Observations Concerning Community Warfare
#161
Posted 09 June 2012 - 03:14 AM
#162
Posted 09 June 2012 - 03:18 AM
#163
Posted 09 June 2012 - 05:37 AM
Though thats because they happened to capture all of one resource that every T2 item in the game needs to be made so they have infinite income. Being friends with the devs and having guys working FOR CCP (including the lead designer) helps too
Mind you this is a game where the devs HAVE BEEN caught cheating in their own game to help their friends.
Its not an unknown thing
and the devs have said you cant lose your mech so no EVE MWO. No, Goons, you cant have a game where you can "harvest tears" by perma killing a mech someone paid for with real money.
Or if you can, you can have this game.
Edited by 514yer, 09 June 2012 - 05:42 AM.
#164
Posted 09 June 2012 - 05:49 AM
War Dogz, on 08 June 2012 - 06:15 PM, said:
.Let it be about the unit abilty and skill level and not who can form the biggest group or allys.
/signed... one of the biggest problems i always had with eve is, there is - on a long term - no point for smaller corporations to participate in 0.0...it all comes out to a more or less "join the big ones or die", which might be fun for those who like being part of a 1000+ member guild, but not for those who rather play a game with smaller groups...
don´t get me wrong, i don´t want a limit to guild/company size, but a limit on how they influence the game for all others
btw, some good points in the OP, ´specially the part with planets of different value... i´m sure PGI is able to pull out the best of all the games with Community Warfare, and bring us a well balanced overall experience... at least i pray for that^^
#165
Posted 09 June 2012 - 07:31 AM
Adrienne Vorton, on 09 June 2012 - 05:49 AM, said:
And the big boys out there keep it that way. They sure as hell wont give up real estate to let noobs in, not when they can keep them as (these terms are used in EVE to describe people that rent space) "pets" or "meatshields".
#166
Posted 09 June 2012 - 07:55 AM
514yer, on 09 June 2012 - 05:37 AM, said:
Though thats because they happened to capture all of one resource that every T2 item in the game needs to be made so they have infinite income. Being friends with the devs and having guys working FOR CCP (including the lead designer) helps too
Mind you this is a game where the devs HAVE BEEN caught cheating in their own game to help their friends.
Its not an unknown thing
and the devs have said you cant lose your mech so no EVE MWO. No, Goons, you cant have a game where you can "harvest tears" by perma killing a mech someone paid for with real money.
Or if you can, you can have this game.
There's just so much wrong in this post that I don't know where to begin, however it seems that you've made up your mind. Goons are the bogeyman. Fight the good fight I guess. There is no way that 1 man out of 160,000 members to ever have a good idea. They all live in their mother's basement and drink Mountain Dew.
Edited by bawbaw, 09 June 2012 - 08:15 AM.
#167
Posted 09 June 2012 - 09:17 AM
About as likely as unseens, but you never know ...
#168
Posted 09 June 2012 - 09:25 AM
bawbaw, on 09 June 2012 - 07:55 AM, said:
There's just so much wrong in this post that I don't know where to begin, however it seems that you've made up your mind. Goons are the bogeyman. Fight the good fight I guess. There is no way that 1 man out of 160,000 members to ever have a good idea. They all live in their mother's basement and drink Mountain Dew.
Woo Goon propaganda
The only thing theyve done FOR EVE is make in MORE of a ganker's haven.
Which is saying something for that game
NO to destroying mechs - especially if they ever sell them for real money.
Edited by 514yer, 09 June 2012 - 09:26 AM.
#169
Posted 09 June 2012 - 09:35 AM
Serevn, on 08 June 2012 - 09:57 PM, said:
You can PM me any questions you have, but generally the history for goonswarn in eve was like this:
Goonswarm joined the game, got attacked by almost everyone, goonswarm got mad, killed their enemies and rewarded their allies.
514yer, on 09 June 2012 - 05:37 AM, said:
You're making me angry, please stop
Edited by Supremacist, 09 June 2012 - 09:37 AM.
#170
Posted 09 June 2012 - 10:15 AM
Zureal, on 08 June 2012 - 11:46 PM, said:
God i hope they doint cap merc units. I say if a merc unit can be successfull enough to have multiple regiments, then have at it!
secondly, i doint always wana be fighting the great houses, what if i wana fight the prephery nations? or a indipendint world? or go pirate hunting? or just go blow up someones warehouse cuz some guy offered me enough money to do it on planet X!
I wouldn't mind a Merc unit having a couple of Regiments (there is precedent), but my point is that no Merc unit should rival a Successor State.
As to your second paragraph there, I'm only speaking of the large, bitter war going on. THAT should be focused on the Successor States, there is no reason why Merc units cannot take a low-risk Pirate Hunting contract or guarding against Periphery nation predation. That's kind of what Mercs are there for, flexibility to ensure that loyal House units are able to garrison worlds of import.
#172
Posted 09 June 2012 - 10:20 AM
Kaboodle, on 09 June 2012 - 01:16 AM, said:
For launch? Sure defenses don't make too much sense, but possibly as a completely different gametype later, an "Assault" Mode perhaps, where there is actually a defending team with a base, and base assetts, is completely doable. Keep in mind bases are usually stationed with a fixed number of units, that the attacking team would know (approximately) beforehand and be able to deploy more units to even out the defensive position bonus to a degree.
A different game mode, sure, no problem! I'm only referring to what has been currently discussed, and any on-field advantage is going to heavily influence the outcome of a match if the missions remain at what we've seen/heard thus far; Team Deathmatch with capturable bases.
I'm all in favor of varied missions, believe me!
#173
Posted 09 June 2012 - 10:57 AM
Buddahcjcc, on 08 June 2012 - 10:11 PM, said:
Dont forget, "we're here to ruin your game"
yeah like that
Also, I really hope the Devs know the Goons are effectively the Independance day aliens of video games. They are those guys that see a new game, "swarm" it, destroy it then move on.
And theyre led by this guy:
http://youtu.be/f-2acttwPNc
who; through CCP's fanfest tried to get his followers to goad someone into committing suicide. Nice guys huh?
Oh yes, he got a whole 30 day ban for that if that tells you anything about how "in" they are with the devs in the game. Youd think actively trying to get someone to kill themselves would get you a ban
If there is anyone curious, this is who they are.
#174
Posted 09 June 2012 - 11:15 AM
bawbaw, on 09 June 2012 - 07:55 AM, said:
There's just so much wrong in this post that I don't know where to begin, however it seems that you've made up your mind. Goons are the bogeyman. Fight the good fight I guess. There is no way that 1 man out of 160,000 members to ever have a good idea. They all live in their mother's basement and drink Mountain Dew.
Guilty by association.
Don't like the bad press? Don't fly, roll or stomp with Goons. Passing the buck with your salty scurvy Goon tears, however pleasent to see, isn't needed at this point as we can't melt you yet.
Gang mentality is hard to shake off though.
Think of all the negative Goon talk as pre-emptive bad press, because some people don't fall for the BS.
New game doesn't mean new social record.
Edited by PANZERBUNNY, 09 June 2012 - 11:18 AM.
#175
Posted 09 June 2012 - 11:49 AM
I LIKE doing bad things, ima BAD guy, i wana be that merc that got paid to go into your base JUST to steal your stuff. hell, when the clans come and goonswarm offers me a TimberWolf to betray you, i will! Thats what i LOVE about eve, its for adults, not babys, if you want all the "rules" and "panda loving" people then go play WoW with all the other crybabys.
A game should be difficult, have risks, rewards, loss and triumphs.
If you work for a house unit, then when your mech is distroyed your replacment mech should almost be randomized, just like in TT when you have to roll for mechs. That way there is at least SOME risk to fighting.
And if you wana be a merc? well then there should be MORE risk but MORE reward.
Just like in EvE, if you work for a house its like living in Empire space, its all peicfull, doint really ever lose anything and u work for goverment.
ware if you are a merc its more like living in 0.0 space or lowsec, more risk, but more fun, and more rewarding.
and god i hope some of u watched my vid at the times i specified to watch. i love games that are challenging, is everyone like this? no, there are far to many fuzzy panda people shouting about how "hard" it is for that. I am sure there are MANY players that love a game that is challenging, and that my friends, is one of the things that people love about EvE, its HARD, period.
Anyways, just everyone should stop bashing goonswarm for there playstile. MWO is a differint game with a fresh start. I saw we let it go for awhile before we start bashing on goonswarm like people, or god help me ill make a merc unit with there name just to honer them and then play like them, and take contracts just to distroy as many players as i can >
#176
Posted 09 June 2012 - 11:49 AM
I'm not a goon, but their antics amuse me. I loved the little bees song.
I also love the folks saying that the Goons are mean people in EvE.. Ok, for those who never played EvE, here's a little secret:
EvE is based on the idea that there aren't any rules and you can go around and murder anyone you want at any time and take their stuff.
Seriously. That's pretty much the entire freaking point of the game. People who play eve and like it, do so because they like the idea of no rules. Folks who play eve generally do so by beating up weaker players and corps. How do you think BoB got real big? By hugging all their enemies into submission? Nope! They beat them up and took their stuff!
And now you have folks saying, "Well, the Goons didn't play fair.. they beat them through espionage and trickery!"
Really? And that's bad? SO, let me get this straight, internet masses of fans of the giant robot genre, who I assume are somewhat like myself and generally did better in the brains rather than the brawn department.... Beating someone by outthinking them is somehow inferior to beating them with physical force? Okey doke.
Anyway, all of that aside...
The Goons are not, in fact, a giant borg collective. For simplicity's sake, let's break them down into two groups:
1) People who just wanna play MWO because, like me, they've waited a decade for a new mechwarrior game.
2) People who want to grief you and steal all your stuff, because they are the devil or something.
So, group 1... not really a threat to your giant robot empire. They are just like everyone else here.
Group 2.... While these guys could possibly be construed as a threat, you realize that by freaking the hell out about them and screaming hysterically, you essentially FEED their mentality? Of the small percentage of goons who are playing purely to make you cry, the fact that you are crying before even playing the gameis is just going to make them want to grief you more.
No matter how you could possibly look at it, none of it makes sense. You're going down a bad road.
Finally, all of that aside, the OP's post was exceptionally well thought out, and brought up a ton of excellent points. Freaking out because he's apparently a Goon is idiotic. If you disagree, then argue with the points he made.. "OMG GOON" is not a rational argument.
#177
Posted 09 June 2012 - 11:54 AM
It may not be right off the bat but I hope it comes in really soon!
#179
Posted 09 June 2012 - 12:19 PM
Edited by Namwons, 09 June 2012 - 12:25 PM.
#180
Posted 09 June 2012 - 12:19 PM
PANZERBUNNY, on 08 June 2012 - 04:59 PM, said:
Goons don't make the game fun and interesting for the community. They make it fun an interesting for them. ...
Show me on this doll where the bad Goon touched you...
EDIT: Dammit, someone already used the "bad touch" joke ITT
Edited by Mr Peabody, 09 June 2012 - 10:14 PM.
16 user(s) are reading this topic
0 members, 16 guests, 0 anonymous users