, on 23 June 2013 - 10:21 AM, said:
Once the game is made easy, there will be nothing to separate MW:O from any other generic 3PV shooter, except the Battletech universe. IGP/PGI does not have the resources to compete directly for that audience, while most of the core BT fans will end up leaving.
I'm very much against dumbing down this game, which is why I have been one of those that have condemned 3PV.
However there are people here that want hardcore competitive play, they want community warfare, they want weapon balance they want clans, and they want it now, I mostly agree with that sentiment.
People have to chose, if they want painfully slow developement of this game, with the population it has now, which is fine by me, with a pretty hardcore game.
Or they can accept slightly easier game play, for increased numbers,hopefully, and speedier developement, more numbers attracts companies likely to promote top level cash competitions.
Can't have both can have one or the other.
Edited by Cathy, 23 June 2013 - 10:54 AM.
#154
Posted 23 June 2013 - 11:44 AM
#155
Posted 23 June 2013 - 11:49 AM
It probably IS like that.
The minor advantage they refer to could mean that you have a slightly better advantage at navigation since you can see where your mech is walking and not have the common 'i backed into a wall and didnt know until i noticed i wasnt moving backwards anymore' or 'I ran into the friendly mech to my left' (friendlies would be visible in 3rd person I would think).
#156
Posted 23 June 2013 - 12:07 PM
Cathy, on 23 June 2013 - 10:52 AM, said:
I'm very much against dumbing down this game, which is why I have been one of those that have condemned 3PV.
However there are people here that want hardcore competitive play, they want community warfare, they want weapon balance they want clans, and they want it now, I mostly agree with that sentiment.
People have to chose, if they want painfully slow developement of this game, with the population it has now, which is fine by me, with a pretty hardcore game.
Or they can accept slightly easier game play, for increased numbers,hopefully, and speedier developement, more numbers attracts companies likely to promote top level cash competitions.
Can't have both can have one or the other.
Okay. I understand better now, and I agree that a harder game with slower additions is preferable.
P.S. I believe ThatDawg was referring to other games that he has uninstalled in the past, and not MW:O.
#157
Posted 23 June 2013 - 03:03 PM
KingCobra, on 16 June 2013 - 01:55 PM, said:
IM sorry here fella but us silent majority players do want 3rd person view.3rd person view has been a MechWarrior standard since Mechwarrior2 and all PC MechWarrior games and expansions since. The only thing previous MechWarrior games did was give you more options than MWO has. PGI needs to make FPV or 3rd person view a checkable option so there not played together in the same battles. That would give the 3rd person players a advantage but if the queues are separate there is really no problem at all with having both views. Now if PGI could just make the mechs maneuver like in MW4 fix the mechlab with savable configurations we make add a live chat lobby and private leagues and games we would be in fat city and the fun could begin.

LOL! Really? You live in the US right? So what do you think the "silent majority" get when it comes to elections? Answer: What the vocal voting majority wants period!
#158
Posted 24 June 2013 - 03:51 AM
#159
Posted 24 June 2013 - 06:25 AM
Hotthedd, on 23 June 2013 - 10:21 AM, said:
Once the game is made easy, there will be nothing to separate MW:O from any other generic 3PV shooter, except the Battletech universe. IGP/PGI does not have the resources to compete directly for that audience, while most of the core BT fans will end up leaving.
Does World of Tanks do anything special to compete? First if you build MWO as a FPS knowing that WOT exists with 45 million accounts you got some issues. cause if 1% of there player base spends $10 a month, that's 4.5 million in revenue and you go after the FPS, COD, TF2 fan base god help you.
Not sure how you dumb down MWO. Maybe if we combine all the weapons the mech caries in order to form a super boated version and when it fires all the shots hit the EXACT same spot. Then id call that easy mode/dumbed down for the masses or elite i cant tell the difference....o wait....
Edited by Tombstoner, 24 June 2013 - 06:29 AM.
#160
Posted 24 June 2013 - 06:35 AM
Edited by Mudhutwarrior, 24 June 2013 - 06:36 AM.
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