

Patch Day - June 18Th!
#281
Posted 18 June 2013 - 04:14 PM
#282
Posted 18 June 2013 - 04:21 PM
REALLY, though, REALLY DISAPPOINTED when I realized the spider statue was a mech, not an arachnid.
Looking forward to July. I think it'll be cool. Probably a little disappointing, and a little bewildering, but still cool, especially if they give us barf bags and beer.
I'll just take this oppy to say again: MWO DOES NOT NEED 3PV.
And put another way: MWO NEEDS TO NOT HAVE 3PV. 3PV is not MW. But is there any point in fighting it? probably not.
#284
Posted 18 June 2013 - 04:55 PM
Mokey Mot, on 18 June 2013 - 02:13 PM, said:
All this is useless without a fix to the broken hit detection.
All this is useless without a fix to the broken hit detection.
All this is useless without a fix to the broken hit detection.
Could not care what happens with MG, Flamers and PPC's just as long as the game can be fixed so we can actually hit stuff. Only last night i shot an atlas, dead on, saw the the explosions and everything. Did i do any damage? Nope. Explain....
As for the LPL changes.. ..i cant remember the last time i saw a player using a LPL.. ..so the nerf completely bemuses me...
Edited by White Bear 84, 18 June 2013 - 04:58 PM.
#285
Posted 18 June 2013 - 05:04 PM
Jasen, on 18 June 2013 - 02:57 PM, said:
It's certainly the imagination.
However, you're lucky I bring good news to all:
http://mwomercs.com/...ost__p__2464488
#286
Posted 18 June 2013 - 05:07 PM
Quote
Would a link be too much to ask?
http://mwomercs.com/...te-june-112013/
Pulse Lasers are being normalized to have their variances standardized between the different sizes. This is in preparation of them being tuned as we move toward launch. What this directly means is that for now, Small Pulse Lasers will have their damage increased to 3.4 and their heat reduced to 2.4. Large Pulse Lasers will have their damage increased to 10.6 but their heat is also increased to 8.5. This puts all 3 pulse lasers in alignment of having an approximate 1.25 variance for DPS and a 1.3 variance for HPS. Once this is implemented into the live servers, we will be looking at how they play out and making further adjustments as needed. (June 18th Patch)
#287
Posted 18 June 2013 - 05:14 PM
Congrats on 100th patch, BUT....

#288
Posted 18 June 2013 - 05:36 PM
General Taskeen, on 18 June 2013 - 08:48 AM, said:
Devs, could you please encourage at least some non min/max, more original builds for 'champion' Mechs... please. Call them 'Challenge' Champions or something.
Or you know...make it a least a little different from the base variant? All that 4P has different is a ML in the head and then upgraded structure, DHS, and engine. Even more ridiculous is that it has been rumored that the proposed heat nerfs to boating will affect mechs with >6 ML. Why release a mech with 9 if that is true?
#289
Posted 18 June 2013 - 06:12 PM
I just don't understand. I just don't. It's like the complete lack of ECM balancing. Can I deal with ECM? Of course. That doesn't mean it's balanced. All I see is more reasons to play something else. That kills me because I really want to like MWO.
#290
Posted 18 June 2013 - 06:17 PM
MischiefSC, on 18 June 2013 - 06:12 PM, said:
It's sad, but even with all the bugs at the time, lag-shields etc, I really really preferred the game as it existed about 1-2 patches before "open beta" started.
Can we have the fun back, please?
#291
Posted 18 June 2013 - 06:28 PM
So all pulse go back in the closet. LLs or PPCs it is. Anyone who's stupid enough to take a small pulse over an ML is probably going to end up choking to death on their own tongue before a match finishes so all in all....
Yeah. Despite my best efforts MWO is turning me into THAT GUY. Feeling like I should go play EVE or something I'm getting so bitter and frustrated at some of these decisions.
#292
Posted 18 June 2013 - 06:39 PM
The pulse laser normalization is a bit odd. I would have thought it simpler to leave LPLs and MPLs alone and just buff SPLs to 4 damage (not lower their heat). Maybe increase SL range to 120-240m instead of 90-180. I didn't see anything wrong with where pulse lasers were otherwise, and its weird that they're at a decimal instead of whole number. I also would have extended the beam duration of LPLs to 1.0 sec and LLs to 1.25 sec (and drop CD accordingly).
No heat changes and no SSRM changes are disappointing. No anti-motion-sickness for JJs in patch notes is a bit sad as well.
No SRM buff is also sad. These things are not very powerful if they register, and they register worse than any other weapon. Although all weapons have had registry issues lately...
Overall, rather disappointed from what I was expecting out of this patch.
#293
Posted 18 June 2013 - 06:42 PM
#294
Posted 18 June 2013 - 06:43 PM
Business, on 18 June 2013 - 10:35 AM, said:
It is where it shouldn't be, mixed in with other mechs. Apparently that is completely unreasonable to expect it to be in its proper place.
No hardly, yet when dealing with PGI it should not be unexpected for it to be in the wrong place.
#295
Posted 18 June 2013 - 07:15 PM
#296
Posted 18 June 2013 - 08:43 PM
#297
Posted 18 June 2013 - 08:55 PM
#298
Posted 18 June 2013 - 09:25 PM

PGI Dev team, including updates to the patch.
Edited by Eric Pryde, 18 June 2013 - 09:25 PM.
#299
Posted 18 June 2013 - 09:27 PM
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