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Patch Day - June 18Th!


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#1 Garth Erlam

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Posted 18 June 2013 - 08:24 AM

Servers will be coming down at 10am PDT and will return by (at least) 1pm PDT. I will be updating this topic as things happen, so stay tuned!

EDIT: And we're LIVE! :)

PATCHNOTES:

UPDATE

Give me a Q! Q!

Give me a U! U!

Give me an I! I .... don't want to do that any more. I want to stomp around in a new 'Mech. F.Y.I. I was spelling "Quickdraw", which is the new 'Mech.
This heavy 'Mech weighs in at 60 tons and likes long walks on the beach, as long as there is glorious 'Mech combat at the end of that beach.

What happened to the Orion? The factory had some issues with orbital bombardment... production of the Orion will resume once the factory can be rebuilt. These 'Mechs don't just grow on trees, you know.

Which reminds me of a joke. If a tree falls in a forest... you must not be playing MWO.

We also added a new Champion 'Mech and made it a trial at the same time. The HBK - 4P( C ). A nice loadout at a good price with a 10% XP boost. Try it then buy it.

Design is tweaking weapon numbers, so read on and if you think this patch is small, all I can say is enjoy the calm before the storm because big things are aligning for July.

Many, many, things.

See you on the Battlefield

Matt Newman


Content



New Battlemechs

Quickdraw QKD-4G
  • Tonnage: 60
  • Engine: 300
    • Top Speed: 81 kph
    • Max Engine Rating: 360
  • Torso Movement:
    • 100 degrees to each side.
    • 25 degrees up and down.
  • Arm Movement:
    • 35 degrees to each side.
    • 40 degrees up and down.
  • Armor: 256 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Arm: Medium Laser
    • Left Torso: LRM 10
    • Center Torso: SRM 4
    • Right Torso: Medium Laser x2
    • Right Arm: Medium Laser
  • Hardpoints:
    • Left Arm: 1 Energy
    • Left Torso: 1 Missile, 1 AMS
    • Center Torso: 1 Missile
    • Right Torso: 2 Energy
    • Right Arm: 1 Energy
  • Heat Sinks: 13 Single
  • Jump Jets: 5 (7 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Quirks: +33% arm movement speed

Quickdraw QKD-4H
  • Tonnage: 60
  • Engine: 300
    • Top Speed: 81 kph
    • Max Engine Rating: 360
  • Torso Movement:
    • 90 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 30 degrees to each side.
    • 35 degrees up and down.
  • Armor: 256 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Arm: Medium Laser
    • Left Torso: LRM 10
    • Center Torso: SRM 4
    • Right Torso: Medium Laser x2
    • Right Arm: Medium Laser
  • Hardpoints:
    • Left Arm: 1 Energy
    • Left Torso: 2 Missile, 1 AMS
    • Center Torso: 1 Missile
    • Right Torso: 2 Energy
    • Right Arm: 1 Energy
  • Heat Sinks: 13 Single
  • Jump Jets: 5 (5 Max)
  • ECM Capable?: No
  • Module Slots: 2

Quickdraw QKD-5K
  • Tonnage: 60
  • Engine: 300
    • Top Speed: 81 kph
    • Max Engine Rating: 360
  • Torso Movement:
    • 90 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 30 degrees to each side.
    • 35 degrees up and down.
  • Armor: 286 (Ferro-Fibrous)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Arm: Medium Laser
    • Left Torso: Medium Laser x2
    • Center Torso: SRM 4
    • Right Torso: Medium Laser x2
    • Right Arm: Medium Laser
  • Hardpoints:
    • Left Arm: 1 Energy
    • Left Torso: 2 Energy, 1 AMS
    • Center Torso: 1 Missile
    • Right Torso: 2 Energy
    • Right Arm: 1 Energy
  • Heat Sinks: 17 Double
  • Jump Jets: 5 (5 Max)
  • ECM Capable?: No
  • Module Slots: 2

New Champion Battlemech

Hunchback HBK-4P( C )
  • Tonnage: 50
  • Engine: 260
    • Top Speed: 84.2 kph
    • Max Engine Rating: 260
  • Torso Movement:
    • 120 degrees to each side.
    • 16 degrees up and down.
  • Arm Movement:
    • 40 degrees to each side.
    • 28 degrees up and down.
  • Armor: 338 (Standard)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
    • Head: Medium Laser
    • Left Arm: Medium Laser
    • Right Torso: Medium Laser x6
    • Right Arm: Medium Laser
  • Hardpoints:
    • Head: 1 Energy
    • Left Arm: 1 Energy
    • Left Torso: 1 AMS
    • Right Torso: 6 Energy
    • Right Arm: 1 Energy
  • Heat Sinks: 18 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots: 1
  • 10% XP Bonus.
Cockpit Items
  • Spider Statue.
Maps
  • Slight change to out of bounds location in River City (and River City Night) near upper city capture base to allow 'Mechs walking within visual city limits to not be considered out of bounds. Mini-map updated accordingly.
  • Completed art beautification pass and asset optimization pass on Caustic Valley.
  • Updated lighting in Caustic Valley - Extended fog distance, Extended depth of field distance, increased cloud layer fog amount, added fog pools to tailing ponds, general sunlight and ambient light tweaks.
Gameplay


Weapons
  • Flamer damage increased to 0.7 (up from 0.4).
  • Machine Gun damage increased to 0.1 (up from 0.08).
  • Pulse Laser Normalization (See Command Chair post on this).
    • Small Pulse Laser damage up to 3.4 (up from 3.0) and heat lowered to 2.4 (down from 3.0).
    • Large Pulse Laser damage up to 10.6 (up from 10.0) and heat increased to 8.5 (up from 7.3).
Bug Fixes
  • Extended view distance on many buildings on River City to solve problem where low spec machines were seeing through buildings or buildings were disappearing completely potentially revealing hidden 'Mechs.
  • Fixed various level stuck bugs.
  • Fixed some issues that were occurring in the Front End.
  • Made more improvements to the bandwidth costs.
  • Fixed a few crash issues some users were having.
General
  • Improved Lance and Team order icons for better visibility on the compass, mini-map and battlegrid.
  • The F9 button displaying FPS and location has been removed and is being reworked.
We thank you for your patience and we look forward to seeing you on the battlefield!

- The MechWarrior® Online™ Team

#2 Ryvucz

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Posted 18 June 2013 - 08:26 AM

Stay away from the server Garth, wouldn't want you to be blamed. ;D

#3 Tennex

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Posted 18 June 2013 - 08:30 AM

Nobody used the LPL before the heat change. a increase of 1 heat will make it even less desirable.

What is a point of a normalization pass if, in order to balance it you have to break your normalization anyways.

if you are just trying to find the right normalization curve, you can do that internally. don't need to give us unbalanced stuff in the process

Edited by Tennex, 18 June 2013 - 09:22 AM.


#4 Deathlike

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Posted 18 June 2013 - 08:34 AM

If there's a Cicada in the server room, I know who to hunt down.

#5 Maxx Blue

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Posted 18 June 2013 - 08:36 AM

Went to the doctor this morning. Turns out a have a raging case of impatience. He prescribed patch notes, but I can't seem to find any. Any chance you can fill that script for me?


EDIT: Ahh, there we go. 1000 words applied optically, twice a month. Just what the doctor ordered!

Edited by Maxx Blue, 18 June 2013 - 08:55 AM.


#6 Kanajashi

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Posted 18 June 2013 - 08:39 AM

Patch notes already! amazing!

#7 Zeus X

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Posted 18 June 2013 - 08:45 AM

Jump jet fix?????

So people still going to be nauseated jump jetting?

wtf is the point of the quickdraw's jjing around if your puking on the way up?

Good work PGI, you listen oh so well.

#8 Lostdragon

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Posted 18 June 2013 - 08:46 AM

I hope you are right about big things in July because this patch is unimpressive considering how close we are to the target release date and how broken a lot of stuff is. Not to mention complete radio silence on the CW details we were told 6 weeks ago would be released "over the next few weeks".

#9 Gwaihir

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Posted 18 June 2013 - 08:46 AM

This is also MWO's 100th patch. :toot:

#10 Timuroslav

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Posted 18 June 2013 - 08:46 AM

Q!!



...Wait...Wait.. Are we not doing that? :)

Edited by Timuroslav, 18 June 2013 - 08:49 AM.


#11 ManDaisy

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Posted 18 June 2013 - 08:48 AM

QQ, U,U = Q_Q > You.... hmm . Hes MOCKING US!

Edited by ManDaisy, 18 June 2013 - 08:49 AM.


#12 General Taskeen

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Posted 18 June 2013 - 08:48 AM

Give me a QQ.

Devs, could you please encourage at least some non min/max, more original builds for 'champion' Mechs... please. Call them 'Challenge' Champions or something.

#13 Nicholas Carlyle

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Posted 18 June 2013 - 08:49 AM

Pretty weak patch, the only thing I think it even remotely a big deal is the fix to River City and Low Settings, but it is a travesty that it lasted this long.

Good lord though, after looking at it again while typing this...another 2 weeks wasted.

#14 Phaesphoros

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Posted 18 June 2013 - 08:49 AM

View PostGarth Erlam, on 18 June 2013 - 08:24 AM, said:

  • The F9 button displaying FPS and location has been removed and is being reworked.


What? Why?

Edit: What? You can't steal my keyboard button, can you? Burglar bug?

Edited by Phaesphoros, 18 June 2013 - 08:50 AM.


#15 ICEFANG13

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Posted 18 June 2013 - 08:50 AM

Oh geeze those quickdraws look terrible. *facepalm*

#16 Timuroslav

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Posted 18 June 2013 - 08:51 AM

View PostNicholas Carlyle, on 18 June 2013 - 08:49 AM, said:

Pretty weak patch, the only thing I think it even remotely a big deal is the fix to River City and Low Settings, but it is a travesty that it lasted this long.

Good lord though, after looking at it again while typing this...another 2 weeks wasted.


Wrong. Pulse Laser Fix is going to be a Big Effen Deal. Small pulse lasers are actually worth something now.
Also the QQing about the F9 Map location is going to be Ranted soon.

I on the other hand look forward for this patch :)

Edited by Timuroslav, 18 June 2013 - 08:52 AM.


#17 Lucky 7

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Posted 18 June 2013 - 08:51 AM

Ahh I thought there would be boating penalties and hit detection issue fixes..
This makes me a sad Lucky..

At least I like the new Mech.

#18 Noonan

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Posted 18 June 2013 - 08:53 AM

This makes me sad. Another patch with no substance that does not get us closer to launch in any way. I can safely say that we are looking at a 2014 launch date at this point.

#19 Felicitatem Parco

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Posted 18 June 2013 - 08:53 AM

Thanks for the early notes, and the Map fixes :D

Looking forward to the Summer's developments, July sounds like it's gonna be fun :)

#20 Genewen

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Posted 18 June 2013 - 08:55 AM

So about 3hrs estimated Downtime, eh? Is Garth spilling coffee into the servers included in that or not? :)
All those server shutdowns make me miss ye good ol' Guild Wars server infrastructure. No stupid sudden downtimes, no patch-time of several hours. Only a client reboot AFTER being done with a map. I think I'll boot it up once again.


Quote

Which reminds me of a joke. If a tree falls in a forest... you must not be playing MWO.

Jokes on you, that just reminded me of the bad physics in MWO where I can walk right through a bunch of trees without leaving any trace.

Edited by Genewen, 18 June 2013 - 08:57 AM.






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