dimstog, on 01 July 2013 - 01:22 AM, said:
I know it will sound snide and smart-assy, but if people stop getting emotionally upset about a game, it usually means the game is... over.
The situation is different here, with this game.
This is the first MechWarrior game in over a decade, and it has VERY high expectations as a result, at least for the mech combat sim part.
Due to an apparent ignorance of how the game actually plays and an unwillingness to try to communicate with different levels of the community has lead to a game where, in order play at your peak, requires you are forced into 3 or 4 pigeon holes.
A lot of us are upset not because were are going "THIS GAME SUCKS, RAGE!" - though that is still happening - we're upset because we're seeing the whole franchise slip through our fingers because PGI is unwilling to get some feedback from their better players that have a better idea of how things are going, or otherwise being capable of making good balance calls for the GAME WE HAVE - not the GAME THEY PICTURE.
I think there are literally a good 200 or so players on these forums that could make this game two times as fun if they had an hour in a room alone with the weapon database. And that's infuriating.
The forum rage quitters aren't the ones to watch out for. The DOZENS AND DOZENS of people I
personally know that quit or semi-retired because of the poor gun balance - all long time huge fans of Btech and MW no less - is alarming to say the least. I'm actually scared the game won't even be alive long enough for me to use all the Project Phoenix Overlord time at the current rate.
I really hope that PGI recognizes the situation and finally comes out of their bubble when they return from Holiday. This situation is nearing it's most critical point - if the meta isn't FIXED by CW and a large number of guns and gun families improved by this launch, we are going to go right over a cliff. The new users we attract at CW launch - likely due to Steam - will turn on this game VICIOUSLY if we're still locked to such a tiny number of limited roles, and most customization is moot because PPC/Gauss/Streaks dominate line 'mechs and PPC/ML/SL/Streaks dominate recon. (Maybe SPL now).
Basically I think unless we get through to PGI - and send the
right message (PLEASE talk to upper tier players about balance and other tiers about game experience stuff, or at least, weight their opinions as such) to snap them out of this isolated view of the game they seem to have, I think there will be no hope left.
I do not want that. I want MW:O to be running 2 years from now with improvements still coming down the pipe. To have the game die because the weapon balance and community management guys failed to make guns be useful on their own OR work with each other well - simple stat tweaks - would be beyond depressing.
EDIT: Doubly alarming is PGI's idea of "fixes" are entirely random and show a complete disconnect from any understanding of what is going on, which is largely why we were are doubly alarmed. I'd be content waiting for patches to fix this stuff if they didn't seem to be showing less and less understanding for what needs to be done.
Edited by Victor Morson, 01 July 2013 - 06:12 AM.