Edited by Soy, 17 June 2013 - 06:52 PM.
Awesome Mechs Useless?
#61
Posted 17 June 2013 - 06:48 PM
#62
Posted 17 June 2013 - 06:57 PM
Just wanna play, on 17 June 2013 - 06:26 PM, said:
^^Reallly?^^ what is this stupid ****
Edited by Just wanna play, 17 June 2013 - 06:58 PM.
#63
Posted 17 June 2013 - 07:32 PM
#65
Posted 17 June 2013 - 07:39 PM
#67
Posted 17 June 2013 - 07:56 PM
Soy, on 17 June 2013 - 06:33 PM, said:
I really meant what I said about most people develop solely offensive skills in this game and not defensive skills.
Sure they might have like, tactical skills like positioning that lead to survivability and stuff, but the Awesome has to soak damage correctly for it to have a chance against other assaults or when vanguarding.
It's so hard to do, it's the hardest thing to do in the game by far. Forcing their shots where YOU want them to land, cuz they will land shots. Controlling not only your output, but your opponents output. Practicing this type of stuff with mechs like the Awesome will make anyone a better pilot.
Of cours when I talk about the Awesome I am really only talking about the 9M, everything else sucks or is for fun. Even the 9M is for fun, but, it's the only legit one.
Oh, I 100% agree. My number one goal in any mech (especially lights and mediums) is to be last-man-standing, because it's impossible to do damage if you're dead. It's definitely something that most people overlook and it's why there are so few good light pilots, post-HSR.
But, like you said, doing so in an Awesome is damned hard unless you're an uberpilot. It's an incredibly easy-to-hit target, with a jutting CT to boot, thus making torso twisting more difficult than in a mech like the Centurion. I just don't know if sustained survivability is something that average, or even good players will ever be able to achieve with consistency in an Awesome.
Maybe I am just setting the bar too low for other players, or maybe my own inexperience with the mech itself is coloring my perceptions. The Awesome was the second mech I purchased, back when I was a wide-eyed newbie, and I remember getting a nasty shock when I first piloted it, dying at frightening speeds. Perhaps I should shut up about the thing and rebuy it to see for myself how hard it actually is to survive, now that I know that torso twisting is a thing (seriously I would just **stare** at Atlases and dual gauss cats as they melted my CT with glee Newbies and assaults don't mix well).
#68
Posted 17 June 2013 - 07:59 PM
#69
Posted 17 June 2013 - 08:04 PM
Far left is extremely energy orientated, far right is extremely missile orientated
Energy ------------ Missile
8Q - 9M - 8T - 8V - 8R
Edited by Just wanna play, 17 June 2013 - 08:06 PM.
#70
Posted 17 June 2013 - 08:29 PM
Just wanna play, on 17 June 2013 - 07:59 PM, said:
The higher engine cap is what makes the 9m better, to my knowledge. Bigger engine not only means more speed, but also faster torso twist and survivability. Like he said, staying alive is Priority 1. Weapon hardpoints are secondary to that. Plus, the left arm works as a shield arm (big *** fist, and a not super useful 2 tube launcher), like with the Centurion.
Protect your right side at the expense of the left using your big engine to keep you twisting.
In theory, ofc.
#71
Posted 18 June 2013 - 12:27 AM
InRev, on 17 June 2013 - 08:29 PM, said:
The higher engine cap is what makes the 9m better, to my knowledge. Bigger engine not only means more speed, but also faster torso twist and survivability. Like he said, staying alive is Priority 1. Weapon hardpoints are secondary to that. Plus, the left arm works as a shield arm (big *** fist, and a not super useful 2 tube launcher), like with the Centurion.
Protect your right side at the expense of the left using your big engine to keep you twisting.
In theory, ofc.
It is a good theory. but even from a full 90 degree side turn, your center torso protrudes. It's not a huge target, but if you are turning to avoid damage, your opponent will either wait until your turn back, of if you don't, he will have time to line up a shot on your incredibly fat belly and core you anyway.
But yes, it does work great against bad players.
#72
Posted 18 June 2013 - 04:00 AM
aniviron, on 18 June 2013 - 12:27 AM, said:
It is a good theory. but even from a full 90 degree side turn, your center torso protrudes. It's not a huge target, but if you are turning to avoid damage, your opponent will either wait until your turn back, of if you don't, he will have time to line up a shot on your incredibly fat belly and core you anyway.
But yes, it does work great against bad players.
awesomes can turn a lot further then 90 degrees, especially with basic effeciences
InRev, on 17 June 2013 - 08:29 PM, said:
The higher engine cap is what makes the 9m better, to my knowledge. Bigger engine not only means more speed, but also faster torso twist and survivability. Like he said, staying alive is Priority 1. Weapon hardpoints are secondary to that. Plus, the left arm works as a shield arm (big *** fist, and a not super useful 2 tube launcher), like with the Centurion.
Protect your right side at the expense of the left using your big engine to keep you twisting.
In theory, ofc.
i personally feel that a 300 engine that can be put in any variant is enough, putting in the max engine of the 9m gives as much spare tonnage for everything else as a phract would have moving at the same speed, the bigger the mech the more tonnage you waste for the same speed as a lighter mech, dont throw away all of your 10 tons with a large engine, for reference with a 300 i have 6.5 more spare tons left then a phract moving at the same speed
#73
Posted 18 June 2013 - 04:31 AM
i use the xl380 over the 385 as it saves a couple of tonns but only gives away about 1kph.
*unless you're Soy and are running 6 spl...
#74
Posted 18 June 2013 - 07:08 AM
BP Raven, on 18 June 2013 - 04:31 AM, said:
i use the xl380 over the 385 as it saves a couple of tonns but only gives away about 1kph.
*unless you're Soy and are running 6 spl...
only more usable in certain scenarios
spl are perfect for that play style btw
with your 380 engine you only have 1 more ton of armor/ammo/heatsinks/etc then a phract.....
Edited by Just wanna play, 18 June 2013 - 07:09 AM.
#75
Posted 18 June 2013 - 07:16 AM
aniviron, on 18 June 2013 - 12:27 AM, said:
It is a good theory. but even from a full 90 degree side turn, your center torso protrudes. It's not a huge target, but if you are turning to avoid damage, your opponent will either wait until your turn back, of if you don't, he will have time to line up a shot on your incredibly fat belly and core you anyway.
But yes, it does work great against bad players.
Agreed, which is why it's so damn hard to do well in the thing. You can do everything right and it still punishes you. I think Koniving said that using free look and aiming up can help cover the potbelly with your arms but I can't speak from experience.
Regardless, you're right about players waiting for the return twist. I usually have a chainfire group of lasers on my mechs for when I start running hot, but they are also useful to bait people out of their twist. Plink em with a single laser on the arm, and they think your weapons are on CD again, so they twist back. Then you give them the good news with the rest of your weapons. It's amusing how often it actually works.
#76
Posted 18 June 2013 - 08:40 AM
I'll bob my head sometimes 3 or 4 times halfway into what looks to them like a snapshot, then go back full tilt into shield/soak mode without even firing, and it usually leads to people just either staring off in a daze at my arm or hitting the arm/shoulder area in vain.
also my 6spl build uses STD 360
anything [in this context awesomes] going below 80 [thusly need 9m] is going to have a hard time perfectly lining up shots to soak. like, ok the guy a couple posts above talking about how the chest still protrudes even if you torso twist - well, guess what, that torso twist isn't good enough. it doesn't matter if a bit is protruding, whatever - you need to get that **** lined up perfectly every time even if your window is like, 5 degrees and not forgiving at all. you gotta make the perfect turn, it takes practice to get awareness to that level. another really difficult aspect of it that people should practice is the timing of it. sometimes if you turn to soak too fast, it's a mistake. sometimes, you go too slow and that's the mistake. it's difficult but that's part of the challenging allure.
Edited by Soy, 18 June 2013 - 08:44 AM.
#77
Posted 18 June 2013 - 08:51 AM
#78
Posted 18 June 2013 - 08:56 AM
#79
Posted 18 June 2013 - 08:58 AM
#80
Posted 18 June 2013 - 11:09 AM
Sybreed, on 18 June 2013 - 08:58 AM, said:
This is an interesting statement. As far as I understand it from what little I know of BattleTech, the obvious correlation between the default configurations that are taken from BT, and the way Awesome's worked in previous MW titles; the Awesome was intended as a PPC platform. As implemented in MWO it is a terrible PPC platform. I avoid PPCs on my Awesomes in MWO and stick to weapons easier to use on the go (LL, SRM, LRM, ML/LRGPLS combo). I don't know if I'd consider this a flaw or not but it is interesting that what usually is the obvious PPC platform is now a sure way to die while running PPCs.
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