EDIT: And we're LIVE!
PATCHNOTES:
UPDATE
Give me a Q! Q!
Give me a U! U!
Give me an I! I .... don't want to do that any more. I want to stomp around in a new 'Mech. F.Y.I. I was spelling "Quickdraw", which is the new 'Mech.
This heavy 'Mech weighs in at 60 tons and likes long walks on the beach, as long as there is glorious 'Mech combat at the end of that beach.
What happened to the Orion? The factory had some issues with orbital bombardment... production of the Orion will resume once the factory can be rebuilt. These 'Mechs don't just grow on trees, you know.
Which reminds me of a joke. If a tree falls in a forest... you must not be playing MWO.
We also added a new Champion 'Mech and made it a trial at the same time. The HBK - 4P( C ). A nice loadout at a good price with a 10% XP boost. Try it then buy it.
Design is tweaking weapon numbers, so read on and if you think this patch is small, all I can say is enjoy the calm before the storm because big things are aligning for July.
Many, many, things.
See you on the Battlefield
Matt Newman
Content
New Battlemechs
Quickdraw QKD-4G
- Tonnage: 60
- Engine: 300
- Top Speed: 81 kph
- Max Engine Rating: 360
- Top Speed: 81 kph
- Torso Movement:
- 100 degrees to each side.
- 25 degrees up and down.
- 100 degrees to each side.
- Arm Movement:
- 35 degrees to each side.
- 40 degrees up and down.
- 35 degrees to each side.
- Armor: 256 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: Medium Laser
- Left Torso: LRM 10
- Center Torso: SRM 4
- Right Torso: Medium Laser x2
- Right Arm: Medium Laser
- Left Arm: Medium Laser
- Hardpoints:
- Left Arm: 1 Energy
- Left Torso: 1 Missile, 1 AMS
- Center Torso: 1 Missile
- Right Torso: 2 Energy
- Right Arm: 1 Energy
- Left Arm: 1 Energy
- Heat Sinks: 13 Single
- Jump Jets: 5 (7 Max)
- ECM Capable?: No
- Module Slots: 2
- Quirks: +33% arm movement speed
Quickdraw QKD-4H
- Tonnage: 60
- Engine: 300
- Top Speed: 81 kph
- Max Engine Rating: 360
- Top Speed: 81 kph
- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- 90 degrees to each side.
- Arm Movement:
- 30 degrees to each side.
- 35 degrees up and down.
- 30 degrees to each side.
- Armor: 256 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: Medium Laser
- Left Torso: LRM 10
- Center Torso: SRM 4
- Right Torso: Medium Laser x2
- Right Arm: Medium Laser
- Left Arm: Medium Laser
- Hardpoints:
- Left Arm: 1 Energy
- Left Torso: 2 Missile, 1 AMS
- Center Torso: 1 Missile
- Right Torso: 2 Energy
- Right Arm: 1 Energy
- Left Arm: 1 Energy
- Heat Sinks: 13 Single
- Jump Jets: 5 (5 Max)
- ECM Capable?: No
- Module Slots: 2
Quickdraw QKD-5K
- Tonnage: 60
- Engine: 300
- Top Speed: 81 kph
- Max Engine Rating: 360
- Top Speed: 81 kph
- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- 90 degrees to each side.
- Arm Movement:
- 30 degrees to each side.
- 35 degrees up and down.
- 30 degrees to each side.
- Armor: 286 (Ferro-Fibrous)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: Medium Laser
- Left Torso: Medium Laser x2
- Center Torso: SRM 4
- Right Torso: Medium Laser x2
- Right Arm: Medium Laser
- Left Arm: Medium Laser
- Hardpoints:
- Left Arm: 1 Energy
- Left Torso: 2 Energy, 1 AMS
- Center Torso: 1 Missile
- Right Torso: 2 Energy
- Right Arm: 1 Energy
- Left Arm: 1 Energy
- Heat Sinks: 17 Double
- Jump Jets: 5 (5 Max)
- ECM Capable?: No
- Module Slots: 2
New Champion Battlemech
Hunchback HBK-4P( C )
- Tonnage: 50
- Engine: 260
- Top Speed: 84.2 kph
- Max Engine Rating: 260
- Top Speed: 84.2 kph
- Torso Movement:
- 120 degrees to each side.
- 16 degrees up and down.
- 120 degrees to each side.
- Arm Movement:
- 40 degrees to each side.
- 28 degrees up and down.
- 40 degrees to each side.
- Armor: 338 (Standard)
- Internal Structure: Endo-Steel
- Weapons & Equipment:
- Head: Medium Laser
- Left Arm: Medium Laser
- Right Torso: Medium Laser x6
- Right Arm: Medium Laser
- Head: Medium Laser
- Hardpoints:
- Head: 1 Energy
- Left Arm: 1 Energy
- Left Torso: 1 AMS
- Right Torso: 6 Energy
- Right Arm: 1 Energy
- Head: 1 Energy
- Heat Sinks: 18 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots: 1
- 10% XP Bonus.
- Spider Statue.
- Slight change to out of bounds location in River City (and River City Night) near upper city capture base to allow 'Mechs walking within visual city limits to not be considered out of bounds. Mini-map updated accordingly.
- Completed art beautification pass and asset optimization pass on Caustic Valley.
- Updated lighting in Caustic Valley - Extended fog distance, Extended depth of field distance, increased cloud layer fog amount, added fog pools to tailing ponds, general sunlight and ambient light tweaks.
Weapons
- Flamer damage increased to 0.7 (up from 0.4).
- Machine Gun damage increased to 0.1 (up from 0.08).
- Pulse Laser Normalization (See Command Chair post on this).
- Small Pulse Laser damage up to 3.4 (up from 3.0) and heat lowered to 2.4 (down from 3.0).
- Large Pulse Laser damage up to 10.6 (up from 10.0) and heat increased to 8.5 (up from 7.3).
- Small Pulse Laser damage up to 3.4 (up from 3.0) and heat lowered to 2.4 (down from 3.0).
- Extended view distance on many buildings on River City to solve problem where low spec machines were seeing through buildings or buildings were disappearing completely potentially revealing hidden 'Mechs.
- Fixed various level stuck bugs.
- Fixed some issues that were occurring in the Front End.
- Made more improvements to the bandwidth costs.
- Fixed a few crash issues some users were having.
- Improved Lance and Team order icons for better visibility on the compass, mini-map and battlegrid.
- The F9 button displaying FPS and location has been removed and is being reworked.
- The MechWarrior® Online™ Team