

"early Tests Are Showing That There Is Not Much Of An Advantage"
#101
Posted 17 June 2013 - 09:30 AM
#102
Posted 17 June 2013 - 09:32 AM
Just put a simple 3rd person camera to overview your mech from outside, but with no combat application, just to see your mech. Thats all i wanted, nothing more.
What's the point in all that fancy cockpit crap now huh?? This will ruin the game...
#103
Posted 17 June 2013 - 09:37 AM
ICEFANG13, on 17 June 2013 - 09:30 AM, said:
Lets play with numbers for "fun" sake.
So, starting with 480,000 registered users.
If every 1 unique person creates 8 accounts = 60,000 unique players out of 480,000 accounts
If 3,000 players voted NO 3rd person view, that's 5% of 60,000 players.
5% is still a minority!
if you inflated the total votes cast to "NO" to 5 times the original value, thats 15,000 votes of NO
that is 25% of the population and still a minority!
Bryan Ekman has stated on (twitter?) that at any given time there was at minimum 8,000 players dropping. And at peak times, tens of thousands.
Edited by Pando, 17 June 2013 - 09:47 AM.
#104
Posted 17 June 2013 - 10:29 AM
Pando, on 17 June 2013 - 09:37 AM, said:
When was the last time it was true?
Is it realistically the case now?
For the latter question, I doubt it, since I didn't even bother playing much.
#105
Posted 17 June 2013 - 10:32 AM
Deathlike, on 17 June 2013 - 10:29 AM, said:
You`re not honestly trying to say that any one individual is representative of the entire comunity, are you? 0.o
Because that would not only be dumbfoundingly conceited, but borderline megalomaniacal.....

And just FTR, current account total, 1 hour later is: 484,426
So if we use only this thread as a reference, for every player that says he doesn`t bother playing much and therefore nobody plays much, 20+ new players start every hour. Or 10 forum whiners create alt accounts to make their whines louder


BTW, for those not so good at math, thats 480 new accounts a day, which makes 3360 new accounts a week.
If even half of those are actual players, that essentially means that in one month`s time every single forum regular can quit forever and PGI`S revenue stream would not even take a hit big enough for them to notice. The most forumites EVER simultaneously online here was in December of last year, the number 4,935 has stayed unchanged ever since. The non posting lurkers generally make up for the offline regulars in forum counters. As in almost all online games, the members that regularly visit the forums usuallly make up 2% or less of the total playerbase.
In the worlds of science, politics, and business roadmapping, we would be considered no more than a statistical deviation well within accepted norms. That`s how important we REALLY are. We are a hiccup... a damn ******* loud hiccup, but still just an ordinary hiccup.

Edited by Zerberus, 17 June 2013 - 10:49 AM.
#106
Posted 17 June 2013 - 10:40 AM
Pando, on 17 June 2013 - 09:29 AM, said:
There are 480,000 registered players, as indicated on the front page of the forums.
- 484,403 Total Members (at this exact time of writing)
There are ~484,403 registered forum members, which is not the same as registered players according to devs. There is no way for us to know how many registered players there are, short of the devs letting us know.
#107
Posted 17 June 2013 - 11:17 AM
Bilbo, on 17 June 2013 - 10:40 AM, said:
There are ~484,403 registered forum members, which is not the same as registered players according to devs. There is no way for us to know how many registered players there are, short of the devs letting us know.
I was under the imperssion that currently new player accounts automatically generate a forum account to go with it... lemme see quick if my alt has one (never posted w/ it because I think that`s in bad taste, only use it for IG testing)...
Yep, it does.
So while they may not be reflective of the entire community size, the ticking up of the number appears to sat least semi-accurately reflect new accounts created.
If however ther is in fact still a disconnect, tehn the actual number of new players could well be enen higher, which is great news for pgi, but shifts the statistics even more to the "disadvantage" of teh forum members`indivicual importance

Side note: of the "online "users, only 20 pages are registered users, 40 are guests.
Edited by Zerberus, 17 June 2013 - 11:21 AM.
#108
Posted 17 June 2013 - 11:27 AM
Zerberus, on 17 June 2013 - 11:17 AM, said:
Yep, it does.
So while they may not be reflective of the entire community size, the ticking up of the number appears to sat least semi-accurately reflect new accounts created.
If however ther is in fact still a disconnect, tehn the actual number of new players could well be enen higher, which is great news for pgi, but shifts the statistics even more to the "disadvantage" of teh forum members`indivicual importance

Side note: of the "online "users, only 20 pages are registered users, 40 are guests.
It has one because the account is the account. It doesn't show up as a registered user account on the forums until you actually log into the forums. Since you don't have to log into the forums to play the game the number does not accurately reflect player base.
#109
Posted 17 June 2013 - 11:36 AM

Edited by Zerberus, 17 June 2013 - 11:40 AM.
#110
Posted 17 June 2013 - 02:38 PM
Zerberus, on 17 June 2013 - 10:32 AM, said:
You`re not honestly trying to say that any one individual is representative of the entire comunity, are you? 0.o
I should've added the word "yesterday" to my statement. I was somewhat sick, and a certain basketball game was more interesting than this game at the moment.
There are days where this game isn't as interesting to me as it should be. What is there to do that hasn't been done already? The only way is to hope friends show up to play.. because my interest in this game simply doesn't drive itself.
Heck, it's far easier to ForumWarrior this game than to play it. If what was produced by PGI was interesting, I'd spend more time playing it instead of playing ForumWarrior.
Edited by Deathlike, 17 June 2013 - 02:41 PM.
#111
Posted 17 June 2013 - 02:43 PM
Deathlike, on 17 June 2013 - 02:38 PM, said:
I should've added the word "yesterday" to my statement. I was somewhat sick, and a certain basketball game was more interesting than this game at the moment.
There are days where this game isn't as interesting to me as it should be. What is there to do that hasn't been done already? The only way is to hope friends show up to play.. because my interest in this game simply doesn't drive itself.
Heck, it's far easier to ForumWarrior this game than to play it. If what was produced by PGI was interesting, I'd spend more time playing it instead of playing ForumWarrior.
No worries, I meant no harm, and feel more or less the same way. It just came off as "since I don`t play, nobody plays", and I think we can agree that something is inherently wrong with that statement. Even more so if it were factually acurate.

Edited by Zerberus, 17 June 2013 - 02:44 PM.
#112
Posted 17 June 2013 - 02:47 PM
#113
Posted 17 June 2013 - 03:03 PM
Ransack, on 17 June 2013 - 02:47 PM, said:
Ya how dare they implement 3rd person in a mechwarrior game, which has had more games in third person than first person. Stupid PGI.
#114
Posted 17 June 2013 - 03:45 PM
#115
Posted 17 June 2013 - 03:55 PM
DV McKenna, on 15 June 2013 - 03:36 AM, said:
Sad thing is, more people are starting to think this way.
But it's doubtful another dev team would pick it up anytime soon, the latest rendition a failure just proves what publishers like EA said at the start, there is not a substantial enough market for this game, and is why we ended up here in the F2P market with a dev team still cutting their cloth having not done any major releases previously.
Fishing games, do not count.
Even if 3PV has competitive advantages and it will for example scouting and chatting on TS. right there is huge advantage.
3PV just made premades more powerful relative to pugs...
I dont care.... I want a game that is fun to play. 3PV is such a minor issue. What really concerns me is that some DEVs do seem to value the opinion of the competitive crowd more then the casual. Competitive balance does not equate to overall balance at all levels. competitive players will turn graphics setting to its lowest posable level for any advantage.
The competitive player is all about winning. The casual is all about fun.
Competitive game play brings out the worst in the player community. Some resort to flat out cheating with direct denial attacks on players IP' addresses. others use vulgarity and the lack of sportsman ship. over all i have a very bad view of competitive anything.
Steroids in sports anyone....
To think that competitive play is what keeps a game alive is such elitist BS. its a pyramid at best with competitive play at the top, over time that pyramid will invert and when the player base is gone the game shuts down. why the moneys gone....
Go and chess are two of the oldest competitive games in existence. Unless you eat and sleep those games no one cares who wins the top competitions. it has no affect on game sales. they sell because they are great games with great balance. you cant use the upper or lower end of the player base for tuning. player skill is not linear.
#117
Posted 17 June 2013 - 05:10 PM
Hexenhammer, on 16 June 2013 - 07:14 PM, said:
Problem solved.
Wouldn't work.
For exemple I can see around a corner with 3PV, right pass this corner there is a mechwarrior, but it doesn't show on my screen, now I move to the side and out of nowhere without any kind of transition and mechwarrior POP in front of me as my own mech pass the edge of the corner.
Would look so silly people would actually thing its a glitch.
#118
Posted 17 June 2013 - 06:59 PM
Pando, on 17 June 2013 - 09:37 AM, said:
Lets play with numbers for "fun" sake.
So, starting with 480,000 registered users.
If every 1 unique person creates 8 accounts = 60,000 unique players out of 480,000 accounts
If 3,000 players voted NO 3rd person view, that's 5% of 60,000 players.
5% is still a minority!
if you inflated the total votes cast to "NO" to 5 times the original value, thats 15,000 votes of NO
that is 25% of the population and still a minority!
Bryan Ekman has stated on (twitter?) that at any given time there was at minimum 8,000 players dropping. And at peak times, tens of thousands.
What you write is only true if you assume that every player who did NOT vote is in favor of adding 3PV. There is absolutely no evidence to support this theory.
#119
Posted 17 June 2013 - 07:25 PM
Pando, on 17 June 2013 - 09:37 AM, said:
Lets play with numbers for "fun" sake.
So, starting with 480,000 registered users.
If every 1 unique person creates 8 accounts = 60,000 unique players out of 480,000 accounts
If 3,000 players voted NO 3rd person view, that's 5% of 60,000 players.
5% is still a minority!
if you inflated the total votes cast to "NO" to 5 times the original value, thats 15,000 votes of NO
that is 25% of the population and still a minority!
Bryan Ekman has stated on (twitter?) that at any given time there was at minimum 8,000 players dropping. And at peak times, tens of thousands.
Did you know that 150 is a smaller minority?
Here, lets do some fun math!
Now, it would make sense the final result would be different, but it would not make sense to assume that it would be (you cannot assume it would be different based off the poll). So lets say there's 100,000 players who play this game, and we forced them to do this servery about 3rd person. It has a few options, yes I want it, no I don't want it, and I would prefer not to answer.
The old poll had about 3000, 150, 50 people who voted in those categories, so for the first 3200 people, we know their votes.
Now we ask the next 3200, what would we assume? I mean I understand that you like this 3rd person thing, but you don't take the same thing and expect the opposite. Of course it wouldn't be exactly 3000, 150, 50, but to expect it to be extremely different, well there's no logical reason to.
Of course! If there is support, even if I don't like it, they should put it in correct? Where is PGI getting this info from? The silent players?
Face it, they haven't done an Email poll or servery, they are asking Facebook or Twitter? Why aren't they showing this? I haven't seen one on their facebook about 3rd person?
So if I asked the next 3200, I would assume that they would answer in a similar manner to 3000, 150, 50, because there is no evidence to support any other thing.
Now you say that 3000 is 5% of the player base, ok, what is 150? Oh yeah .25% So are you telling me that the .25% are more correct? Why?
#120
Posted 17 June 2013 - 08:39 PM
Pando, on 17 June 2013 - 09:29 AM, said:
There are 480,000 registered players, as indicated on the front page of the forums.
- 484,403 Total Members (at this exact time of writing)
This number can't be used to track usage or population or any relevant trending because it is not dynamic - it can't go down, ever. This number tells us how many accounts have been created, one would have to tally the total by minute/hour/day over time to personally find trends in new account popularity but even this wouldn't validate any claims.
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