Where's The Scouting?
#61
Posted 21 June 2013 - 03:02 PM
#62
Posted 21 June 2013 - 03:05 PM
Thomas Dziegielewski, on 21 June 2013 - 09:49 AM, said:
It's only awesome if you're rewarded for consuming 40k.
In relative terms, you would have to do the following...
1) Ensure a win (winning payouts almost automatically covers the costs, even if you did very little).
2) Do a lot of damage.
A UAV in theory should complement a scout.. but it does not, because of the cost. For a scout to make back the money consumed by the UAV, it would have to... get this... do damage (which is why scouting is at an all time low).
If using a UAV provided spotting bonuses (similar to the TAG/NARC bonuses), then you could argue you are making back money on the deal. The current environment doesn't really support that....
#63
Posted 21 June 2013 - 03:07 PM
Deathlike, on 21 June 2013 - 03:05 PM, said:
It's only awesome if you're rewarded for consuming 40k.
In relative terms, you would have to do the following...
1) Ensure a win (winning payouts almost automatically covers the costs, even if you did very little).
2) Do a lot of damage.
A UAV in theory should complement a scout.. but it does not, because of the cost. For a scout to make back the money consumed by the UAV, it would have to... get this... do damage (which is why scouting is at an all time low).
If using a UAV provided spotting bonuses (similar to the TAG/NARC bonuses), then you could argue you are making back money on the deal. The current environment doesn't really support that....
Spotting bonuses are only XP aren't they?
#65
Posted 21 June 2013 - 04:36 PM
Once it hits, the target should show up on allied radars as if they were within range of a seismic module, and there should be a special (blinking?) icon in the hud (I know there is a special icon now, but it needs to practically smack puggers in the face ).
If it did all that and gave higher c-bill and XP rewards, you couldn't pry me out of my light mechs...
#66
Posted 21 June 2013 - 04:54 PM
Sephlock, on 21 June 2013 - 04:36 PM, said:
Get Bitchin' Betty to say: NARC
#67
Posted 21 June 2013 - 05:55 PM
The incentives were just so... lacking. It really seems like PGI, in my absence, has taken a major step back in metrics of how to reward people. It really seems that, across the board, the only real 'worthwhile' rewards are only doled out to ye who makes the most boom(aka damage)... and everything else is just an afterthought.
#68
Posted 21 June 2013 - 06:14 PM
#69
Posted 21 June 2013 - 08:36 PM
I will always try to scout, relay that info to my team, and steal a kill or two once the brawl starts.
In my lights, and cicadas, if I get a victory, a kill, and I survive, I consider it a "good game". I don't need to be top of the end-of-round leader board to be proud of my team's accomplishment.
#70
Posted 21 June 2013 - 09:09 PM
Foxfire, on 21 June 2013 - 05:55 PM, said:
The incentives were just so... lacking. It really seems like PGI, in my absence, has taken a major step back in metrics of how to reward people. It really seems that, across the board, the only real 'worthwhile' rewards are only doled out to ye who makes the most boom(aka damage)... and everything else is just an afterthought.
Sadly... since all the CoD kiddies rolled in... the meta has slid to the "MOAR DAMAGE" side of the scale and PGI has apparently placated copious numbers of posts demanding thus and as a result apparently this game is losing brain cells at an alarming rate.
Scouting to them is submissive play... If' you're not shooting something you're useless to the team...
Edited by DaZur, 21 June 2013 - 09:47 PM.
#71
Posted 21 June 2013 - 10:09 PM
If it got the same c-bills bonus as the Savior/Defensive kills bonus (7500 c-bills, 150XP), you might have something there... it would effectively have to be triple (in c-bills) of what you get now.
Edited by Deathlike, 21 June 2013 - 10:11 PM.
#73
Posted 22 June 2013 - 06:11 AM
Kageru Ikazuchi, on 21 June 2013 - 08:36 PM, said:
I will always try to scout, relay that info to my team, and steal a kill or two once the brawl starts.
In my lights, and cicadas, if I get a victory, a kill, and I survive, I consider it a "good game". I don't need to be top of the end-of-round leader board to be proud of my team's accomplishment.
I like the playstyle but when I am trying to level out my spiders and master my ravens(already mastered the Jenner), it makes for a very long haul to play as a scout and not a harasser.
#74
Posted 22 June 2013 - 06:37 AM
Foxfire, on 22 June 2013 - 06:11 AM, said:
Agree completely ... when building XP (at least through speed tweak, if you want to take them past basics) it is a long, hard grind, especially in the SDR-5V. The SRD-5K (w/ LL and 4x MGs) at least is fun and annoying ... IMO, the -5K is just annoying. I imagine the non -3L ravens are similar (don't own ravens, yet).
#75
Posted 22 June 2013 - 07:08 AM
Kageru Ikazuchi, on 22 June 2013 - 06:37 AM, said:
Yeah, I am currently trying to level up a 4X right now.. I have little option but to play a scout with this thing.Even with the speed maxed out, I simply don't have the speed to utilize as a harasser. The thing just feels entirely too easy to leg(with max armor) for me to try to dive in and out of the frey.
Starting to suspect that I'd be better off making it a light long range sniper and just joining in on the snipe fest to level it up.
Edited by Foxfire, 22 June 2013 - 07:09 AM.
#76
Posted 22 June 2013 - 01:29 PM
Thomas Dziegielewski, on 21 June 2013 - 09:49 AM, said:
Please, When deployed I know whats undereath. Usless peice of trash to give away position If someone was thinking and it ran a circut or moved forward then maybe but as it stand its a bigger waste of cbills than strike packages.
#77
Posted 22 June 2013 - 01:36 PM
Sephlock, on 21 June 2013 - 04:36 PM, said:
Once it hits, the target should show up on allied radars as if they were within range of a seismic module, and there should be a special (blinking?) icon in the hud (I know there is a special icon now, but it needs to practically smack puggers in the face ).
If it did all that and gave higher c-bill and XP rewards, you couldn't pry me out of my light mechs...
Exactly
#78
Posted 22 June 2013 - 05:16 PM
8100d 5p4tt3r, on 21 June 2013 - 02:08 PM, said:
Looking for targets, capping bases, chasing down lights and harassing enemy heavies and assaults.
I am guessing OP hasn't dropped with scouts that know what they are doing and or how to load out their mechs.
What I find amusing is that CGB uses some of the lightest and fastest Clan Mechs in known. (If they give us our due light mechs....) *glares at PGI*
And for the people crying unfair about seismic...
Do you know get the concept that a multi-tonne bipedal object running/walking along at such a speed would not create tremors?
You would think that in the current time line that the technology would be available to detect a 20ton, let alone a 100 ton mech moving along at a decent clip..
Just saying...
How about a freaking rear view camera? Or mirror. Or freaking side windows or cameras?
#79
Posted 24 June 2013 - 08:18 AM
What they need to do is go back to the Role Warfare they outlined and implement it. Back in Closed Beta it was outlined and looked wonderful. People who chose a Scout role could get electronic warfare equipment and skills as well as advanced sensors and such. That was what I started playing this game to have. I still enjoy it, but I would enjoy it more if my team relied on me uncovering and notifying them as to where the enemy was.
With that they can give those that have specifically chosen the scout role all kinds of small XP/C-bill bonuses for detecting enemies and spotting for incoming fire. As it is a mech with a spare energy slot could drop on a Tag for a little extra XP while firing on a target, doesn't matter what Role they are taking on.
As it is, there is very little incentive to Scout other than, "Someone should do it."
#80
Posted 24 June 2013 - 08:55 AM
Mercules, on 24 June 2013 - 08:18 AM, said:
Agreed.
Easy solution would be to make / allow a player declare their intended roll either in lobby (ala CW) or prior to mission launch. As a result the scout perks only are received by those who declare it as their roll...
This keeps things fair as you can't necessarily allot it to lights only as there are plenty of medium configs and and odd heavy that can partially slide into a scout roll.
I kinda like it because it influences actually in-game performance leading to play diversity... I drop into a match declaring scout but then you run off and Leeroy Jenkins... Your not going to get as much out of the match as if you fulfilled your declared roll.
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