Arzachel, on 08 June 2012 - 05:17 PM, said:
Except that the structure to appeal to both groups is already there.
Want to play TF2 with mechs? Join a House. Want an engaging metagame and goals to work towards? Join a company. With proper implementation everyone would be satisfied.
So you're saying a Merc company should have more integrated options regarding community than the Gigantic Factions which pay your bills?
Hasn't it been said that Merc units can only capture certain planets? (Unless by company you simply mean player group and not Merc Companies.)
The goal is to fight, take planets, earn C-bills, buy better weapons, experiment with mech lab and have fun.
In reference to # 5 and advice, I could see players part of a Faction "upgrading" planets by spending C-bills on them. Upgrading grants certain defensive missions which give the defenders a bonus and attackers obviously have a means to plant missions on planets that benefit them.
Imagine the conflict and crying that would happen when your unit pours MILLIONS of C-Bills into a planet only to have it scooped up late night or early morning.
People will complain there aren't enough safe guards in place to "protect their investment".
Quite a headache for little gain.
I would love a game like this with a grand strategic map with supplies and actual planning needed.(I.e WW2Online.) The thing with that type of game is, if it's implemented half assed, because it's beyond reach, it shows.
Edited by PANZERBUNNY, 08 June 2012 - 05:30 PM.