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June 20Th - Ping Hotfix COMPLETE


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#81 Vassago Rain

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Posted 20 June 2013 - 01:59 PM

Hit detection still doesn't work properly for me, but mechs have stopped warping, so something got fixed.

#82 Major Derps

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Posted 20 June 2013 - 02:01 PM

:ph34r: greatest thing I've heard all day...Time to throw more money at you

#83 Kiiyor

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Posted 20 June 2013 - 02:52 PM

View PostMason Grimm, on 20 June 2013 - 09:51 AM, said:


I resemble that remark! I have never missed putting the wet stuff on the red stuff.


Must... resist..... INNUENDO.... AAAAAARGH.

Oh god, i'm 7 again. Also, I did a military firefighter course, and we had a fire sparked by ordnance on one of our rangers that they thought would be a good test for us. 30 of us almost died, lol - I was frantically trying to put the wet stuff on the red stuff, but eventually we just ran like spooked thoroughbreds.

#84 Reported for Inappropriate Name

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Posted 20 June 2013 - 03:07 PM

View PostMudhutwarrior, on 20 June 2013 - 01:42 PM, said:



Disagree, A 4 million dollar lite should not be as effective as a 15 million dollar mech. next to impossible to hit with an assault if driven by a good pilot it was common for lites to easily take down assaults without taking minimal splash damage. Just doesn't make sense. I ground my butt off to get the cash to move up in class only to find it was pointless in this area. A good light pilot is still deadly to a slow moving mech. They should not be equal.


it's still easy to take down assaults and heavies as lights because you just run through their legs and shoot them in the back. until they re-add collision and knockdown lights will be the best mechs to play outside of things that can one shot them.

#85 Cacafuego

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Posted 20 June 2013 - 03:18 PM

... and then order was restored to the universe... THANK YOU PGI! Hits register once more and lights are no longer charging assaults without paying for it. So very nice to actually have your AC 20 actually do damage to what it hits!

#86 Stoicblitzer

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Posted 20 June 2013 - 03:24 PM

Put Karl Berg on it. He actually knows what he's doing.

#87 aniviron

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Posted 20 June 2013 - 03:32 PM

Played a few matches, and it feels much better.

Hooray for Karl Berg and whoever else worked on this! Someone give them a high-five or a hug or something from me. <3

#88 Signal27

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Posted 20 June 2013 - 03:40 PM

Chalk me up as another one who the patch worked for. Ping was 150ish, now down to about 80 with an occasional hiccup into just over 100.

#89 jay35

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Posted 20 June 2013 - 03:58 PM

My ping appears to be lower by about 15ms, but I just experienced the rubberbanding people were talking about previously. Hadn't experienced it prior to the hotfix. Yuck.

I'll take an extra 15ms on my ping any day if it means I don't get stuck with rubberbanding like this on occasion.

Edited by jay35, 20 June 2013 - 04:25 PM.


#90 NautilusCommand

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Posted 20 June 2013 - 05:07 PM

Oh that's funny, since this hotfix hit detection has been the worst it has ever been, lol I'm sorry but get your sh*t together.

#91 Mechteric

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Posted 20 June 2013 - 05:32 PM

Yay my lasers and SRMs are doing proper damage again!

Edited by CapperDeluxe, 20 June 2013 - 05:32 PM.


#92 Moomtazz

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Posted 20 June 2013 - 05:34 PM

This patch has made my game worse than ever!!! My ping goes from 80 - 150 constantly, hits are not registering (even worse than before), and I am constantly getting little hitches in movement. Rubberbanding like I'm bumping into someone all the time. It really screws up my aim. I'm going to uninstall/reinstall one time and see if it helps.

VERY ANNOYED>>>

#93 Reported for Inappropriate Name

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Posted 20 June 2013 - 05:45 PM

i've noticed i'm getting some odd hit registry on occasion, to the point where my gut is telling me to conserve my shots

Edited by Battlecruiser, 20 June 2013 - 05:56 PM.


#94 HJ Madmac

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Posted 20 June 2013 - 05:48 PM

ABSOLUTELY WORSE...ping has dropped back to 275 from 310-350 and now less than a 3rd of the damage seriously this is rubbish..

#95 Biglead

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Posted 20 June 2013 - 05:53 PM

View PostPEEFsmash, on 20 June 2013 - 12:31 PM, said:

While I fully support hit detection being perfect, it looks like this is going to be a big accidental nerf to lights...again...

Lights have not been buffed in months and months, but their effectiveness has steadily waned because they were balanced in a lagshield, non-HSR, bad hit-detection time. Most of what made lights good back then was the fact that they were hard to hit due to in-game issues. Now that these in-game issues are disappearing, lights are getting worse and worse and worse. There need to be corresponding buffs to lights to keep them competitive now that the network/hit detection issues have been (rightfully) fixed.


I think you're confusing "Bad Lights" with "Bad Light Pilots". Each "In-game Issue" that disappears seems to uncover more and more light pilots relying on incorrect game mechanics as their crutch. I can't wait for the next layer of "Hobo" to be washed away with "Collisions".

Edited by Biglead, 20 June 2013 - 08:32 PM.


#96 Steel Will

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Posted 20 June 2013 - 06:44 PM

After playing quite a few more matches I just wanted to confirm I've seen a dramatic positive change from this patch.

Lights still seem to be able to tank too much damage particularly from srm's though.

#97 LordBraxton

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Posted 20 June 2013 - 07:08 PM

View PostSteel Will, on 20 June 2013 - 06:44 PM, said:

After playing quite a few more matches I just wanted to confirm I've seen a dramatic positive change from this patch.

Lights still seem to be able to tank too much damage particularly from srm's though.


working as intended

SRMs dont DO any damage! :D

#98 Dude42

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Posted 20 June 2013 - 08:28 PM

I just played my first match after the patch, used an Atlas, and it was like a whole new game. :D

I have to try one in a light mech next and see what its like without the lag shield.

But yea hits are registering much better, at least for me, and it now even registers the correct armor section. Awesome.

Edit:Just played a match with my 2X. I got hit a little more, but still got 2 kills and lived through the match. It's still workable.

Edited by Dude42, 20 June 2013 - 08:40 PM.


#99 Waking One

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Posted 20 June 2013 - 08:31 PM

View PostLordBraxton, on 20 June 2013 - 07:08 PM, said:


working as intended

SRMs dont DO any damage! :P


Used them on a big mech point blank? they punch holes into atlases but don't touch lights, they need splash damage (not splash that *adds* to damage though, but the damage should be done in a splash :D)

#100 SixstringSamurai

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Posted 20 June 2013 - 08:42 PM

Still getting a few no reg shots but nothing as bad as before. Ping hasn't changed, but the loading time has decreased into a match. I noticed on load my ping is 700+ (as is everyone's) and then it drops to about 104-110. It should be about 75 though which is where it was before HSR was introduced to the game.

Edited by SixStringSamurai, 20 June 2013 - 08:44 PM.






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