June 20Th - Ping Hotfix COMPLETE
#61
Posted 20 June 2013 - 11:07 AM
#62
Posted 20 June 2013 - 11:13 AM
#63
Posted 20 June 2013 - 11:18 AM
#64
Posted 20 June 2013 - 11:25 AM
That must what have been lagshield felt like to the Raven.
#65
Posted 20 June 2013 - 11:31 AM
#66
Posted 20 June 2013 - 11:42 AM
#68
Posted 20 June 2013 - 12:31 PM
Lights have not been buffed in months and months, but their effectiveness has steadily waned because they were balanced in a lagshield, non-HSR, bad hit-detection time. Most of what made lights good back then was the fact that they were hard to hit due to in-game issues. Now that these in-game issues are disappearing, lights are getting worse and worse and worse. There need to be corresponding buffs to lights to keep them competitive now that the network/hit detection issues have been (rightfully) fixed.
#69
Posted 20 June 2013 - 12:42 PM
#70
Posted 20 June 2013 - 12:50 PM
#71
Posted 20 June 2013 - 01:00 PM
#72
Posted 20 June 2013 - 01:01 PM
#73
Posted 20 June 2013 - 01:11 PM
#75
Posted 20 June 2013 - 01:35 PM
ping starts at about 50-70 ish range, then spikes to a stable 150-170.
only seem to get non-register hits with high burst ballistics like ERPPC's and AC20.
I run a BJ-1DC frequently with an AC-20 ERPPC combo and if I hit with one I am likely to miss with the other (non-register hit) and if the first hit doesn't register, then the next will not also. doing a fresh install of the game, seeing what happens (for arguments sake).
#76
Posted 20 June 2013 - 01:39 PM
Now, every 2-3 seconds, I warp forward or back 2-3 meters seems like - there's almost a rhythm to it, but it's well nigh impossible to use lights at high speeds, or to line up shots while travelling
Anyone else getting this?
#77
Posted 20 June 2013 - 01:42 PM
PEEFsmash, on 20 June 2013 - 12:31 PM, said:
Lights have not been buffed in months and months, but their effectiveness has steadily waned because they were balanced in a lagshield, non-HSR, bad hit-detection time. Most of what made lights good back then was the fact that they were hard to hit due to in-game issues. Now that these in-game issues are disappearing, lights are getting worse and worse and worse. There need to be corresponding buffs to lights to keep them competitive now that the network/hit detection issues have been (rightfully) fixed.
Disagree, A 4 million dollar lite should not be as effective as a 15 million dollar mech. next to impossible to hit with an assault if driven by a good pilot it was common for lites to easily take down assaults without taking minimal splash damage. Just doesn't make sense. I ground my butt off to get the cash to move up in class only to find it was pointless in this area. A good light pilot is still deadly to a slow moving mech. They should not be equal.
Edited by Mudhutwarrior, 20 June 2013 - 01:46 PM.
#78
Posted 20 June 2013 - 01:47 PM
#79
Posted 20 June 2013 - 01:51 PM
Garth Erlam, on 20 June 2013 - 11:07 AM, said:
LOL
100% didn't change a thing for me garth.
http://mwomercs.com/...-hit-detection/
would you like me to record a game and demonstrate what i mean?
Edited by Villz, 20 June 2013 - 01:52 PM.
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