Raiek, on 08 June 2012 - 05:25 PM, said:
One of the more fundamental and intriguing aspects of Eve is that there is a written history by the community-- the sheer complexity and audacity (Band of Brothers [BoB]) of some corporations that dramatically changed the structure of 0.0 space was interesting and dramatic enough that it exists in text form, and even makes for an interesting read. I would love to see MWO have a similar lasting appeal.
With persistent PvP, these rewards (and risks, as BoB eventually found out after they gave up claiming sovereignty, and forged on with a 'slash and burn' policy) absolutely need to be significant and relatively static-- long enough that a defending 'guild' within MWO can at least hope to respond within ~24 hours.
One of the larger issues with Planetside came down to population spikes and server flooding. Clans would spontaneously take over battlefields and edge out their competitors by maxing out (their) population spots in an area, and lock out other players for an indefinite period of time. This had been addressed, but shouldn't have been a problem to begin with.
Ultimately, the ability of one clan to bring about a superior force due to region time differences should not be the defining factor when taking over territory. It needs to take long enough that a response at least has the opportunity to develop, even if it is insufficient.
Also, as I recall, Goonswarm was instrumental in kicking the bajeezus out of BoB back in the day with a sniper fleet. I could be wrong, but if you took part, epic kudos.
Not snipers, man - Rifters. Sesfan is #1