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@pgi - Hsr / Hit Detection


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#61 Villz

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Posted 25 June 2013 - 08:22 AM

View PostXajorkith, on 25 June 2013 - 03:07 AM, said:

We really need some videos of shots appearing to hit but not doing damage. There were some in an old "PPGs don't do damage" thread but they were hotly contested (as is everything in these forums).

One Raven which had a habit of stopping took three direct alpha strikes to the rear CT from my 5 LL Stalker and still had armour. It wasn't even moving when I fired.

This is like where the game was eight months ago when there were bad de-sync issues.

Until there's more video evidence, it's all anecdotal. Unless PGI fix it first! *cough*


Updated the OP To Include Video Footage

#62 Mongoose Trueborn

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Posted 25 June 2013 - 09:22 AM

Glad you have the ability to video the issues Villz. Here is the thread I started the 5th of March. I was quickly trolled by the PGI fanboi club.

http://mwomercs.com/...__fromsearch__1

Some people are simply better at video games and can tell subtle nuances quicker. I've had this same issue for ages. If I were PGI I would look into what changed around 3/5 for an answer.

#63 Villz

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Posted 26 June 2013 - 01:11 AM

so sick of this borked HSR and hit detection really hard to motivate myself to play

#64 Vimeous

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Posted 26 June 2013 - 02:00 AM

I am also having HSR issues since the last patch. Symptoms for me are:
  • PPC hits on my mech do damage but give me no feedback (e.g. mech doesn't rock), no noise, no visual effects (e.g. PPC lightning). Often leads to death where I've not kept a by-the-second vigil on the paperdoll graphics
  • PPC shots from enemy mechs at range now rarely have the visual effects visible from the target. It's more like a gauss shot than a ball of lightning.
  • Tried my twin-ppc Stalker and graphical effects originate 5-10m in front of the mech no longer from the barrel on the arms
The best description to how it feels is a little bit like Halo Reach or COD BOII where in-game death is no longer predictable based on the available evidence such as remaining armour, positioning or cover.

#65 FREDtheDEAD

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Posted 26 June 2013 - 05:56 AM

View PostVimeous, on 26 June 2013 - 02:00 AM, said:

I am also having HSR issues since the last patch. Symptoms for me are:
  • PPC hits on my mech do damage but give me no feedback (e.g. mech doesn't rock), no noise, no visual effects (e.g. PPC lightning). Often leads to death where I've not kept a by-the-second vigil on the paperdoll graphics
  • PPC shots from enemy mechs at range now rarely have the visual effects visible from the target. It's more like a gauss shot than a ball of lightning.
  • Tried my twin-ppc Stalker and graphical effects originate 5-10m in front of the mech no longer from the barrel on the arms
The best description to how it feels is a little bit like Halo Reach or COD BOII where in-game death is no longer predictable based on the available evidence such as remaining armour, positioning or cover.

The first bug has been there since HSR was first implemented.

Can confirm the second point. It used to be better before they upped the speed. Has always been a streak effect but now it's some disjointed flickering. I think they're just so fast, the effect doesn't render properly.

Third item is something I've noticed too from a 3rd party POV. Again, I think the PPC projectile is moving too fast for the engine to render properly.

#66 Villz

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Posted 26 June 2013 - 07:33 AM

seriously please fix this before every1 rage quits

#67 Mongoose Trueborn

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Posted 26 June 2013 - 07:54 AM

I can't play this game in this state. It is total garbage. The first FPS that you played on 56k dial-up had better hit detection than this. It's not like they have to reinvent the wheel as it has been done for years.

If a developer with a clue was in charge of this game it would be so much better. I love how the issue has been there for 4 months and then it finally gets noticed in this thread.

Really????

You guys either don't play your own game enough or you simply aren't good enough to realize the imperfections without watching a slow motion replay 20 times.

#68 Villz

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Posted 26 June 2013 - 08:11 PM

View PostMongoose Trueborn, on 26 June 2013 - 07:54 AM, said:

I can't play this game in this state. It is total garbage. The first FPS that you played on 56k dial-up had better hit detection than this. It's not like they have to reinvent the wheel as it has been done for years.

If a developer with a clue was in charge of this game it would be so much better. I love how the issue has been there for 4 months and then it finally gets noticed in this thread.

Really????

You guys either don't play your own game enough or you simply aren't good enough to realize the imperfections without watching a slow motion replay 20 times.

pretty much feel the exact same way

#69 Villz

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Posted 27 June 2013 - 02:00 AM

I don't know about you guys but i wont be purchasing pheonix unless HSR is fixed by the cut off time

#70 Jay Z

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Posted 27 June 2013 - 02:30 AM

When you fire, a D6 is rolled with a 2 required to hit with a +2 modifier if you live outside North America (+3 for Australia)

#71 Villz

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Posted 27 June 2013 - 11:04 AM

Honestly this is easily the single biggest problem for players playing over 50ms in the game. I dont even want to log in and play right now with how terrible this is.

#72 UPnADAM

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Posted 27 June 2013 - 11:06 AM

I have an avg ping of 42ms and I suffer from it terribly since last week...what ever happened

#73 Solis Obscuri

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Posted 27 June 2013 - 01:42 PM

Hotfix didn't seem to help me much - lasers are still flashlights if I fire them while in motion.

#74 evlkenevl

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Posted 27 June 2013 - 03:53 PM

Hit detection has definitely been broken for months now. I'm constantly seeing instances of mechs (both moving and stationary) being dealt insane amounts of damage that they shouldn't be able to take. Seeing a shut-down Cicada take 40 points to it's already wounded CT and walk away just isn't right.

When it works and when it doesn't seems to be completely random

#75 Villz

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Posted 28 June 2013 - 05:39 AM

http://mwomercs.com/...-letter-to-pgi/

#76 UPnADAM

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Posted 28 June 2013 - 05:55 AM

Ive come to the conclusion all srm launchers now fire confetti. Seriously they refuse to do damage to even stationary mechs.

#77 John MatriX82

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Posted 28 June 2013 - 06:28 AM

View PostUPnADAM, on 28 June 2013 - 05:55 AM, said:

Ive come to the conclusion all srm launchers now fire confetti. Seriously they refuse to do damage to even stationary mechs.


No splash+ridiculous damage+random tube like pattern don't concentrating more than 1-2 srms into a specific mech section leads to your quote. They aren't an option by a long time and this means nearly no brawling at all.

#78 Pericles

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Posted 29 June 2013 - 01:07 AM

Was just in a match, it was down to 3 mechs on the enemy team, 5 on ours. After all 3 hit red in the CT they stopped taking any dmg. We spent the next 2 to 3 min being killed by these 3. One of the C4's had two AC/40 Jegers and a QKD with streaks and large lasers, all his armor did was flash and register 0 dmg. HSR is broken as hell and making the game un-fun. I have had several matches like this since the last big patch. All where the enemy team stopped taking any dmg after they were almost dead.

#79 wolf212

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Posted 29 June 2013 - 01:16 AM

View PostPericles, on 29 June 2013 - 01:07 AM, said:

Was just in a match, it was down to 3 mechs on the enemy team, 5 on ours. After all 3 hit red in the CT they stopped taking any dmg. We spent the next 2 to 3 min being killed by these 3. One of the C4's had two AC/40 Jegers and a QKD with streaks and large lasers, all his armor did was flash and register 0 dmg. HSR is broken as hell and making the game un-fun. I have had several matches like this since the last big patch. All where the enemy team stopped taking any dmg after they were almost dead.

I was witness to this incident, I was in pericles's Lance.

#80 Pando

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Posted 29 June 2013 - 01:19 AM

HSR is terrible atm.

I'm in the process of compiling a huge video reflecting my HSR issues. I play with 80-120 MS most nights. I miss people at 40m with ERPPC's...like miss an awesome's CT at 40m when he's shut-down....***** makes me SO ANGRY





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