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Why So Much Rocking Streaks


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#1 Ave Hax

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Posted 17 June 2013 - 08:54 AM

Ok so im in a match and this bloody streak cat is ripping my face off i cant see anything wtf
i have been here a long time now and streaks are rocking better than ac 5s this is redicouls
pgi get the hint ac20 max rock then 10 etc / but for the love of god streaks ?????
streaks actually need and should be on the lower end of rocking and there low on dammage common pgi

#2 TheFlyingScotsman

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Posted 17 June 2013 - 09:09 AM

In this and many games, people tend to gravitate to whichever weapons are the easiest and most effective to use.

Currently, this generally means LRMs, SSRMs (streaks), and PPCs.

SSRMs are popular because despite technically dealing less damage (per weapon equipped) than most SRMS, and all LRMs, they strike the CT with disproportionate favor, and as a result will mostly appear to simply core mechs, even from behind, without greatly damaging the other armor. They also fire whole seconds after losing a lock if you simply hold the fire key from when they are locked and recycling to the next shot before the reload finishes. In top of this, they are not restricted by tube directions, meaning they can be fired and hit from almost any angle, including behind the firer.

SSRMs are the easeist weapon to strike and get kills with in the game when used correctly, and are currently putting the squeeze on the lights and mediums game. Taking SRMs over them right now simply doesn't make any sense to a smart player, as SSRM2s will outperform even ASRM6s in damage and hit rates. (SSRM hit rate is 100% unless blocked by cover or range.)

#3 Kraven Kor

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Posted 17 June 2013 - 09:10 AM

Because BAP is now a hard-counter to ECM.

Just like many of us predicted, BAP has completely negated ECM, so just fit up 6x SSRM-2, a BAP, and the Streak Cat is back in full force.

They are not as deadly as they once were, but now seem to have no counter themselves (beyond killing them, which is a hard-counter to everything :))

#4 General Taskeen

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Posted 17 June 2013 - 09:11 AM

Because so easy your children can use them.

#5 Gaan Cathal

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Posted 17 June 2013 - 09:17 AM

I think he means cockpit shake.


Not that you guys aren't right, SSRM are the most ridiculously extreme thing in the game in terms of Input:Output ratio. They're easier to use than PPC boats for crying out loud.

#6 Homeless Bill

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Posted 17 June 2013 - 09:20 AM

I loled. You think it's bad now? You should have been there before ECM killed Streakcats.

#7 One Medic Army

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Posted 17 June 2013 - 09:21 AM

People are starting to remember that streaks were killed by ECM, not by being ineffective.

The shake got reduced, but the missile explosion visual that blacks out the cockpit view never got fixed.

Edited by One Medic Army, 17 June 2013 - 09:21 AM.


#8 Pando

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Posted 17 June 2013 - 09:21 AM

View PostHomeless Bill, on 17 June 2013 - 09:20 AM, said:

I loled. You think it's bad now? You should have been there before ECM killed Streakcats.


I remember those days. I still use my BAPCAT today, it is effective....only when I have a new player ELO dropping me though. At my correct level dropping with my clan m8's....I usually get wrecked by ppc/gauss builds.

#9 Fate 6

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Posted 17 June 2013 - 09:22 AM

Cockpit shake is a mistake in general in my opinion. It leads to being completely incapacitated if being hit by chain fire from 1 or more people. I really like being able to aim my weapons and see where I'm shooting.

#10 PEEFsmash

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Posted 17 June 2013 - 09:45 AM

View PostKraven Kor, on 17 June 2013 - 09:10 AM, said:

Because BAP is now a hard-counter to ECM.

Just like many of us predicted, BAP has completely negated ECM, so just fit up 6x SSRM-2, a BAP, and the Streak Cat is back in full force.

They are not as deadly as they once were, but now seem to have no counter themselves (beyond killing them, which is a hard-counter to everything :))


There are tons of mechs that directly counter streak cats. The only thing that streak cats really counter is lights.

#11 Soy

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Posted 17 June 2013 - 09:58 AM

Back in the day of the Streakcat reign, I distinctly remember certain fights with Streakcats where my entire screen was blacked out with smoke. As in, all you'd see was your HUD and blackness everywhere else. It was surreal absurd. ***** fine now.

#12 Vassago Rain

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Posted 17 June 2013 - 10:53 AM

View PostHomeless Bill, on 17 June 2013 - 09:20 AM, said:

I loled. You think it's bad now? You should have been there before ECM killed Streakcats.


We never died, Bill. We went to sleep.

Now the BAP has given us new life, and the four horsemen roam the pub once more.

#13 Vassago Rain

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Posted 17 June 2013 - 10:58 AM

Posted Image

Meow.

#14 Levi Porphyrogenitus

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Posted 17 June 2013 - 03:07 PM

Streaks are broken right now, as they preferentially damage the CT. This makes them super strong even though their damage is really low (like standard SRMs). Concentrated damage is king in MWO, which is why high-pinpoint-alpha builds are hugely successful and SSRMs are nearly ubiquitous.

Once PGI's tracking fix for SSRMs goes live (hopefully sooner rather than later) I expect SSRM usage to plummet until SSRM and SRM damage gets boosted again, and even then SSRMs will likely be relegated to a secondary/point defense weapon system rather than a main offensive power source.

#15 Purlana

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Posted 17 June 2013 - 03:43 PM

Streak cats are food for heavy and Assault mechs... NomNomNom

#16 Goose

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Posted 17 June 2013 - 04:44 PM

View PostOne Medic Army, on 17 June 2013 - 09:21 AM, said:

People are starting to remember that streaks were killed by ECM, not by being ineffective.

The shake got reduced, but the missile explosion visual that blacks out the cockpit view never got fixed.

What was there to forget? A large part of my hate for Cravens is how they stiff-arm you with Streaks (though a NARC tube, no less!) While they give you a high-deflection shot to blow, they get to vertical-launch the fool things, all in sync with the cycle time of medium-/ medium pulse-lasers …

Everyone talks about teh damage: No; It's about how much time Streaks buy for their users. ;)

#17 aniviron

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Posted 17 June 2013 - 04:55 PM

Cockpit shake is still worse on LRMs, imo. I think LRMs are finally just about right, but if you get hit by LRMs it's just constant screen shake until you can get into cover, given how most LRM boats split their volleys. Gods help you if you are fighting someone else when the LRMs come down, you will be lucky to even hit their mech.

#18 Appogee

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Posted 17 June 2013 - 09:32 PM

They certainly do seem cheesy.

My Cataphract got killed by one last night because the constant ripple fire and cockpit shake made it impossible to fight back.

Is that a legitimate way for them to win...? I guess so. Still seems cheesy though.

Edited by Appogee, 17 June 2013 - 09:33 PM.


#19 Vassago Rain

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Posted 17 June 2013 - 10:06 PM

View PostAppogee, on 17 June 2013 - 09:32 PM, said:

They certainly do seem cheesy.

My Cataphract got killed by one last night because the constant ripple fire and cockpit shake made it impossible to fight back.

Is that a legitimate way for them to win...? I guess so. Still seems cheesy though.


Streaks are a good example of why you don't have homing attacks in PVP games. Just stop, devs from all corners of the earth.

Either they're completely useless, or completely broken.

#20 mike29tw

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Posted 17 June 2013 - 10:46 PM

View PostGaan Cathal, on 17 June 2013 - 09:17 AM, said:

I think he means cockpit shake.


Not that you guys aren't right, SSRM are the most ridiculously extreme thing in the game in terms of Input:Output ratio. They're easier to use than PPC boats for crying out loud.


Bingo. PGI's fix won't do much because streaks are still a free DPS boost with little to no tonnage/heat/aiming required.





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