Say we tear out Alpha Strikes entirely. Then we double that up by removing the PPC from the game entirely and also make it so every subsequent shot hurts your convergence.
The outcome? Your 45 ton "combat" frankenmech is going to get mauled by chainfired AC/20s, Gauss, and whatever other big heavy guns that they can jam on the 6+ assault 'mechs you're still trying to fight.
PGI had this dream to make all the classes equal in a game that, by it's nature, can't have that. Mediums will always be inferior at combat to heavies and assaults, with the only useful lights & mediums being maximum speed scouts & interceptors. You will never, ever have a medium that holds it's own with an assault if the pilots are of equal skill and the designs are remotely competent unless they are the majority on the field. If mediums outnumber heavies & assaults, their general mobility dictates the fight; the assaults merely have to react at this point.
So yeah. Next time you're about to scream about alpha strikes or heat, think to yourself would these things really be a problem if 60% of the force on the field were mediums or light heavies? Do you really have a problem with alphas from a Centurion, Hunchback or Dragon? Do they really need convergence reduced and alpha heat increased?
The crap 'mechs get impacted just as much as the top tier 'mechs do by this stuff, meaning the top tier 'mechs.. stay that way. You can't stop the meta, but you can change it by simply restricted games so assaults are the minority.
Or do you really think your Blackjack or Dragon is suddenly going to be a viable choice if Stalkers are forced to chain fire 10 times your firepower in your direction instead of alpha'ing it, while your convergence makes it so you can't even return fire with your dinky guns and the alpha heat penalties are cooking you from the inside out?
In other words, all of these "fixes" fix nothing until we minimize the number of assaults on the field, period.
Edited by Victor Morson, 20 June 2013 - 07:09 PM.