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Project Phoenix Leaked
#1141
Posted 27 June 2013 - 10:05 AM
I must be getting old, because the last game I bought was $60, for game that was actually complete and working.
I like mechs, but no way in hell that I am paying $80 so that others can watch my mech lob ppc rounds at other mechs at 800m, if 3pv was there, atleast I could see it for myself but right now I would have to trust others to say I look cool in my limited edition ppc-boat...
#1142
Posted 27 June 2013 - 10:06 AM
Shumabot, on 27 June 2013 - 10:01 AM, said:
Absolutely, and the guys over in the repaint thread on the Fan Art forum would certainly like that as well.
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
Edited by Steinar Bergstol, 27 June 2013 - 10:06 AM.
#1143
Posted 27 June 2013 - 10:07 AM
Shumabot, on 27 June 2013 - 09:51 AM, said:
The thunderbolt design is one of my favorites so far. Were you going with a more "advanced" or less utilitarian design with the project pheonix mechs? They have a very different feel from your previous designs.
Mainly, most of the design came from just extrapolating the things i liked from the original and in some cases reseen designs, making the layout true to their stats, and trying to make sure the designs would work well within the game, and yeah a bit of a try to make them look older, design wise.
#1144
Posted 27 June 2013 - 10:12 AM
Alex Iglesias, on 27 June 2013 - 10:07 AM, said:
Mainly, most of the design came from just extrapolating the things i liked from the original and in some cases reseen designs, making the layout true to their stats, and trying to make sure the designs would work well within the game, and yeah a bit of a try to make them look older, design wise.
Older in this case being more 'advanced' due to the degradation of tech in the pre clan invasion BT universe. I like it, they feel much sleeker.
#1145
Posted 27 June 2013 - 10:12 AM
#1146
Posted 27 June 2013 - 10:14 AM
Victor looks great and my Quickdraw is improved 100-fold compared to the original art. Too bad the QKD in game model is too big.
As for the Phoenix package, like others I wish I could choose the mechs. I have ZERO interest in the Locust. The Shadow Hawk as grown on me and the T-bolt isn't my ride of choice and I wish it had hands instead of claws (wtf?) so we'll see how the Battle Master turns out. But as it is, to get what I want, I have to pay for two things and a bunch of stuff I could care less about?
Not cool. Its like cable packages, which SUCK in case anyone forgot...
Does this mean there will be other Phoenix mechs in the future? Griffin? Wolverine? The others are quads so I guess those are out. Too bad the Macross mechs are still in legal limbo. Would love to see what Alex could do with the Ostsol and Ostroc. He's breathed new life into several older designs.
Edited by Burning Chrome, 27 June 2013 - 10:18 AM.
#1147
Posted 27 June 2013 - 10:17 AM
Morang, on 27 June 2013 - 10:12 AM, said:
That depends of the size of the final model. If that center torso mass is the same as a flea, then the rest is fine. It might just have super skinny legs (which its supposed to have.) The frame is almost exactly the same as the picture in sarna, it just has different cosmetics. There was more added to the underbelly which is giving it the illusion of being bulkier. When it first came out I put up the sarna locust, the new flea, and the new locust and flipped through them really quick. The new locust is immediately recognizable as a locust.
#1148
Posted 27 June 2013 - 10:26 AM
Belorion, on 27 June 2013 - 10:17 AM, said:
The frame is almost exactly the same as the picture in sarna, it just has different cosmetics. When it first came out I put up the sarna locust, the new flea, and the new locust and flipped through them really quick. The new locust is immediately recognizable as a locust.
Neither unseen nor reseen Locusts had long torso. They were short. New Locust looks like a blimp, and it's not even side view, only three quarters.
Looks like I found FD's inspiration for this Locust - cockpit and surroundings are somewhat similar to IIC version. I'd rather had original (long-legged) and/or reseen (short beak-like torso) IS Locust.
![Posted Image](http://www.sarna.net/wiki/images/9/92/Locust_iic_7.png)
Edited by Morang, 27 June 2013 - 10:30 AM.
#1149
Posted 27 June 2013 - 10:26 AM
Ransack, on 27 June 2013 - 09:20 AM, said:
Will I be able to sell off any of the mechs that I do not like?
Founders mechs cannot be sold. With getting three of each, I may not want to keep them all, as I am sure that some of them will be trash. Will all of these mechs have the same limitations? or just the ones with the bonuses?
I know you can sell off the standard mechs (so that's 8 of them). The 4 unique ones though are the ones you really paid for.. not sure why you'd want to sell them? They're practically hero mechs with those bonuses. I know you'll never get enough cbills to make up for what you lose in that case.
#1150
Posted 27 June 2013 - 10:26 AM
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#1151
Posted 27 June 2013 - 10:28 AM
Ransack, on 27 June 2013 - 09:26 AM, said:
I guess that could be the case, but they didn't flip the gun on the Shadow Hawk
![Posted Image](http://www.sarna.net/wiki/images/5/59/3025_shadowhawk.jpg)
![Posted Image](http://i193.photobucket.com/albums/z233/G_Vega/shawk_zpsf30466a7.jpg)
perplexing.
True, but they put in other changes like two extra thumbs, two fewer fingers, removal of the giant gun attached to the arm, removal of the attachments to the rear of the mech, the reshaping of many aspects, and they changed the head-camera on top of the cockpit.
Also the cannon got a housing to ground it in. The original rendering does not have a housing and appears to be able to 'swivel' like a turret.
I imagine when the original design was done, Alex is like: "Okay, this should be legally acceptable, I made the square missile launcher a cylinder."
Bryan said: "Looks like a Thor."
Alex replied with: "Ah, damn."
And Bryan said: "Flip it."
Then bam, Thunderbolt got the legal and the "totally not putting in a clan's Thor and calling it a Thunderbolt" A-OK.
Edited by Koniving, 27 June 2013 - 10:36 AM.
#1152
Posted 27 June 2013 - 10:35 AM
Burning Chrome, on 27 June 2013 - 10:14 AM, said:
I imagine the Griffin and Wolverine are a definite possibility since those are Dougram designs as well, like the TDR, BLR and SHD, and that would give us the entire classic 55 ton trio lineup.
As for the Osts... I used to think _noone_ could save those trainwrecks, but given what Alex has done to the Quickdraw and the Cataphract I think he might just be able to pull it off. Still, they're Macross based (although very, very vaguely, really), so the chances of those getting here are slim I suppose, particularly since just about every other Macross design is more famous and popular than the Ost-series, and therefore more likely to arrive than an Ost if we ever get any of the Unseen from that source.
#1153
Posted 27 June 2013 - 10:45 AM
#1154
Posted 27 June 2013 - 10:47 AM
#1155
Posted 27 June 2013 - 10:52 AM
SMDMadCow, on 27 June 2013 - 10:47 AM, said:
Just a typo. Should be x3. The concept art shows 3.
PGI needs better QC on quite a few things. Though I'll probably miss my invisible flame/compressed air jump-jets on my QKD when that gets fixed. ;P
#1156
Posted 27 June 2013 - 10:53 AM
#1157
Posted 27 June 2013 - 10:56 AM
Shumabot, on 27 June 2013 - 09:50 AM, said:
Be careful when thinking about weight as it pertains to height and width, volume is important as well. If you increased 100% in height, but stayed the same proportionally you're actually increasing 600% in weight because you're expanding along x, y, and Z. A quickdraw actually isn't very far off from being realistically proportioned, nor is the trebuchet. The problem mechs are the lights which tend to be unrealistically small (you can fit like 7 commandos inside of one atlas) and the assaults which are unrealistically large (you can fit like 7 commandos inside of one atlas).
The main problem in this game, is that the larger a mech is with a lower armor, the quicker and easier it is to destroy.
It should not be "realistic" because this is a Sci-Fi game, and with it being "competitive", something with 1/4th the armor of something in similar size and just as fast, is not good, especially with the way people are playing with alpha builds.
It does not make the chassis unique, it does not add anything meaningful to the game, it just adds something that can be removed from the field at a faster rate than something else of its size.
#1158
Posted 27 June 2013 - 11:03 AM
I appreciate this image so much. https://static.mwome...mech_friday.png
![Posted Image](https://static.mwomercs.com/img/phoenix/mech_friday.png)
PLEASE?!
Edited by Dashwood Fox, 27 June 2013 - 11:05 AM.
#1159
Posted 27 June 2013 - 11:11 AM
#1160
Posted 27 June 2013 - 11:12 AM
Ryvucz, on 27 June 2013 - 10:56 AM, said:
The main problem in this game, is that the larger a mech is with a lower armor, the quicker and easier it is to destroy.
It should not be "realistic" because this is a Sci-Fi game, and with it being "competitive", something with 1/4th the armor of something in similar size and just as fast, is not good, especially with the way people are playing with alpha builds.
It does not make the chassis unique, it does not add anything meaningful to the game, it just adds something that can be removed from the field at a faster rate than something else of its size.
I agree completely, scale should be based on what is balanced, not based on what is volumatrically appropriate. But it's important to understand the difference between "bad scale" and scale that causes balance issues. PGIs scale isn't eally bad, there are a few strangely large or small mechs (catapult/commando), but largely the problem is that realistic proportions create an unbalanced game.
People should ask for unrealistic but balanced scale.
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