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"early Tests Are Showing That There Is Not Much Of An Advantage"


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#81 Gaan Cathal

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Posted 16 June 2013 - 07:04 PM

View PostDrBunji, on 16 June 2013 - 03:32 AM, said:

Seismic sensor; useless
UAV; Useless
Any sniper-type weapon; overpowered because you can see around edges
ECM; more useless than it currently is, because you cant even hide behind buildings or hills anymore


On the plus side, those two should be non-existent, never mind useful.

#82 Jakob Knight

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Posted 16 June 2013 - 07:08 PM

View PostKingCobra, on 16 June 2013 - 01:55 PM, said:


IM sorry here fella but us silent majority players do want 3rd person view.3rd person view has been a MechWarrior standard since Mechwarrior2 and all PC MechWarrior games and expansions since.


I'm sorry there fella, but you silent majority players don't want -anything-. That's why you -are- the silent majority...you don't care enough about anything to actually speak up. Furthermore, as the silent majority, you have absolutely no basis for making any claims of what the silent majority wants because you are -silent-, and state -nothing-.

Further, your reasoning is flawed in that MWO is not built on the same premise as previous MW games. The previous games you mentioned were all single-player games against AI opponents, not PVP-centered games. Even then, when they did allow for some small multiplayer game capability in previous MW games, the 3PV was proven to be abusive and offer advantages that were never intended in the game. Thus, your argument is moot and has no basis for being used for MWO, as the only thing that could come of using previous MW games as examples would be clear grounds why -not- to have 3PV in MWO, rather than any shred of reason to the contrary.

#83 Hexenhammer

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Posted 16 June 2013 - 07:14 PM

Program it so if you can't see it from 1st person view you can't see enemies in 3rd person view.

Problem solved.

#84 LordBraxton

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Posted 16 June 2013 - 07:46 PM

paul wrote my sig

what a dishonest guy

founders = patsies

and yes, I will cry moar

can't believe they are murdering their own game

it is never a good idea to spit in the face of your current fanbase, to try and attract a new fanbase

the fans they are trying to attract don't exist

View PostHexenhammer, on 16 June 2013 - 07:14 PM, said:

Program it so if you can't see it from 1st person view you can't see enemies in 3rd person view.

Problem solved.


no because if your allies can see enemies then what?

even if you can only see the red box you have a better idea of where exactly the enemy mech is

there is no way to implement 3rd person without advantages

#85 Gyrok

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Posted 16 June 2013 - 07:56 PM

View PostInconspicuous, on 16 June 2013 - 01:54 PM, said:


The issue is that it provides a situational awareness not available to FPV players (like looking over/around hills or seeing a TAG laser hitting your behind), this gives a tactical advantage to the 3PV player.


Actually 3PV players likely won't be able to see behind themselves because of the nature of the beast.

Additionally, as I said, very few situations would make a 3PV beneficial because of terrain at all. You would literally have to hunt around for hills that were just as tall as your mech...and there aren't many of those in the game to begin with.

View PostDrBunji, on 16 June 2013 - 03:32 AM, said:

If you don't understand that 3PV is bad and would break everything about the game, then you are stupid. Thats not an ad hominem anymore, it's the gods honest truth. The Devs are lying to us, again, to push this **** on us. Just think about how many things its going to break.

Seismic sensor; useless
UAV; Useless
Any sniper-type weapon; overpowered because you can see around edges
ECM; more useless than it currently is, because you cant even hide behind buildings or hills anymore

The FOV is adjustable, [REDACTED], it doesn't matter where the camera is, it will break everything.




ECM was way OP to begin with...or do you recall what ECM actually did? It never hid you from radar...it only reduced missile lock time and decreased sensor range. Which means it took longer to spot you...ECM as it was implemented was broken to begin with. Mechs should have been detectable within 400M or so...not the ridiculous melee range that they gave you.

If I can hit you with an AC/20 before I have you on radar...that's a bit ridiculous...as you have to be essentially inside brawl range. ECM never functioned like that...even in previous MW games.

That advantage alone has been far more game breaking than 3PV could ever dream of being.

Also, if you're so concerned that some noob is going to become an "uberl33t snip3r" with 3PV when he was terrible before, then you suffer from serious delusions, or are completely insecure about your ability to play a free game.

Considering the state of the game at this point...3PV isn't going to break anything. It's become quite obvious to the objective people looking at this, that if they have to implement non-canon solutions to counter a problem they created with ECM, then the system is entirely broken. The same was true of JJ snipers.

#86 Lord Rip

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Posted 16 June 2013 - 08:23 PM

View PostHexenhammer, on 16 June 2013 - 07:14 PM, said:

Program it so if you can't see it from 1st person view you can't see enemies in 3rd person view.

Problem solved.



Then you get those same 3rdtards bitching because a mech suddenly appeared when they could clearly see it wasn't there a second ago. Must be Hax0Rs!

#87 KingCobra

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Posted 16 June 2013 - 08:23 PM

View PostJakob Knight, on 16 June 2013 - 07:08 PM, said:

I'm sorry there fella, but you silent majority players don't want -anything-. That's why you -are- the silent majority...you don't care enough about anything to actually speak up. Furthermore, as the silent majority, you have absolutely no basis for making any claims of what the silent majority wants because you are -silent-, and state -nothing-.

Further, your reasoning is flawed in that MWO is not built on the same premise as previous MW games. The previous games you mentioned were all single-player games against AI opponents, not PVP-centered games. Even then, when they did allow for some small multiplayer game capability in previous MW games, the 3PV was proven to be abusive and offer advantages that were never intended in the game. Thus, your argument is moot and has no basis for being used for MWO, as the only thing that could come of using previous MW games as examples would be clear grounds why -not- to have 3PV in MWO, rather than any shred of reason to the contrary.


Sir the previous MechWarrior games had huge multiplayer compared to MWO.1 million players played those games on ingame servers MSN gamming zone servers kali servers net.mech servers and 10.net servers. OW wait let me look around I dont seam to see even 100,000 average a month play MWO compared to 1 million a month playing MW3-MW4 alone online. You must not have been there for all that or the 20+ leagues that served a vibrant community back then. Yes im the silent 1 million player majority that would like what I have stated to make MWO fun and a challenge to play. Posted Image

#88 aniviron

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Posted 16 June 2013 - 08:25 PM

View PostHexenhammer, on 16 June 2013 - 07:14 PM, said:

Program it so if you can't see it from 1st person view you can't see enemies in 3rd person view.

Problem solved.


Yeah, it wouldn't look weird at all to have mechs suddenly popping into your field of vision from 100m away when they were just too far to the side.

#89 Jakob Knight

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Posted 17 June 2013 - 05:28 AM

View PostKingCobra, on 16 June 2013 - 08:23 PM, said:


Sir the previous MechWarrior games had huge multiplayer compared to MWO.1 million players played those games on ingame servers MSN gamming zone servers kali servers net.mech servers and 10.net servers. OW wait let me look around I dont seam to see even 100,000 average a month play MWO compared to 1 million a month playing MW3-MW4 alone online. You must not have been there for all that or the 20+ leagues that served a vibrant community back then. Yes im the silent 1 million player majority that would like what I have stated to make MWO fun and a challenge to play.


As a matter of fact, I player in every single MW game from the first to this. And I was involved in several leagues. Your impression of them seems quite a bit overblown.

Let me look around. I don't seem to see even a -dozen- players playing MW4 multiplayer today. I see more than a few people playing MW4 single-player, but none playing multiplayer. Why? Because it, like -all- previous MW games, was designed and produced as a single-player game. The multiplayer aspect was an add-on, and not considered the main point of the game, so naturally the impact of 3PV on the game was not taken into account when making updates to them because it had no impact on single-player gaming.

Look at the first Mechwarrior. Where was the multiplayer there? Yet, it was the standard to which all MW games after had to work for or to exceed, and had identical numbers of players to those that followed. Again, a single-player game. Indeed, all of your supposed 1 million players for MW3 and 4 were -single player- gamers who happened to try out the multiplayer option, not multiplayer gamers who purchased the game and then decided the single-player mode looked like something to try later. Perhaps most telling of all, any and all of the players of MW3 and MW4 who -were- fully engaged in the multiplayer aspect of the game are -here- playing in MWO, the same people who are apparently much smaller than the total that played those games, and -they- don't want 3PV in MWO.

MWO is the -first- and -only- MW title (aside from the Virtual Worlds pods) to be built from the bolts up as a completely-multiplayer and PVP game. The impact of 3PV on such a game must be taken from that viewpoint and not that of a single-player game.

So, no. The previous Mechwarrior games did -not- have the same or greater number of purely multiplayer gamers playing them, and the vast majority of -MWO- players do -not- want 3PV, silent or not. There is far more evidence of this than for your supposed 'vast majority' of invisible non-players who want it.

Edited by Jakob Knight, 17 June 2013 - 05:37 AM.


#90 KingCobra

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Posted 17 June 2013 - 07:58 AM

View PostJakob Knight, on 17 June 2013 - 05:28 AM, said:


As a matter of fact, I player in every single MW game from the first to this. And I was involved in several leagues. Your impression of them seems quite a bit overblown.

Let me look around. I don't seem to see even a -dozen- players playing MW4 multiplayer today. I see more than a few people playing MW4 single-player, but none playing multiplayer. Why? Because it, like -all- previous MW games, was designed and produced as a single-player game. The multiplayer aspect was an add-on, and not considered the main point of the game, so naturally the impact of 3PV on the game was not taken into account when making updates to them because it had no impact on single-player gaming.

Look at the first Mechwarrior. Where was the multiplayer there? Yet, it was the standard to which all MW games after had to work for or to exceed, and had identical numbers of players to those that followed. Again, a single-player game. Indeed, all of your supposed 1 million players for MW3 and 4 were -single player- gamers who happened to try out the multiplayer option, not multiplayer gamers who purchased the game and then decided the single-player mode looked like something to try later. Perhaps most telling of all, any and all of the players of MW3 and MW4 who -were- fully engaged in the multiplayer aspect of the game are -here- playing in MWO, the same people who are apparently much smaller than the total that played those games, and -they- don't want 3PV in MWO.

MWO is the -first- and -only- MW title (aside from the Virtual Worlds pods) to be built from the bolts up as a completely-multiplayer and PVP game. The impact of 3PV on such a game must be taken from that viewpoint and not that of a single-player game.

So, no. The previous Mechwarrior games did -not- have the same or greater number of purely multiplayer gamers playing them, and the vast majority of -MWO- players do -not- want 3PV, silent or not. There is far more evidence of this than for your supposed 'vast majority' of invisible non-players who want it.


Sir if the MSN gamming zone had not been shut down even today im sure over 100,000 MechWarrior's would still be playing MW3-MW4 on it in multiple leagues it had that may players playing in FPV and 3rd person view. PGI is the one that did not make MWO correct to start with yes it is in some ways better than previous incarnations of MechWarrior like graphics sound map graphics and some mech designs. But they lost a lot of what MechWarrior was as in why did they not add single player and team campaign missions in both views that alone would have made a big impact or actual lobby's live chat and private matches and leagues to start with? After 2 1/2 years there finally starting to listen and its for the good of the game and community as a whole. FPV or 3rd person view wont break this game but a non interactive community and no real leagues and tactical challenges will. MWO needs a lot of new blood to survive grow and prosper and using a non standard MechWarrior model that does not draw in new players is just not the way to go. I say go back to the older MechWarrior game models let the players build the community around CW and leagues and live chat ETC.PGI has nothing to lose by trying and everything to gain. Posted Image

#91 colatruck

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Posted 17 June 2013 - 08:04 AM

As long as there is a first person only mode, then the only disadvantage I can see is that matchmaking might take a little longer for matchmaking because of less people playing, which will be a non issue if the majority of current players will be selecting this option if it appears.

Anyways I personally don't think it will be all that bad as people are making it out to be. If it atrracts a larger player base then all the better.

#92 Glythe

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Posted 17 June 2013 - 08:42 AM

Make my Atlas crush literally anything that gets in its way and you don't need 3rd person camera. Until that point I don't have a problem with 3rd person mode because quite honestly it is still easy to get stuck in several places on certain maps. I don't get stuck because I know those places and don't go that way anymore.

#93 FreeZe

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Posted 17 June 2013 - 08:55 AM

View PostFabe, on 16 June 2013 - 06:36 PM, said:

actually if you look back at past FAQ and such you'll they never promised to never have 3pv but rather said they plan to keep the game 1pv view only for the foreseeable future and might implement 3pv if they could find a way of doing so without impacting regular game play. Not that I'm in favor of 3pv but it should be pointed out that no promises were made in this regard


I'm calling ******** sir, B-u-l-l-s-h-i-t...

#94 Kraven Kor

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Posted 17 June 2013 - 09:02 AM

And now FPV is "hardcore mode."

So I either get to play FPV in "hardcore mode" with scheduled matches, and have my *** handed to me every match, being, you know, "not hardcore..."

Or I play in the general queue with 3PV and throw my keyboard through a wall in disgust.

GG :)

#95 General Taskeen

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Posted 17 June 2013 - 09:18 AM

I figured ECM should have been enough of a warning sign.

And no MWO is not the first mech multi-only competitive game. MW:LL holds that medal, even if development no longer exists for it.

Edited by General Taskeen, 17 June 2013 - 09:18 AM.


#96 Pando

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Posted 17 June 2013 - 09:20 AM

View PostAntiCitizenJuan, on 14 June 2013 - 10:14 PM, said:

ATD #40
aniviron: You've stated in the past that you don't want to give players using third person view a competitive advantage by being able to see around corners, behind them, or in their far periphery. Do you have any concrete plans for how to do this? It seems like this will be an unavoidable side effect of having the camera located behind the mech, and it is the main reason that almost the entire forum is against having it in the game. You could assuage a lot of upset on the forums if you detailed how you are going to do this.
A: Once players get their hands on 3PV, I think most people will be pleasantly surprised how little the camera impacts gameplay. Early tests are showing that there is not much of an advantage. That being said, until we get this viewmode in the hands of 1000s of players, we're not going to see how it fully gets used.

"Not much of an advantage" still means there is an advantage, no matter how miniscule.

LOL3PV


LOLIGNANTPOST.

#97 FuriA

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Posted 17 June 2013 - 09:23 AM

View PostEvilCow, on 15 June 2013 - 12:09 AM, said:

I will not be "pleasantly surprised" for sure, most likely I will be playing another game. I am already actively training for that, 15 days without a single MWO game and counting.



That's true!
Your Merc Corp miss you! :)

#98 Pando

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Posted 17 June 2013 - 09:27 AM

View PostLordBraxton, on 16 June 2013 - 07:46 PM, said:

paul wrote my sig

what a dishonest guy

founders = patsies

and yes, I will cry moar

can't believe they are murdering their own game

it is never a good idea to spit in the face of your current fanbase, to try and attract a new fanbase

the fans they are trying to attract don't exist



no because if your allies can see enemies then what?

even if you can only see the red box you have a better idea of where exactly the enemy mech is

there is no way to implement 3rd person without advantages


Murdering their game for the 3,000 that voted , and claim majority...out of the 480,000? Yeah, MURDER! Game is dead, dying. YEP.

View PostColonel Pada Vinson, on 15 June 2013 - 12:17 AM, said:

I am just so excited to see those big player increases and numbers when 3rd person hits. I hope PGI makes a bunch of money off this and shows us the huge 3rd person playerbase that gets sucked in because of this addition.


This.

#99 ICEFANG13

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Posted 17 June 2013 - 09:27 AM

View PostPando, on 17 June 2013 - 09:25 AM, said:


Murdering their game for the 3,000 that voted , and claim majority...out of the 480,000? Yeah, MURDER! Game is dead, dying. YEP.


Where are you getting 480,000 active players from?

#100 Pando

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Posted 17 June 2013 - 09:29 AM

View PostICEFANG13, on 17 June 2013 - 09:27 AM, said:


Where are you getting 480,000 active players from?


There are 480,000 registered players, as indicated on the front page of the forums.
  • 484,403 Total Members (at this exact time of writing)

Edited by Pando, 17 June 2013 - 09:31 AM.






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