Edited by jakucha, 25 June 2013 - 04:23 PM.
Balancing The Alpha Strike With A Reactive Reticle
#21
Posted 25 June 2013 - 04:23 PM
#22
Posted 25 June 2013 - 04:59 PM
#23
Posted 25 June 2013 - 05:01 PM
Valore, on 25 June 2013 - 04:57 PM, said:
1. Convergence is the problem. Boating is part of BT.
2. Standing still is something that increases your risk.
3. Put some risk reward into play. Implement cone of fire which is influenced by what you're currently doing.
So if you're standing still, and moving your crosshair slowly allowing it to focus, your accuracy increases/cone of fire narrows.
When you're forced to evade enemy fire, are thick into a brawl, twisting like crazy, jumping all over the place, then your accuracy decreases/cone of fire widens.
4. It would be easy to explain this fluffwise. Mechs actually use targetting computers to hit things. When you're still and moving slowly, it has less calculations and compensations to make, hence you're more accurate. When you're not, it needs to take more variables into account, and due to technology limitations, it becomes less effective.
So many of us have advocated this. Don't know how people can think this takes away from skill and even believe the strawman 'NO RNG' argument they trot out.
From another thread. But yeah, why this isn't acceptable is beyond me.
#24
Posted 25 June 2013 - 05:09 PM
I noticed they removed the radio chatter from their front page. So they might be moving away from twitter altogether.
#25
Posted 25 June 2013 - 05:21 PM
#26
Posted 25 June 2013 - 05:36 PM
Edited by El Bandito, 25 June 2013 - 05:37 PM.
#27
Posted 25 June 2013 - 05:43 PM
#28
Posted 25 June 2013 - 05:52 PM
It's a great idea, hope it gets attention. If Garth is patrolling around and reads this, he might forward it to the devs (and this will probably happen given the positive reaction and well written post)
#29
Posted 25 June 2013 - 05:53 PM
Sybreed, on 25 June 2013 - 05:52 PM, said:
It's a great idea, hope it gets attention. If Garth is patrolling around and reads this, he might forward it to the devs (and this will probably happen given the positive reaction and well written post)
he forwarded my ideas for Beagle today, actually
#32
Posted 25 June 2013 - 06:00 PM
edit: too late hehe
Edited by Sybreed, 25 June 2013 - 06:01 PM.
#33
Posted 25 June 2013 - 06:22 PM
Terror Teddy, on 25 June 2013 - 07:42 AM, said:
I would even advocate for the hated "cone of fire" in regards to convergence for when a mech is moving (which would depend on a mix of mech weight and speed.
The current x2 armour value would have to be changed though since mechs would be a lot more survivable.
Not quite true. A cone fire system would still follow the current direct-fire area and would be focusable by the pilot, not random by the system.
If you aim upper center of the mech, odds are most of the shots are hitting the CT. Double Armor might still be needed.
#34
Posted 25 June 2013 - 06:42 PM
#35
Posted 25 June 2013 - 06:54 PM
I think this should be implemented ASAP, given priority above everything else, because, quite frankly, it would fix an untold number of problems right away.
PPC, AC/40, and Gauss rifle boats would still be OP, mind you, but at least considerably less so than they are now.
Edited by Zyrusticae, 25 June 2013 - 06:55 PM.
#36
Posted 25 June 2013 - 06:59 PM
Zyrusticae, on 25 June 2013 - 06:54 PM, said:
PPC, AC/40, and Gauss rifle boats would still be OP, mind you, but at least considerably less so than they are now.
They would be able to put out a whole lot of hurt to the enemy, and they should - they are the kings of their respective weapon classes; however with heat affecting convergence speed and weapons effective range affecting maximum convergence, high heat boats like the PPC boat would or one trick pony builds like the AC/40 boats that need to get up close wouldn't be nearly as effective for grouping damage and coring instantly like they are now.
#37
Posted 25 June 2013 - 07:10 PM
#38
Posted 25 June 2013 - 07:29 PM
DocBach, on 25 June 2013 - 06:59 PM, said:
They would be able to put out a whole lot of hurt to the enemy, and they should - they are the kings of their respective weapon classes; however with heat affecting convergence speed and weapons effective range affecting maximum convergence, high heat boats like the PPC boat would or one trick pony builds like the AC/40 boats that need to get up close wouldn't be nearly as effective for grouping damage and coring instantly like they are now.
Oh, no doubt - but the problem is that PPC boats would be affected pretty much the same as large laser boats (they both produce about the same amount of heat, after accounting for the 1 second laser duration where you can't dissipate any heat), and likewise AC/40 boats are affected pretty much the same as medium lasers... At first, that is, because medium lasers generate a LOT more heat. This effectively solves the issue of pinpoint convergence, but it does not solve the issue of internal weapon imbalances. The weapons that are over-the-top now would still be over-the-top, they just can't core you in a few shots at great distances anymore.
The very nature of the game is one where someone who can deal all of their damage in a split second has a massive advantage over those who cannot. It's because of this nature that lasers are such sub-par weapons relative to the instant-damage alternatives, and I think it's something that needs to be addressed before long.
Edited by Zyrusticae, 25 June 2013 - 07:30 PM.
#39
Posted 25 June 2013 - 07:35 PM
#40
Posted 25 June 2013 - 08:14 PM
Con’s:
- Harder for New Player (unless they have played a GOOD WW2 Tank sim than it will be a cake walk for them).
- Gives Pin point damage for those who wait for the right range for the shot or can make the Corrections on the fly.
- High odds of spreading the damage around the targets.
- Gives Classic Battletech Targeting Computer* a reason to be in the game
- Give Pulse Lasers a Reason to be used over normal Lasers
- +-5m auto Correction. (AKA if you target is within 5m of you Convergence point it will hit pin point).
- CBT Target Computers* upgrades the +-5m auto-correction to +-15m.
- Pulse Laser (Does not stack with Targeting Computers) get a +-25m auto-Correction
- Add a Column to the score page:
- If using the current targeting system listed the player as a Rookie Pilot
- If using the Manual Controlled Targeting listed the player as a Mechwarrior
- If using the current targeting system listed the player as a Rookie Pilot
- Add a boost to the Damage C-Bills (Only the Damage C-Bills) if the player is playing using the Manual Controlled system (Can only be changed in the MechLab)
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