

Testing your mech build before you buy it
#1
Posted 08 June 2012 - 05:33 PM
It would be awsome to have some button in shop to go to a training map where u could test your mech build when u customize it how u want in battle lab and go test its field capability before u buy the build
like if i get catapult but i dont want it with missles, instead i want it with lasers and cannons to be able to test how that works before i buy everything for it and then be dissapointed with that build
hope there will be such feature in Mechwarrior and hope i'll get my CB key soon to test the game till then all the best to Devs and everybody and those already in, have fun and enjoy
#2
Posted 08 June 2012 - 05:36 PM
A simple offline mode that allows the unlimited purchasing of any Mech, configure it however you want, and put any Mechs out in the field on any map (no AI, just sitting ducks), would be invaluable in letting the player test and train in a non-trial by fire manner.
#3
Posted 08 June 2012 - 05:49 PM
#4
Posted 08 June 2012 - 05:56 PM
BLAX, on 08 June 2012 - 05:49 PM, said:
That's an excuse which completely ignores the issue.
Be lucky I'm not your boss because I'd have fired you for such a lackadaisical skirting of addressing the issue rather than commend you on your deft enthusiasm in ignoring it.
A game has every chance to right the wrong of the real world. There's no excuse for people to regret their purchases when such a simple system could easily offset the problem.
#5
Posted 09 June 2012 - 12:05 AM
#6
Posted 09 June 2012 - 01:44 AM
I hate to start referencing other games but LoL uses a rotating "Free champion list" every week that lets you try out a bunch of characters before you buy them, perhaps something like that could work here. Simply being able to test the heat output/dissipation of something before you pony up would be enough for me, though.
#7
Posted 09 June 2012 - 04:11 AM
You can fully acclimate yourself to its abilities, see how well it configures in the Mech Lab, and if happy, go to the market and buy yourself one.
#8
Posted 09 June 2012 - 08:51 AM
#9
Posted 09 June 2012 - 08:52 AM
Freyar, on 09 June 2012 - 12:05 AM, said:
I'm inclined to agree with you... if the devs don't/won't put a SP aspect in the game, then having a simple firing range/obstacle course seems to be the next best thing. Either that, or perhaps an in-game simulator geared towards these same goals? It'd exist in real life... why not the game? Whatever the devs decide to do, I hope they include some sort of way to test our designs before taking them into the field. None of us here know what mix of weapons/mechs will work the best for our playing styles... none of us here have played MWO yet. We should ALL be allowed to test out our weapons/mechs without fear of having them be destroyed.
#10
Posted 09 June 2012 - 03:33 PM
Or allow them a couple of matches, without earning any xp, c-bills, LP or the such, so that they can get the combat feel.
#11
Posted 09 June 2012 - 04:52 PM
#12
Posted 09 June 2012 - 10:05 PM
#13
Posted 09 June 2012 - 11:41 PM
#14
Posted 10 June 2012 - 12:02 AM
A method I'm not a fan of, but seen many F2P games employ is 'rental'. You get that particular weapon/mech for a few days at an extremely reduced cost. Usually the cost is the in-game currency which you can earn, so you're not exactly bumming your actual cash on a trial run. I reckon something like this should be the bare minimum at the very least when it comes to 'trying out' buyable gear.
#15
Posted 10 June 2012 - 12:08 AM
DonGardenio, on 10 June 2012 - 12:02 AM, said:
I have absolutely ZERO desire to put up with rental systems.

#16
Posted 10 June 2012 - 04:36 AM
#17
Posted 10 June 2012 - 05:38 AM
#18
Posted 10 June 2012 - 09:59 AM
#19
Posted 10 June 2012 - 07:42 PM
I work out on the road for an underground telephone construction company. I frequently find myself in areas where internet access is problematical. I would love to see an offline mode for those times when I can't get a good line out to the world. I also believe that it would benefit the game as a whole, giving new pilots a place to become familiar with the controls where they don't have to worry about some elite trigger fingers blowing them to shreds. It need not be a full version of the game. Just a simple set of "missions" to help a pilot get a feel for his/her mech or hone up on his/her skills.
#20
Posted 10 June 2012 - 08:08 PM
Deadbot1, on 10 June 2012 - 07:42 PM, said:
I work out on the road for an underground telephone construction company. I frequently find myself in areas where internet access is problematical. I would love to see an offline mode for those times when I can't get a good line out to the world. I also believe that it would benefit the game as a whole, giving new pilots a place to become familiar with the controls where they don't have to worry about some elite trigger fingers blowing them to shreds. It need not be a full version of the game. Just a simple set of "missions" to help a pilot get a feel for his/her mech or hone up on his/her skills.
While I can sympathize, this is an online game primarily. I don't know if allowing players to emulate a server locally would be a good idea in terms of security of the client.
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