Thomas Dziegielewski, on 21 June 2013 - 09:49 AM, said:
Once people start to figure out the awesomeness that is the UAV.
Shhhhh! Don't tell them!
Mercules, on 21 June 2013 - 12:35 PM, said:
You do NOT reward someone for being a "Scout". Before you mention Spotting rewards, you realize the brawler 200m from the guy we have LoS to gets "Spotter" credit when someone launches LRMs at the guy they are shooting and because they are closer they tend to get the rewards more often than "Scouts" do since it picks the closest mech targeting to grant the reward to.
I think part of the problem is what sort of tasks would you add to reward scouting?
The only thing I can think of that is quantifiable would be the first person to target an enemy fully (enough time for the paperdoll to show up) gets a small bonus. So if you're the first person to target that enemy jenner at the start of the match, you get a little exp or cbill bonus. By forcing the scout to wait until the paperdoll shows up it prevents the player from just spamming R through an enemy force.
Targeting an enemy for your team is an important role for scouting and information relay because it pops the red triangle up on everyone's map.
With regards to spot assist, it has been mentioned in the suggestion forum that UAVs should grant spot assist bonuses to the player who pops them. That seems like a solid way to grant some sort of monetary reward for being a good teamplayer.
Beyond that though, I can't really think of any other things that you could do to reward scouting. A lot of what scouting does is hard to quantify.
Edited by Jman5, 21 June 2013 - 01:03 PM.