June 20Th - Ping Hotfix COMPLETE
#81
Posted 20 June 2013 - 01:59 PM
#82
Posted 20 June 2013 - 02:01 PM
#83
Posted 20 June 2013 - 02:52 PM
Mason Grimm, on 20 June 2013 - 09:51 AM, said:
I resemble that remark! I have never missed putting the wet stuff on the red stuff.
Must... resist..... INNUENDO.... AAAAAARGH.
Oh god, i'm 7 again. Also, I did a military firefighter course, and we had a fire sparked by ordnance on one of our rangers that they thought would be a good test for us. 30 of us almost died, lol - I was frantically trying to put the wet stuff on the red stuff, but eventually we just ran like spooked thoroughbreds.
#84
Posted 20 June 2013 - 03:07 PM
Mudhutwarrior, on 20 June 2013 - 01:42 PM, said:
Disagree, A 4 million dollar lite should not be as effective as a 15 million dollar mech. next to impossible to hit with an assault if driven by a good pilot it was common for lites to easily take down assaults without taking minimal splash damage. Just doesn't make sense. I ground my butt off to get the cash to move up in class only to find it was pointless in this area. A good light pilot is still deadly to a slow moving mech. They should not be equal.
it's still easy to take down assaults and heavies as lights because you just run through their legs and shoot them in the back. until they re-add collision and knockdown lights will be the best mechs to play outside of things that can one shot them.
#85
Posted 20 June 2013 - 03:18 PM
#86
Posted 20 June 2013 - 03:24 PM
#87
Posted 20 June 2013 - 03:32 PM
Hooray for Karl Berg and whoever else worked on this! Someone give them a high-five or a hug or something from me. <3
#88
Posted 20 June 2013 - 03:40 PM
#89
Posted 20 June 2013 - 03:58 PM
I'll take an extra 15ms on my ping any day if it means I don't get stuck with rubberbanding like this on occasion.
Edited by jay35, 20 June 2013 - 04:25 PM.
#90
Posted 20 June 2013 - 05:07 PM
#91
Posted 20 June 2013 - 05:32 PM
Edited by CapperDeluxe, 20 June 2013 - 05:32 PM.
#92
Posted 20 June 2013 - 05:34 PM
VERY ANNOYED>>>
#93
Posted 20 June 2013 - 05:45 PM
Edited by Battlecruiser, 20 June 2013 - 05:56 PM.
#94
Posted 20 June 2013 - 05:48 PM
#95
Posted 20 June 2013 - 05:53 PM
PEEFsmash, on 20 June 2013 - 12:31 PM, said:
Lights have not been buffed in months and months, but their effectiveness has steadily waned because they were balanced in a lagshield, non-HSR, bad hit-detection time. Most of what made lights good back then was the fact that they were hard to hit due to in-game issues. Now that these in-game issues are disappearing, lights are getting worse and worse and worse. There need to be corresponding buffs to lights to keep them competitive now that the network/hit detection issues have been (rightfully) fixed.
I think you're confusing "Bad Lights" with "Bad Light Pilots". Each "In-game Issue" that disappears seems to uncover more and more light pilots relying on incorrect game mechanics as their crutch. I can't wait for the next layer of "Hobo" to be washed away with "Collisions".
Edited by Biglead, 20 June 2013 - 08:32 PM.
#96
Posted 20 June 2013 - 06:44 PM
Lights still seem to be able to tank too much damage particularly from srm's though.
#97
Posted 20 June 2013 - 07:08 PM
Steel Will, on 20 June 2013 - 06:44 PM, said:
Lights still seem to be able to tank too much damage particularly from srm's though.
working as intended
SRMs dont DO any damage!
#98
Posted 20 June 2013 - 08:28 PM
I have to try one in a light mech next and see what its like without the lag shield.
But yea hits are registering much better, at least for me, and it now even registers the correct armor section. Awesome.
Edit:Just played a match with my 2X. I got hit a little more, but still got 2 kills and lived through the match. It's still workable.
Edited by Dude42, 20 June 2013 - 08:40 PM.
#99
Posted 20 June 2013 - 08:31 PM
LordBraxton, on 20 June 2013 - 07:08 PM, said:
working as intended
SRMs dont DO any damage!
Used them on a big mech point blank? they punch holes into atlases but don't touch lights, they need splash damage (not splash that *adds* to damage though, but the damage should be done in a splash )
#100
Posted 20 June 2013 - 08:42 PM
Edited by SixStringSamurai, 20 June 2013 - 08:44 PM.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users