PEEFsmash, on 14 June 2013 - 11:20 PM, said:
Thanks for the opportunity to explain. It all comes back to competitive because the game should be balanced at a high-level. As in, something might seem to be a problem at low-levels of play, but with improvement to your own play, you will be able to handle what you previously thought was imbalanced. Here's the example I always use. Light circle strafing is considered "overpowered" by bad players. It is okay vs mid level players, and it is absolutely awful vs top players, because top players can counter-strafe, aim, and use other anti-light tactics. In situations like this, lights should not be nerfed just because bad players have not learned or cannot execute the techniques necessary to deal with circle strafing. The game should be balanced based on the top competitive level, as in...if something is not overpowered at the level of play of the best players, it is not nerfed. If this philosophy was accepted, then a culture of self-improvement would follow. Instead of "wahhhh I want to nerf lights because they move too fast!" people would ask, "Okay, so top players can deal with light circle strafing. How do you do it? What techniques do you use?"
This attitude change would let PGI make a great competitive game instead of catering balance to the whining of low and mid-level gamers who don't want to improve their own play, but want balance to be based on their own poor aim, poor positioning, and poor situational awareness.
Wow, so on one hand he sounds almost reasonable and then demands oscillating vertical epeen strokage in the next breath. Peef, I know you can't do this but at least try to imagine what it would be like to make a post without referring to your uberskillz.