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Patch Day - June 18Th!


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#281 Revorn

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Posted 18 June 2013 - 04:14 PM

Maybe it would be better, not to make big Words about futher Patches, if you cant deliver PGI,

#282 Tungol

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Posted 18 June 2013 - 04:21 PM

Don't see the point with the LPL nerf. Does anyone use them? But there is a diff between lasers and PPC's. They're easier to hit with. PPC's are more like ballistic. You have to be on target when you fire or too bad.

REALLY, though, REALLY DISAPPOINTED when I realized the spider statue was a mech, not an arachnid.

Looking forward to July. I think it'll be cool. Probably a little disappointing, and a little bewildering, but still cool, especially if they give us barf bags and beer.

I'll just take this oppy to say again: MWO DOES NOT NEED 3PV.
And put another way: MWO NEEDS TO NOT HAVE 3PV. 3PV is not MW. But is there any point in fighting it? probably not.

#283 Felio

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Posted 18 June 2013 - 04:42 PM

View PostGarth Erlam, on 18 June 2013 - 08:24 AM, said:

  • Pulse Laser Normalization (See Command Chair post on this).


Doesn't seem to exist.

Would a link be too much to ask?

Edited by Felio, 18 June 2013 - 04:44 PM.


#284 White Bear 84

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Posted 18 June 2013 - 04:55 PM

View PostMokey Mot, on 18 June 2013 - 02:13 PM, said:

All this is useless without a fix to the broken hit detection.

All this is useless without a fix to the broken hit detection.

All this is useless without a fix to the broken hit detection.

All this is useless without a fix to the broken hit detection.


Could not care what happens with MG, Flamers and PPC's just as long as the game can be fixed so we can actually hit stuff. Only last night i shot an atlas, dead on, saw the the explosions and everything. Did i do any damage? Nope. Explain....

As for the LPL changes.. ..i cant remember the last time i saw a player using a LPL.. ..so the nerf completely bemuses me...

Edited by White Bear 84, 18 June 2013 - 04:58 PM.


#285 Deathlike

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Posted 18 June 2013 - 05:04 PM

View PostJasen, on 18 June 2013 - 02:57 PM, said:

Naa, you're imagining things. They would be tooting their horn all over the internet if they actually managed to fix something big like hit detection.


It's certainly the imagination.

However, you're lucky I bring good news to all:

http://mwomercs.com/...ost__p__2464488

#286 Loc Nar

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Posted 18 June 2013 - 05:07 PM

Quote

Doesn't seem to exist.

Would a link be too much to ask?


http://mwomercs.com/...te-june-112013/

Pulse Lasers are being normalized to have their variances standardized between the different sizes. This is in preparation of them being tuned as we move toward launch. What this directly means is that for now, Small Pulse Lasers will have their damage increased to 3.4 and their heat reduced to 2.4. Large Pulse Lasers will have their damage increased to 10.6 but their heat is also increased to 8.5. This puts all 3 pulse lasers in alignment of having an approximate 1.25 variance for DPS and a 1.3 variance for HPS. Once this is implemented into the live servers, we will be looking at how they play out and making further adjustments as needed. (June 18th Patch)

#287 Name140704

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Posted 18 June 2013 - 05:14 PM

Sad about this patch. A lot of bad things continue to propagate through the patches.

Congrats on 100th patch, BUT....
Posted Image

#288 Fate 6

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Posted 18 June 2013 - 05:36 PM

View PostGeneral Taskeen, on 18 June 2013 - 08:48 AM, said:

Give me a QQ.

Devs, could you please encourage at least some non min/max, more original builds for 'champion' Mechs... please. Call them 'Challenge' Champions or something.

Or you know...make it a least a little different from the base variant? All that 4P has different is a ML in the head and then upgraded structure, DHS, and engine. Even more ridiculous is that it has been rumored that the proposed heat nerfs to boating will affect mechs with >6 ML. Why release a mech with 9 if that is true?

#289 MischiefSC

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Posted 18 June 2013 - 06:12 PM

As someone who actually used LPLs for the lower heat value as a decent alternative for PPCs.... well. Way to absolutely ensure I have no choice but to either play nerfed or use PPCs. You're killing me PGI. Were you worried that a few people might not be using them? I just can't help but face-palm. I just don't understand. PPCs/ERPPCs are not balanced. Not because of balance but because pinpoint damage, range and heat all come together to make it the superior energy weapon.

I just don't understand. I just don't. It's like the complete lack of ECM balancing. Can I deal with ECM? Of course. That doesn't mean it's balanced. All I see is more reasons to play something else. That kills me because I really want to like MWO.

#290 Kunae

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Posted 18 June 2013 - 06:17 PM

This pretty much sums up my thinking towards most of the "fixes" or "changes" over the last 8 months since "open beta" started:

View PostMischiefSC, on 18 June 2013 - 06:12 PM, said:

That doesn't mean it's balanced. All I see is more reasons to play something else. That kills me because I really want to like MWO.


It's sad, but even with all the bugs at the time, lag-shields etc, I really really preferred the game as it existed about 1-2 patches before "open beta" started.

Can we have the fun back, please?

#291 MischiefSC

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Posted 18 June 2013 - 06:28 PM

I've bought all the other new mechs when they came out but the Blackjack and now the Quickdraw just.... nothing. Recent patches? LRMs are useful again, that's nice. SRMs are not though. It's a PPC stacked with Gauss sniper game though. Any attempt to use anything else is to play at a disadvantage. Game balancing seems to be pushing that way. PPCs/ERPPCs? Negatively impact ECM (a bit), have better range, pinpoint damage and since high the whole high-alpha meta strongly favors hide, pop, shoot, hide mechanics the slightly slower cooldown of the PPCs is in no way a negative offset to all the other perks they provide - unless you're brawling, in which case you've got the Gauss or you're using AC20s.

So all pulse go back in the closet. LLs or PPCs it is. Anyone who's stupid enough to take a small pulse over an ML is probably going to end up choking to death on their own tongue before a match finishes so all in all....

Yeah. Despite my best efforts MWO is turning me into THAT GUY. Feeling like I should go play EVE or something I'm getting so bitter and frustrated at some of these decisions.

#292 Skribs

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Posted 18 June 2013 - 06:39 PM

So, to recap what many have said...

The pulse laser normalization is a bit odd. I would have thought it simpler to leave LPLs and MPLs alone and just buff SPLs to 4 damage (not lower their heat). Maybe increase SL range to 120-240m instead of 90-180. I didn't see anything wrong with where pulse lasers were otherwise, and its weird that they're at a decimal instead of whole number. I also would have extended the beam duration of LPLs to 1.0 sec and LLs to 1.25 sec (and drop CD accordingly).

No heat changes and no SSRM changes are disappointing. No anti-motion-sickness for JJs in patch notes is a bit sad as well.

No SRM buff is also sad. These things are not very powerful if they register, and they register worse than any other weapon. Although all weapons have had registry issues lately...

Overall, rather disappointed from what I was expecting out of this patch.

#293 BR0WN_H0RN3T

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Posted 18 June 2013 - 06:42 PM

Listen up PGI. U want people to use LPLs then do this. Raise dmg to 10.5 drop heat to 7. Now you've got a great brawling laser.

#294 Sasha Volkova

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Posted 18 June 2013 - 06:43 PM

View PostBusiness, on 18 June 2013 - 10:35 AM, said:


It is where it shouldn't be, mixed in with other mechs. Apparently that is completely unreasonable to expect it to be in its proper place.

No hardly, yet when dealing with PGI it should not be unexpected for it to be in the wrong place.

#295 Bad Andy

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Posted 18 June 2013 - 07:15 PM

pretty insignificant patch imo

#296 Miken

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Posted 18 June 2013 - 08:43 PM

i am expected srm tweak from this patch

#297 Bad Andy

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Posted 18 June 2013 - 08:55 PM

lame patch

#298 Ol Dirty Bastard

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Posted 18 June 2013 - 09:25 PM

Posted Image

PGI Dev team, including updates to the patch.

Edited by Eric Pryde, 18 June 2013 - 09:25 PM.


#299 Munk8

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Posted 18 June 2013 - 09:27 PM

LOL!

#300 Zeus X

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Posted 18 June 2013 - 09:31 PM

View PostEric Pryde, on 18 June 2013 - 09:25 PM, said:

Posted Image

PGI Dev team, including updates to the patch.


Oh no, this is the current dev team.

Posted Image





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