Liquidx, on 26 June 2013 - 05:37 PM, said:
yay for reading comprehension.
8 of those 12 mechs are easily purchasable with cbills, so they have very little to no actual value, it's not like cbills are hard to come by in this game.
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So for that extra $40 bucks as a founder you got 20,000 cbills (worth $80), phoenix pack gets 4 ugly cockpit items and $15 worth of mech bays.
How exactly is the phoenix pack better again ?
Depends on your perspective. I'm a casual player, wherein playing 25 games in a weekend is very difficult. cbills are not numerous for me. I can earn real money (relative to the value of the mechs) far faster than I can earn cbills. Playing 4-6 matches a day, it'd take me easily a month+ to just buy the three battlemasters I need to master them, let alone to fully upgrade them all with DHS and whatnot.
This pack gets me, then, 12 mechs - all I need for 4 chassis masters - without needing to grind away with all my playing time.
This frees my limited cbills so I can have more than one of each module and stop constantly switching them from mech to mech with every drop. I'll finally be able to buy more engines, to stop playing Find The Engine too - a very unpleasant game when you've got 20+(before this package!) mechs.
All that's not to mention how we Overlord package buyers will have all these mechs on Oct 15th, instead of waiting until as late as January for the Battlemasters.
This is an outstanding deal.
Edit: Aside from disagreeing about what a great deal the Pheonix Pack is, I'm right on board with your previous post. There's no slight to founders here, who also got a great deal and arguably a better one at the time because it was far more flexible for them going forward.
Founders will still be founders; it's the only one of these badges with any real prestige as far as I'm concerned: They're the ones who ponied up dough on nothing but a hope and a dream, and took the real risks to get the game going.
Edited by Wintersdark, 26 June 2013 - 05:59 PM.