@pgi - Hsr / Hit Detection
#21
Posted 21 June 2013 - 02:16 PM
http://i.imgur.com/ggbR3er.jpg
Was rank 1st but can't be bothered due to unhitable lights and bad damage rego. Recorded most of my games and ill be posting the few i did record soon enough.
GG
#22
Posted 21 June 2013 - 09:06 PM
better wait until PGI fix HSR
#23
Posted 22 June 2013 - 02:50 AM
Edited by AndyHill, 22 June 2013 - 02:50 AM.
#24
Posted 22 June 2013 - 03:08 AM
AndyHill, on 22 June 2013 - 02:50 AM, said:
^This
#25
Posted 22 June 2013 - 09:51 AM
What's interesting is that I play on PDT timezone to almost AU, which is usually the lightest amount of traffic during usually game times. It does seem to get marginally better around 1am in the morning PST... but on weekends its still stuck because of the higher traffic
#26
Posted 22 June 2013 - 02:46 PM
#27
Posted 22 June 2013 - 04:29 PM
It is time for you guys to "stop the line" and get everyone working on a fix for this. Additionally this would be one of those times where going out of your way to communicate with the community to show that you are addressing this issue with the severity it deserves would go a long way to buy you some good will.
I will not be playing the game until a fix is issued.
Edited by hargneux, 22 June 2013 - 04:30 PM.
#28
Posted 22 June 2013 - 04:53 PM
hargneux, on 22 June 2013 - 04:29 PM, said:
It is time for you guys to "stop the line" and get everyone working on a fix for this. Additionally this would be one of those times where going out of your way to communicate with the community to show that you are addressing this issue with the severity it deserves would go a long way to buy you some good will.
I will not be playing the game until a fix is issued.
+1
#29
Posted 22 June 2013 - 05:07 PM
Anecdotal story, I admit. Yeah, sounds like I'm ********. No, I don't have a video. But after playing what this was like before and after HSR for lasers and ballistics, I know the problem when I see it.
#30
Posted 22 June 2013 - 05:19 PM
hargneux, on 22 June 2013 - 04:29 PM, said:
There are not a whole lot of Software Engineers who are competent to be messing around inside the Network code genius. I for one don't want the damn artists paintbrushing the network code. DUH!
As for communication... yeah PGI could use approximately 38913489894134983459813489 times more of that ability than it currently possesses
#31
Posted 22 June 2013 - 10:16 PM
#32
Posted 22 June 2013 - 11:25 PM
#33
Posted 22 June 2013 - 11:41 PM
Troutmonkey, on 22 June 2013 - 11:25 PM, said:
u have to lead shots and the worst part is its not consistant in how much u have to lead by.....
#34
Posted 23 June 2013 - 12:00 AM
Same for me here. My ping is usually in the 150s-160s, and since i primarily use lasers in my loadouts i concur that hit detection is utterly broken atm. Hits would register but little or no damage, and sometimes i've noticed that even if you hold beams in a specific location for the duration, the damage still gets spread around. It was 100 times better for me before hsr was ingame alltogether and had to lag shoot. At least it was more linear and consistent back then.
*S*
#35
Posted 23 June 2013 - 04:50 AM
Shots now have to be lead much like before we had HSR.
It worked almost perfect for me when they first implemented HSR. Its now not very good at all.
I am also suffering from convergance issues now also. (unless they stealth nerfed convergance speed or put it back in or something?)
I can aim at a targets CT and all my PPCs will fire either side of say a BJ's torso. (In a Flame, so all arm mounted) It happend constantly on alpine the other night. First time in a long time I even noticed it.
It feels very similar to the old convergance problems of the past with arms, and was a reason I usually stuck projectile weapons in torso slots back then.......
#36
Posted 23 June 2013 - 07:26 AM
Edit: With ballistics I am over-leading by a tiny margin I think to get it to work. I'll have a play later, try to find a circle-strafer to work out consistentish repro steps.
Edited by VonRunnegen, 23 June 2013 - 07:27 AM.
#37
Posted 23 June 2013 - 08:15 AM
This and the 3 stalkers I just played against that had 18 ppcs between them (not counting the atlas, quickdraw and cataphract that each ppcs of their own) will be why I won't be playing in earnest for awhile.
#38
Posted 23 June 2013 - 08:34 AM
#39
Posted 23 June 2013 - 08:41 AM
BananaNutMuffins, on 23 June 2013 - 08:34 AM, said:
Considering 40% of those hits don't even register I guess I deserved that one shot
#40
Posted 23 June 2013 - 09:04 AM
Edited by ManDaisy, 23 June 2013 - 09:08 AM.
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