June 20Th - Ping Hotfix COMPLETE
#1
Posted 19 June 2013 - 12:50 PM
This change is expected to reduce overall bandwidth costs, improve the increases in ping users have been experiencing, and as a result expected to improve hit detection via HSR.
Please update us with any issues you may see after this hotfix since we are unable to test every type of connection and some users may not see a benefit.
DOWNTIME BEGINS - JUNE 20 - 10AM PDT. DOWNTIME END ETA: 11AM PDT.
See you starside!
EDIT: And we are back up, enjoy, everyone!
#2
Posted 19 June 2013 - 12:55 PM
#6
Posted 19 June 2013 - 12:58 PM
#7
Posted 19 June 2013 - 01:07 PM
#8
Posted 19 June 2013 - 01:17 PM
#9
Posted 19 June 2013 - 01:24 PM
#11
Posted 19 June 2013 - 01:33 PM
Xeno Phalcon, on 19 June 2013 - 01:29 PM, said:
Leg hell iv had shots go straight through shutdown mechs and hit the terrain behind them/sail into the distance when trying to core them.
Edited by LaserAngel, 19 June 2013 - 01:34 PM.
#12
Posted 19 June 2013 - 01:38 PM
stjobe, on 19 June 2013 - 12:55 PM, said:
At least to Matt Newman who had the balls to say we need an update on these kind of things, that things didnt make the patch that in hindsight really should have, but i guess getting the QD out and its MC camo sale was more important than a playable game.
#13
Posted 19 June 2013 - 01:40 PM
*Drops a keg of beer right next to the Networkin´Engineers*
+
Give unto us more changes, so we can test off their faces !
#14
Posted 19 June 2013 - 01:48 PM
#15
Posted 19 June 2013 - 01:53 PM
#16
Posted 19 June 2013 - 02:04 PM
Battlecruiser, on 19 June 2013 - 01:53 PM, said:
I havnt noticed any undue lag but alot of others have, but hit detection went out the wendow. (this morning I literally blew through a stationary commando , we both had pings below 50) but sounds like it will be fixed tomorrow. Now if only we could only work on the quickdraws thunder thigh problem. (Well actually hes pretty husky all around but yeah)
#17
Posted 19 June 2013 - 02:04 PM
#18
Posted 19 June 2013 - 02:06 PM
Xeno Phalcon, on 19 June 2013 - 02:04 PM, said:
I havnt noticed any undue lag but alot of others have, but hit detection went out the wendow. (this morning I literally blew through a stationary commando , we both had pings below 50) but sounds like it will be fixed tomorrow. Now if only we could only work on the quickdraws thunder thigh problem. (Well actually hes pretty husky all around but yeah)
quickdraws have commando birthin` hips
#20
Posted 19 June 2013 - 02:13 PM
Usually ping around 110, be intresting to see if this improves
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