

New Mech: Quickdraw
#81
Posted 24 June 2013 - 10:56 AM
#82
Posted 24 June 2013 - 11:37 AM
#83
Posted 24 June 2013 - 09:23 PM
Great mech overall, great addition to the game. Definitely a touch large though, but not massively so. centurion still looks too big much more so.
EDIT: The head hitbox "may" be a little to large on this mech. I've gotten headshot more than in my catapult, and ive been finding it VERY easy to headshot other quickdraws. I'd suggest shrinking the hitbox down 25% for now and seeing how it goes.
Edited by Colonel Pada Vinson, 26 June 2013 - 06:53 AM.
#84
Posted 26 June 2013 - 06:54 AM
#85
Posted 26 June 2013 - 07:29 AM
Reduce it's size and tweak as needed and it'll become a solid heavy choice, as it currently stand's I and many other's are steering pretty clear of buying anymore of them at the current time, which is a shame as it's sweet looking mech.
#86
Posted 26 June 2013 - 08:27 AM
#87
Posted 26 June 2013 - 04:44 PM
Whenever I equip the mech with an SRM6 and SRM4 in the Left Torso, the tube config displays properly, like so:

However, if I save the the config and navigate to another mech, or launch into a match, the tube config changes to this:

Which causes the SRM6 to be unable to fire it's full 6 missiles at once, as there are only 5 tubes allocated to it.
It's nothing gamebreaking, but it's really rather annoying.
#88
Posted 26 June 2013 - 05:53 PM
#89
Posted 27 June 2013 - 02:53 AM
The only immediate concern I an offer for the 'mech is that it suffers severe clipping issues both against other 'mechs and terrain. While I know full-up collisions won't be back for a while, the QKD responds poorly to any contact with other 'mechs, and often gets hung-up jump-jetting over buildings and rock formations on maps like Tourmaline Desert, requiring the pilot to wait for JJ fuel to refresh before performing an operation to free themself.
In extreme situations, enemy light pilots can actually run "inside" a Quickdraw. firing their Streaks and Lasers to maximum effect against the QKD's internals, without the QKD pilot being able to escape the situation due to the bad clipping issues. This flatly amounts to an exploit and must be corrected.
Edited by Solis Obscuri, 27 June 2013 - 01:24 PM.
#90
Posted 27 June 2013 - 08:14 AM
Solis Obscuri, on 27 June 2013 - 02:53 AM, said:
This might explain why I've lost limbs/internals to a light that runs through my mech despite having full armor.
While I havent experienced clipping issues while jumping over things, just walking by a building or enemy mech has resulted in severe rubberbanding on numerous occaisions to the point the game is unplayable for several long moments that results in taking a lot of damage and missing with my own fire. Frustrating...no... maddening that is.
Also, the hit-boxes are messed up. I was getting shot in the back from an Awesome and it almost killed me, but I was fortunate to finish him off first. What's the problem? My back was up against a building (RC skyscraper) and we were facing each other. I took minimal damage to the torso front armor, lost all on the back and several weapons to internals. I couldn't move off the building for several seconds due to rubberbanding. I was trying to jump over and behind the Awesome...but would be pulled back down and on to the building.
Another odd occurance, I lost directional control of my QKD-4G after backing up. My ride continued in a straight line in reverse but I could control Torso movement and weapons fire...not a great help as there was a StreakCat behind me.
Same thing happend in my TBT-5J as well 3 matches later, so not necesarrily a QKD issue.
Edited by Burning Chrome, 27 June 2013 - 08:27 AM.
#91
Posted 28 June 2013 - 06:13 AM
And... it just happened again. But this time i was moving foward. It's getting really annoying..
Edited by Urdnot Mau, 28 June 2013 - 06:19 AM.
#92
Posted 28 June 2013 - 06:27 AM
Colonel Pada Vinson, on 26 June 2013 - 08:27 AM, said:
Yep this happened to me yesteday on Frozen, I've got hit by an AC 10 in the CT (roughly in the neck) but my rear armour soaked up all the damage. And it was the match start, no friendly nor enemy mech was behind me.
Urdnot Mau, on 28 June 2013 - 06:13 AM, said:
And... it just happened again. But this time i was moving foward. It's getting really annoying..
I had a similar problem with my AWS 9M, it kept spinning to the right without any warning. Try to delete the USER folder, if you mind this, then try to delete weaponsgroups.xml (found in USER/Profiles).
Edited by John MatriX82, 28 June 2013 - 07:33 AM.
#93
Posted 28 June 2013 - 06:47 PM
#94
Posted 29 June 2013 - 06:21 PM
John MatriX82, on 28 June 2013 - 06:27 AM, said:
Yep this happened to me yesteday on Frozen, I've got hit by an AC 10 in the CT (roughly in the neck) but my rear armour soaked up all the damage. And it was the match start, no friendly nor enemy mech was behind me.
I could not find such folder
I had a similar problem with my AWS 9M, it kept spinning to the right without any warning. Try to delete the USER folder, if you mind this, then try to delete weaponsgroups.xml (found in USER/Profiles).
#95
Posted 30 June 2013 - 06:44 PM
#96
Posted 02 July 2013 - 07:33 AM
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