Edited by Niko Snow, 06 November 2013 - 12:38 PM.
Dx11 Public Test - November 7Th!
#1
Posted 06 November 2013 - 12:30 PM
#3
Posted 06 November 2013 - 12:36 PM
kampfbrot, on 06 November 2013 - 12:34 PM, said:
CPU remains the same - yes you need one. You need a copy of Windows, a monitor, and a few other parts as well. There's no need for wise *** comments like this.
As for the DX11 implementation:
Tesselation? DX Compute? What's being used? Mega textures? Knowing what changed can help people look for issues.
Thanks!
#4
Posted 06 November 2013 - 12:38 PM
#5
Posted 06 November 2013 - 12:45 PM
How about driver settings you'd like to see?
#6
Posted 06 November 2013 - 12:58 PM
- No DX11 effects yet(no graphics improvements), sure; but I want to see how it affects the FPS, especially after fiddling with the drivers on my end.
#8
Posted 06 November 2013 - 01:14 PM
Also, will feedback given need to submit a Dxdiag in a
Thanks
Edited by MoonUnitBeta, 06 November 2013 - 01:14 PM.
#9
Posted 06 November 2013 - 01:21 PM
#10
Posted 06 November 2013 - 01:24 PM
rgreat, on 06 November 2013 - 01:21 PM, said:
Really?
You're talking about a company that just broke the most basic and universally used interface option since the joystick for the Atari 2600.
#11
Posted 06 November 2013 - 01:24 PM
Oh, man... I don't have time on these days!
#13
Posted 06 November 2013 - 01:28 PM
Egomane, on 06 November 2013 - 01:24 PM, said:
Oh, man... I don't have time on these days!
Ganna have to *sniff* call in sick *ahem* tomorrow! *gurgle gurgle*
See you tomorrow!
#14
Posted 06 November 2013 - 01:32 PM
If this is strictly just change from DX9 calls to DX11 calls, then I wholly expect for the performance to be slightly less than we see now.
But if the DX11 implementation contains the performance saving calls, like DirectCompute, then I expect to see slightly more performance.
I really could care less about the additional display features for better visuals right now.
Edited by Zyllos, 06 November 2013 - 01:33 PM.
#15
Posted 06 November 2013 - 01:34 PM
#16
Posted 06 November 2013 - 01:46 PM
#17
Posted 06 November 2013 - 01:48 PM
Matthew Craig, on 06 November 2013 - 01:34 PM, said:
Thanks! Wanted to make sure just in case. Would dxdiag's be good to include in stability feedback?
#18
Posted 06 November 2013 - 01:50 PM
#19
Posted 06 November 2013 - 02:02 PM
#20
Posted 06 November 2013 - 02:23 PM
Garth Erlam, on 06 November 2013 - 01:27 PM, said:
I knew you are out to get me!
MoonUnitBeta, on 06 November 2013 - 01:28 PM, said:
Ganna have to *sniff* call in sick *ahem* tomorrow! *gurgle gurgle*
See you tomorrow!
If I simply had to work...
But I'm meeting with friends who are very dear to me and I wont let them down for a computer game.
Edited by Egomane, 06 November 2013 - 02:25 PM.
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