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"early Tests Are Showing That There Is Not Much Of An Advantage"


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#61 BlackBeltJones

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Posted 15 June 2013 - 12:20 PM

View PostPater Mors, on 14 June 2013 - 11:37 PM, said:

No it doesn't. It works among people that have a predisposition to be good at video games and want to work to acquire skill. It doesn't work with 99% of the cryers and whiners in 99% of games.

You describe a phenomenon that occurs in many people and has nothing to do with gamers exclusively. There are some that appraise their own lack of skill or performance as a personal fault or deficiency and rectify it by acknowledging a personal problem then, in some cases, get help from another that seems to possess the desired skills or, in other cases, try something different than they had previously been doing.
Then there are others that will never see their own lack of performance or positive results as a personal fault but rather as something done to them. These people will act as you describe while the type I listed first will act as PEEFsmash describes. You both a correct about half the people but I personally do not think your points of cynicism are accurate.

#62 Volthorne

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Posted 15 June 2013 - 12:59 PM

View PostJade Kitsune, on 15 June 2013 - 12:08 PM, said:

Bonehead ideas seem to be the norm for the gaming scene these days, just look at Microsoft with the Xbox One.

Well, to be fair M$ has a relatively stable good idea/bad idea cycle, where they do something correctly every other attempt (Win2k was good, WinME was bad, WinXP was good, WinVista was bad, etc.). They're just in the "bad idea" state right now, and it shows from the Xbone and Win8. I expect something along the lines of "Win7 but better" for their next OS and "Xbox 360 but better" for their next console.

Edited by Volthorne, 15 June 2013 - 01:02 PM.


#63 ArmandTulsen

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Posted 15 June 2013 - 01:02 PM

It's times like this I am so glad I did not put a single dollar towards this game...

#64 BlackBeltJones

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Posted 15 June 2013 - 02:09 PM

View PostArmandTulsen, on 15 June 2013 - 01:02 PM, said:

It's times like this I am so glad I did not put a single dollar towards this game...

Man I waffled over the Founders package but ultimately I knew I would feel personally betrayed over so many issues if all things were not as I hoped - not that it would be fair to feel that way or that I would be entitled to that feeling, I just knew I would worry more and enjoy less had I paid for the Elite or Legendary. I want this game to thrive and I want to give this franchise buckets of money, I just want to do it with less concern for the future outcome of this game.

#65 coolcook007

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Posted 15 June 2013 - 02:54 PM

WE DONT WANT THIRD PERSON!!!

#66 Ragnar Darkmane

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Posted 15 June 2013 - 02:58 PM

I have no problems with 3rd person view as long as it does not split up the player base (3rd person matchmaking and normal matchmaking, urgh). As long as it offers minimal gameplay advantages I see it as a nice alternative camera mode which actually allows you to see the nice camo of your mech ingame for change.

Edited by Ragnar Darkmane, 15 June 2013 - 02:59 PM.


#67 AntiCitizenJuan

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Posted 15 June 2013 - 07:30 PM

View PostRagnar Darkmane, on 15 June 2013 - 02:58 PM, said:

I have no problems with 3rd person view as long as it does not split up the player base (3rd person matchmaking and normal matchmaking, urgh). As long as it offers minimal gameplay advantages I see it as a nice alternative camera mode which actually allows you to see the nice camo of your mech ingame for change.


They already said theres going to be a joint 3PV and 1PV playlist type and a "Hardcore" 1PV only playlist too.

Soooo they're dividing the playerbase up even more. Idk what my Elo is (which is ********) but I play with the same 150 people or so who all roll FOTM builds. So thats already not good. I shouldnt recogonize someone in almost every match I play (which really isnt that much)

Edited by AntiCitizenJuan, 15 June 2013 - 07:30 PM.


#68 DrBunji

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Posted 16 June 2013 - 03:32 AM

If you don't understand that 3PV is bad and would break everything about the game, then you are stupid. Thats not an ad hominem anymore, it's the gods honest truth. The Devs are lying to us, again, to push this **** on us. Just think about how many things its going to break.

Seismic sensor; useless
UAV; Useless
Any sniper-type weapon; overpowered because you can see around edges
ECM; more useless than it currently is, because you cant even hide behind buildings or hills anymore

The FOV is adjustable, [REDACTED], it doesn't matter where the camera is, it will break everything.


Edited by Dakkath, 16 June 2013 - 03:29 PM.
CoC


#69 Funkadelic Mayhem

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Posted 16 June 2013 - 01:00 PM

If they are truly going to implement this 3PV. They need to set it up where you can only use it in the 1st min or so of a match. Maybe a timer like atl and air strike. Or have it only usable out of combat. 3PV in combat will be an advantage no matter how they decide to implement it.

#70 Zerberus

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Posted 16 June 2013 - 01:17 PM

View PostDrBunji, on 16 June 2013 - 03:32 AM, said:

The FOV is adjustable, you complete idiots, it doesn't matter where the camera is, it will break everything.


And like numerous other values that used to be adjustable and no longer are, this can be simply removed at any time by the devs.

YOu were saying?

Seriously, if you are so 100% convinced that the game will be broken, then why are you even still here? I don`t come to your house and take a dump in your cereal because I don`t like something, what gives you the right to do it to us?
Your blue"look at my e-peen" badge? pfft...
Your "unlimited 3xperience (not even 3 weeks more than mine)? pfft...
Or do you just enjoy being facetious and respectless towards other people because you think that the internet is still as anonymous as it was in 1993? pfft....

Edited by Zerberus, 16 June 2013 - 01:21 PM.


#71 armyof1

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Posted 16 June 2013 - 01:25 PM

View PostZerberus, on 16 June 2013 - 01:17 PM, said:


And like numerous other values that used to be adjustable and no longer are, this can be simply removed at any time by the devs.

YOu were saying?

Seriously, if you are so 100% convinced that the game will be broken, then why are you even still here? I don`t come to your house and take a dump in your cereal because I don`t like something, what gives you the right to do it to us?
Your blue"look at my e-peen" badge? pfft...
Your "unlimited 3xperience (not even 3 weeks more than mine)? pfft...
Or do you just enjoy being facetious and respectless towards other people because you think that the internet is still as anonymous as it was in 1993? pfft....


Honestly I don't see how you can think MWO is yours but not his? MWO is everyone's house who's playing, and the dump is going to be taken in it. The difference is some thinks it's going to stink like dumps usually do, while others think it'll smell refreshing.

#72 Gyrok

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Posted 16 June 2013 - 01:45 PM

"OH NOES!!! DOOM AND GLOOM!!! 3PV!!!"

Really? There are so many things that are greater tactical advantages than 3PV, that honestly...it's not even worth getting worked up over.

Currently these are stronger tactical advantages than 3PV:

ECM
Seismic Sensor
UAV
Playing on Low Settings (draw distances mean trees are no longer cover)
Having air strikes/artillery strikes via Pilot Mastery
Having a TAG/NARC scout mech tagging targets
Advanced Zoom

All of those things depend on either Pilot skills, luck of the draw, or game settings...and there isn't any "nerd rage" over those...

This is a non-issue blowing up into an issue because someone thinks that a camera 3-4 feet higher and 2-3 feet behind your mech will somehow allow someone to see over mountains and hills and trees and everything else.

NEWSFLASH: If a camera 3 feet above and behind your mech can see you, but you can't see them...they still can't shoot you through a mountain and missles won't arc high enough to go over the obstacle either.

So, the issue is...?

It's not like PGI would be foolish enough to make the view a "bird's eye" top down style view from 1000 feet up...

#73 Inconspicuous

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Posted 16 June 2013 - 01:54 PM

View PostGyrok, on 16 June 2013 - 01:45 PM, said:

NEWSFLASH: If a camera 3 feet above and behind your mech can see you, but you can't see them...they still can't shoot you through a mountain and missles won't arc high enough to go over the obstacle either.

So, the issue is...?


The issue is that it provides a situational awareness not available to FPV players (like looking over/around hills or seeing a TAG laser hitting your behind), this gives a tactical advantage to the 3PV player.

#74 KingCobra

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Posted 16 June 2013 - 01:55 PM

View Postcoolcook007, on 15 June 2013 - 02:54 PM, said:

WE DONT WANT THIRD PERSON!!!


IM sorry here fella but us silent majority players do want 3rd person view.3rd person view has been a MechWarrior standard since Mechwarrior2 and all PC MechWarrior games and expansions since. The only thing previous MechWarrior games did was give you more options than MWO has. PGI needs to make FPV or 3rd person view a checkable option so there not played together in the same battles. That would give the 3rd person players a advantage but if the queues are separate there is really no problem at all with having both views. Now if PGI could just make the mechs maneuver like in MW4 fix the mechlab with savable configurations we make add a live chat lobby and private leagues and games we would be in fat city and the fun could begin. Posted Image

#75 Name140704

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Posted 16 June 2013 - 02:29 PM

Quote

I think most people will be pleasantly surprised how little the camera impacts gameplay.


Good idea to spend time on it rather than the hitregistration/hitboxerrors/disconnects/highalphaboating/crashes/graphicglitches/performace/weaponimbalance.

#76 Zerberus

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Posted 16 June 2013 - 03:44 PM

View PostNARCoMAN, on 16 June 2013 - 02:29 PM, said:


Good idea to spend time on it rather than the hitregistration/hitboxerrors/disconnects/highalphaboating/crashes/graphicglitches/performace/weaponimbalance.


Becasue the netcode Team and the features team are exactly the same people, despite dev posts and Obvious differences in qualifications to the contrary *facepalm*

#77 Inkarnus

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Posted 16 June 2013 - 03:44 PM

atleast they keep it out of company events yay

#78 FreeZe

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Posted 16 June 2013 - 05:36 PM

Honestly, this game is a huge disappoint to me right now. There are so many things that deserve more attention than an issue like 3rd person view, which was previously promised to never happen. I bought a founders pack based on ******** apparently.

Why don't we get everything else working with some actual content before we divide the entire player base in half?

#79 Fabe

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Posted 16 June 2013 - 06:36 PM

View PostFreeZe, on 16 June 2013 - 05:36 PM, said:

Honestly, this game is a huge disappoint to me right now. There are so many things that deserve more attention than an issue like 3rd person view, which was previously promised to never happen. I bought a founders pack based on ******** apparently.

Why don't we get everything else working with some actual content before we divide the entire player base in half?

actually if you look back at past FAQ and such you'll they never promised to never have 3pv but rather said they plan to keep the game 1pv view only for the foreseeable future and might implement 3pv if they could find a way of doing so without impacting regular game play. Not that I'm in favor of 3pv but it should be pointed out that no promises were made in this regard

Edited by Fabe, 16 June 2013 - 06:37 PM.


#80 ICEFANG13

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Posted 16 June 2013 - 06:46 PM

View PostKingCobra, on 16 June 2013 - 01:55 PM, said:


IM sorry here fella but us silent majority players do want 3rd person view.3rd person view has been a MechWarrior standard since Mechwarrior2 and all PC MechWarrior games and expansions since. The only thing previous MechWarrior games did was give you more options than MWO has. PGI needs to make FPV or 3rd person view a checkable option so there not played together in the same battles. That would give the 3rd person players a advantage but if the queues are separate there is really no problem at all with having both views. Now if PGI could just make the mechs maneuver like in MW4 fix the mechlab with savable configurations we make add a live chat lobby and private leagues and games we would be in fat city and the fun could begin. Posted Image


If you are silent how does PGI know you want it?

Oh right they don't have a clue and just did it to try and get more players instead of making what was already there happier.





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